mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
ff38362216
All we're really doing is iterating over a sequence of strings, so we don't need to tie this specifically to std::vector.
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <atomic>
|
|
#include <cstddef>
|
|
#include <functional>
|
|
#include <memory>
|
|
#include <span>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
class PointerWrap;
|
|
|
|
namespace UICommon
|
|
{
|
|
class GameFile;
|
|
|
|
std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan,
|
|
bool recursive_scan);
|
|
|
|
class GameFileCache
|
|
{
|
|
public:
|
|
enum class DeleteOnDisk
|
|
{
|
|
No = 0,
|
|
Yes = 1,
|
|
};
|
|
|
|
using ForEachFn = std::function<void(const std::shared_ptr<const GameFile>&)>;
|
|
using GameAddedToCacheFn = std::function<void(const std::shared_ptr<const GameFile>&)>;
|
|
using GameRemovedFromCacheFn = std::function<void(const std::string&)>;
|
|
using GameUpdatedFn = std::function<void(const std::shared_ptr<const GameFile>&)>;
|
|
|
|
GameFileCache();
|
|
|
|
void ForEach(const ForEachFn& f) const;
|
|
|
|
size_t GetSize() const;
|
|
void Clear(DeleteOnDisk delete_on_disk);
|
|
|
|
// Returns nullptr if the file is invalid.
|
|
std::shared_ptr<const GameFile> AddOrGet(const std::string& path, bool* cache_changed);
|
|
|
|
// These functions return true if the call modified the cache.
|
|
bool Update(std::span<const std::string> all_game_paths,
|
|
const GameAddedToCacheFn& game_added_to_cache = {},
|
|
const GameRemovedFromCacheFn& game_removed_from_cache = {},
|
|
const std::atomic_bool& processing_halted = false);
|
|
bool UpdateAdditionalMetadata(const GameUpdatedFn& game_updated = {},
|
|
const std::atomic_bool& processing_halted = false);
|
|
|
|
bool Load();
|
|
bool Save();
|
|
|
|
private:
|
|
bool UpdateAdditionalMetadata(std::shared_ptr<GameFile>* game_file);
|
|
|
|
bool SyncCacheFile(bool save);
|
|
void DoState(PointerWrap* p, u64 size = 0);
|
|
|
|
std::string m_path;
|
|
std::vector<std::shared_ptr<GameFile>> m_cached_files;
|
|
};
|
|
|
|
} // namespace UICommon
|