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ec0370d2d1
GC games with long names store two variations of the name in opening.bnr. This makes the shorter of those names available. For volumes other than GC discs, prefer_long is ignored.
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "DiscIO/Volume.h"
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// --- this volume type is used for Wad files ---
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// Some of this code might look redundant with the CNANDContentLoader class, however,
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// We do not do any decryption here, we do raw read, so things are -Faster-
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namespace DiscIO
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{
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class IBlobReader;
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class CVolumeWAD : public IVolume
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{
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public:
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CVolumeWAD(IBlobReader* _pReader);
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~CVolumeWAD();
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bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt = false) const override;
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bool GetTitleID(u8* _pBuffer) const override;
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std::string GetUniqueID() const override;
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std::string GetMakerID() const override;
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u16 GetRevision() const override;
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std::string GetInternalName() const override { return ""; }
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std::map<IVolume::ELanguage, std::string> GetNames(bool prefer_long) const override;
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u32 GetFSTSize() const override { return 0; }
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std::string GetApploaderDate() const override { return ""; }
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EPlatform GetVolumeType() const override;
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ECountry GetCountry() const override;
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u64 GetSize() const override;
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u64 GetRawSize() const override;
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private:
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std::unique_ptr<IBlobReader> m_pReader;
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u32 m_offset;
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u32 m_tmd_offset;
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u32 m_opening_bnr_offset;
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u32 m_hdr_size;
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u32 m_cert_size;
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u32 m_tick_size;
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u32 m_tmd_size;
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u32 m_data_size;
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};
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} // namespace
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