dolphin/Source
Scott Mansell bb60bcc42d Heuristic to detect if a gamecube game is rendering 16:9 widescreen.
Someone suggested on IRC that we should make a database of memory
locations in GameCube games which contain the 'Widescreen' setting
so we can automatically detect if the game is in 4:3 or 16:9 mode.

But that's hardly optimal, when the game actually tells the gpu
what aspect ratio to render in. 10 min and 6 lines of code later,
this is the result. Not only does it detect the correct aspect ratio
it does so on the fly.

I'm a little suprised nobody thought about doing this before.
2015-07-27 10:40:41 +12:00
..
Android Merge pull request #2688 from sigmabeta/android-tv-ingame-menu 2015-07-21 12:52:21 -05:00
Core Heuristic to detect if a gamecube game is rendering 16:9 widescreen. 2015-07-27 10:40:41 +12:00
DSPSpy DSPSpy: support dumping to SD Gecko in slot B on GameCube 2015-07-19 17:26:30 +03:00
DSPTool Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
PCH Add missing license headers 2015-05-25 13:11:47 +02:00
UnitTests Revert "Merge pull request #2358 from Tilka/pie" 2015-07-06 09:05:25 +12:00
VSProps Base.props: Remove DXSDK_DIR from the include path. 2015-04-13 21:44:40 +02:00
.clang-format
CMakeLists.txt
dolphin-emu.sln remove win32/mixed project configurations. 2015-03-14 14:07:21 -07:00