mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
23fc5f9e35
Fixes using DirectoryBlob on extracted games that were unencrypted prior to being extracted. (One day I'll make DirectoryBlob actually support raw reads and then the order of these two won't matter...)
525 lines
17 KiB
C++
525 lines
17 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DiscIO/VolumeWii.h"
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#include <algorithm>
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#include <array>
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#include <cstddef>
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#include <cstring>
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#include <map>
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#include <mbedtls/aes.h>
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#include <mbedtls/sha1.h>
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#include <memory>
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#include <optional>
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#include <string>
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#include <utility>
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#include <vector>
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/Swap.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/DiscExtractor.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/FileSystemGCWii.h"
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#include "DiscIO/Filesystem.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/WiiSaveBanner.h"
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namespace DiscIO
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{
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VolumeWii::VolumeWii(std::unique_ptr<BlobReader> reader)
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: m_reader(std::move(reader)), m_game_partition(PARTITION_NONE),
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m_last_decrypted_block(UINT64_MAX)
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{
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ASSERT(m_reader);
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m_encrypted = m_reader->ReadSwapped<u32>(0x60) == u32(0);
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for (u32 partition_group = 0; partition_group < 4; ++partition_group)
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{
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const std::optional<u32> number_of_partitions =
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m_reader->ReadSwapped<u32>(0x40000 + (partition_group * 8));
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if (!number_of_partitions)
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continue;
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const std::optional<u64> partition_table_offset =
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ReadSwappedAndShifted(0x40000 + (partition_group * 8) + 4, PARTITION_NONE);
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if (!partition_table_offset)
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continue;
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for (u32 i = 0; i < number_of_partitions; i++)
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{
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const std::optional<u64> partition_offset =
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ReadSwappedAndShifted(*partition_table_offset + (i * 8), PARTITION_NONE);
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if (!partition_offset)
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continue;
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const Partition partition(*partition_offset);
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const std::optional<u32> partition_type =
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m_reader->ReadSwapped<u32>(*partition_table_offset + (i * 8) + 4);
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if (!partition_type)
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continue;
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// If this is the game partition, set m_game_partition
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if (m_game_partition == PARTITION_NONE && *partition_type == 0)
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m_game_partition = partition;
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auto get_ticket = [this, partition]() -> IOS::ES::TicketReader {
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std::vector<u8> ticket_buffer(sizeof(IOS::ES::Ticket));
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if (!m_reader->Read(partition.offset, ticket_buffer.size(), ticket_buffer.data()))
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return INVALID_TICKET;
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return IOS::ES::TicketReader{std::move(ticket_buffer)};
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};
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auto get_tmd = [this, partition]() -> IOS::ES::TMDReader {
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const std::optional<u32> tmd_size = m_reader->ReadSwapped<u32>(partition.offset + 0x2a4);
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const std::optional<u64> tmd_address =
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ReadSwappedAndShifted(partition.offset + 0x2a8, PARTITION_NONE);
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if (!tmd_size || !tmd_address)
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return INVALID_TMD;
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if (!IOS::ES::IsValidTMDSize(*tmd_size))
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{
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// This check is normally done by ES in ES_DiVerify, but that would happen too late
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// (after allocating the buffer), so we do the check here.
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PanicAlert("Invalid TMD size");
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return INVALID_TMD;
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}
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std::vector<u8> tmd_buffer(*tmd_size);
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if (!m_reader->Read(partition.offset + *tmd_address, *tmd_size, tmd_buffer.data()))
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return INVALID_TMD;
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return IOS::ES::TMDReader{std::move(tmd_buffer)};
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};
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auto get_cert_chain = [this, partition]() -> std::vector<u8> {
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const std::optional<u32> size = m_reader->ReadSwapped<u32>(partition.offset + 0x2ac);
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const std::optional<u64> address =
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ReadSwappedAndShifted(partition.offset + 0x2b0, PARTITION_NONE);
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if (!size || !address)
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return {};
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std::vector<u8> cert_chain(*size);
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if (!m_reader->Read(partition.offset + *address, *size, cert_chain.data()))
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return {};
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return cert_chain;
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};
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auto get_h3_table = [this, partition]() -> std::vector<u8> {
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if (!m_encrypted)
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return {};
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const std::optional<u64> h3_table_offset =
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ReadSwappedAndShifted(partition.offset + 0x2b4, PARTITION_NONE);
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if (!h3_table_offset)
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return {};
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std::vector<u8> h3_table(H3_TABLE_SIZE);
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if (!m_reader->Read(partition.offset + *h3_table_offset, H3_TABLE_SIZE, h3_table.data()))
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return {};
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return h3_table;
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};
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auto get_key = [this, partition]() -> std::unique_ptr<mbedtls_aes_context> {
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const IOS::ES::TicketReader& ticket = *m_partitions[partition].ticket;
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if (!ticket.IsValid())
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return nullptr;
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const std::array<u8, 16> key = ticket.GetTitleKey();
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std::unique_ptr<mbedtls_aes_context> aes_context = std::make_unique<mbedtls_aes_context>();
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mbedtls_aes_setkey_dec(aes_context.get(), key.data(), 128);
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return aes_context;
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};
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auto get_file_system = [this, partition]() -> std::unique_ptr<FileSystem> {
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auto file_system = std::make_unique<FileSystemGCWii>(this, partition);
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return file_system->IsValid() ? std::move(file_system) : nullptr;
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};
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auto get_data_offset = [this, partition]() -> u64 {
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return ReadSwappedAndShifted(partition.offset + 0x2b8, PARTITION_NONE).value_or(0);
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};
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m_partitions.emplace(
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partition, PartitionDetails{Common::Lazy<std::unique_ptr<mbedtls_aes_context>>(get_key),
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Common::Lazy<IOS::ES::TicketReader>(get_ticket),
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Common::Lazy<IOS::ES::TMDReader>(get_tmd),
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Common::Lazy<std::vector<u8>>(get_cert_chain),
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Common::Lazy<std::vector<u8>>(get_h3_table),
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Common::Lazy<std::unique_ptr<FileSystem>>(get_file_system),
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Common::Lazy<u64>(get_data_offset), *partition_type});
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}
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}
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}
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VolumeWii::~VolumeWii()
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{
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}
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bool VolumeWii::Read(u64 offset, u64 length, u8* buffer, const Partition& partition) const
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{
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if (partition == PARTITION_NONE)
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return m_reader->Read(offset, length, buffer);
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if (m_reader->SupportsReadWiiDecrypted())
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return m_reader->ReadWiiDecrypted(offset, length, buffer, partition.offset);
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auto it = m_partitions.find(partition);
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if (it == m_partitions.end())
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return false;
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const PartitionDetails& partition_details = it->second;
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if (!m_encrypted)
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{
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return m_reader->Read(partition.offset + *partition_details.data_offset + offset, length,
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buffer);
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}
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mbedtls_aes_context* aes_context = partition_details.key->get();
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if (!aes_context)
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return false;
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std::vector<u8> read_buffer(BLOCK_TOTAL_SIZE);
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while (length > 0)
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{
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// Calculate offsets
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u64 block_offset_on_disc = partition.offset + *partition_details.data_offset +
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offset / BLOCK_DATA_SIZE * BLOCK_TOTAL_SIZE;
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u64 data_offset_in_block = offset % BLOCK_DATA_SIZE;
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if (m_last_decrypted_block != block_offset_on_disc)
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{
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// Read the current block
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if (!m_reader->Read(block_offset_on_disc, BLOCK_TOTAL_SIZE, read_buffer.data()))
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return false;
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// Decrypt the block's data.
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// 0x3D0 - 0x3DF in read_buffer will be overwritten,
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// but that won't affect anything, because we won't
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// use the content of read_buffer anymore after this
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mbedtls_aes_crypt_cbc(aes_context, MBEDTLS_AES_DECRYPT, BLOCK_DATA_SIZE, &read_buffer[0x3D0],
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&read_buffer[BLOCK_HEADER_SIZE], m_last_decrypted_block_data);
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m_last_decrypted_block = block_offset_on_disc;
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// The only thing we currently use from the 0x000 - 0x3FF part
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// of the block is the IV (at 0x3D0), but it also contains SHA-1
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// hashes that IOS uses to check that discs aren't tampered with.
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// http://wiibrew.org/wiki/Wii_Disc#Encrypted
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}
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// Copy the decrypted data
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u64 copy_size = std::min(length, BLOCK_DATA_SIZE - data_offset_in_block);
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memcpy(buffer, &m_last_decrypted_block_data[data_offset_in_block],
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static_cast<size_t>(copy_size));
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// Update offsets
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length -= copy_size;
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buffer += copy_size;
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offset += copy_size;
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}
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return true;
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}
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bool VolumeWii::IsEncryptedAndHashed() const
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{
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return m_encrypted;
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}
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std::vector<Partition> VolumeWii::GetPartitions() const
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{
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std::vector<Partition> partitions;
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for (const auto& pair : m_partitions)
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partitions.push_back(pair.first);
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return partitions;
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}
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Partition VolumeWii::GetGamePartition() const
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{
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return m_game_partition;
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}
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std::optional<u32> VolumeWii::GetPartitionType(const Partition& partition) const
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{
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auto it = m_partitions.find(partition);
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return it != m_partitions.end() ? it->second.type : std::optional<u32>();
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}
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std::optional<u64> VolumeWii::GetTitleID(const Partition& partition) const
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{
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const IOS::ES::TicketReader& ticket = GetTicket(partition);
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if (!ticket.IsValid())
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return {};
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return ticket.GetTitleId();
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}
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const IOS::ES::TicketReader& VolumeWii::GetTicket(const Partition& partition) const
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{
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auto it = m_partitions.find(partition);
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return it != m_partitions.end() ? *it->second.ticket : INVALID_TICKET;
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}
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const IOS::ES::TMDReader& VolumeWii::GetTMD(const Partition& partition) const
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{
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auto it = m_partitions.find(partition);
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return it != m_partitions.end() ? *it->second.tmd : INVALID_TMD;
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}
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const std::vector<u8>& VolumeWii::GetCertificateChain(const Partition& partition) const
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{
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auto it = m_partitions.find(partition);
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return it != m_partitions.end() ? *it->second.cert_chain : INVALID_CERT_CHAIN;
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}
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const FileSystem* VolumeWii::GetFileSystem(const Partition& partition) const
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{
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auto it = m_partitions.find(partition);
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return it != m_partitions.end() ? it->second.file_system->get() : nullptr;
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}
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u64 VolumeWii::EncryptedPartitionOffsetToRawOffset(u64 offset, const Partition& partition,
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u64 partition_data_offset)
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{
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if (partition == PARTITION_NONE)
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return offset;
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return partition.offset + partition_data_offset + (offset / BLOCK_DATA_SIZE * BLOCK_TOTAL_SIZE) +
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(offset % BLOCK_DATA_SIZE);
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}
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u64 VolumeWii::PartitionOffsetToRawOffset(u64 offset, const Partition& partition) const
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{
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auto it = m_partitions.find(partition);
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if (it == m_partitions.end())
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return offset;
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const u64 data_offset = *it->second.data_offset;
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if (!m_encrypted)
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return partition.offset + data_offset + offset;
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return EncryptedPartitionOffsetToRawOffset(offset, partition, data_offset);
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}
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std::string VolumeWii::GetGameID(const Partition& partition) const
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{
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char id[6];
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if (!Read(0, sizeof(id), reinterpret_cast<u8*>(id), partition))
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return std::string();
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return DecodeString(id);
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}
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std::string VolumeWii::GetGameTDBID(const Partition& partition) const
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{
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// Don't return an ID for Datel discs
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if (m_game_partition == PARTITION_NONE)
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return "";
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return GetGameID(partition);
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}
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Region VolumeWii::GetRegion() const
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{
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const std::optional<u32> region_code = m_reader->ReadSwapped<u32>(0x4E000);
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if (!region_code)
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return Region::Unknown;
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const Region region = static_cast<Region>(*region_code);
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return region <= Region::NTSC_K ? region : Region::Unknown;
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}
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Country VolumeWii::GetCountry(const Partition& partition) const
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{
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// The 0 that we use as a default value is mapped to Country::Unknown and Region::Unknown
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const u8 country_byte = ReadSwapped<u8>(3, partition).value_or(0);
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const Region region = GetRegion();
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const std::optional<u16> revision = GetRevision();
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if (CountryCodeToRegion(country_byte, Platform::WiiDisc, region, revision) != region)
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return TypicalCountryForRegion(region);
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return CountryCodeToCountry(country_byte, Platform::WiiDisc, region, revision);
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}
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std::string VolumeWii::GetMakerID(const Partition& partition) const
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{
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char maker_id[2];
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if (!Read(0x4, sizeof(maker_id), reinterpret_cast<u8*>(&maker_id), partition))
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return std::string();
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return DecodeString(maker_id);
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}
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std::optional<u16> VolumeWii::GetRevision(const Partition& partition) const
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{
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std::optional<u8> revision = ReadSwapped<u8>(7, partition);
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return revision ? *revision : std::optional<u16>();
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}
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std::string VolumeWii::GetInternalName(const Partition& partition) const
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{
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char name_buffer[0x60];
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if (Read(0x20, sizeof(name_buffer), reinterpret_cast<u8*>(&name_buffer), partition))
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return DecodeString(name_buffer);
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return "";
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}
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std::map<Language, std::string> VolumeWii::GetLongNames() const
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{
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std::vector<char16_t> names(NAMES_TOTAL_CHARS);
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names.resize(ReadFile(*this, GetGamePartition(), "opening.bnr",
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reinterpret_cast<u8*>(names.data()), NAMES_TOTAL_BYTES, 0x5C));
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return ReadWiiNames(names);
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}
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std::vector<u32> VolumeWii::GetBanner(u32* width, u32* height) const
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{
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*width = 0;
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*height = 0;
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const std::optional<u64> title_id = GetTitleID(GetGamePartition());
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if (!title_id)
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return std::vector<u32>();
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return WiiSaveBanner(*title_id).GetBanner(width, height);
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}
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std::string VolumeWii::GetApploaderDate(const Partition& partition) const
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{
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char date[16];
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if (!Read(0x2440, sizeof(date), reinterpret_cast<u8*>(&date), partition))
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return std::string();
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return DecodeString(date);
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}
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Platform VolumeWii::GetVolumeType() const
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{
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return Platform::WiiDisc;
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}
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std::optional<u8> VolumeWii::GetDiscNumber(const Partition& partition) const
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{
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return ReadSwapped<u8>(6, partition);
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}
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BlobType VolumeWii::GetBlobType() const
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{
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return m_reader->GetBlobType();
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}
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u64 VolumeWii::GetSize() const
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{
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return m_reader->GetDataSize();
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}
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bool VolumeWii::IsSizeAccurate() const
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{
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return m_reader->IsDataSizeAccurate();
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}
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u64 VolumeWii::GetRawSize() const
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{
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return m_reader->GetRawSize();
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}
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bool VolumeWii::CheckH3TableIntegrity(const Partition& partition) const
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{
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auto it = m_partitions.find(partition);
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if (it == m_partitions.end())
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return false;
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const PartitionDetails& partition_details = it->second;
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const std::vector<u8>& h3_table = *partition_details.h3_table;
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if (h3_table.size() != H3_TABLE_SIZE)
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return false;
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const IOS::ES::TMDReader& tmd = *partition_details.tmd;
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if (!tmd.IsValid())
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return false;
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const std::vector<IOS::ES::Content> contents = tmd.GetContents();
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if (contents.size() != 1)
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return false;
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std::array<u8, 20> h3_table_sha1;
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mbedtls_sha1_ret(h3_table.data(), h3_table.size(), h3_table_sha1.data());
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return h3_table_sha1 == contents[0].sha1;
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}
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bool VolumeWii::CheckBlockIntegrity(u64 block_index, const std::vector<u8>& encrypted_data,
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const Partition& partition) const
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{
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if (encrypted_data.size() != BLOCK_TOTAL_SIZE)
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return false;
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auto it = m_partitions.find(partition);
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if (it == m_partitions.end())
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return false;
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const PartitionDetails& partition_details = it->second;
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constexpr size_t SHA1_SIZE = 20;
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if (block_index / 64 * SHA1_SIZE >= partition_details.h3_table->size())
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return false;
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mbedtls_aes_context* aes_context = partition_details.key->get();
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if (!aes_context)
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return false;
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u8 cluster_metadata[BLOCK_HEADER_SIZE];
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u8 iv[16] = {0};
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mbedtls_aes_crypt_cbc(aes_context, MBEDTLS_AES_DECRYPT, BLOCK_HEADER_SIZE, iv,
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encrypted_data.data(), cluster_metadata);
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u8 cluster_data[BLOCK_DATA_SIZE];
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std::memcpy(iv, encrypted_data.data() + 0x3D0, 16);
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mbedtls_aes_crypt_cbc(aes_context, MBEDTLS_AES_DECRYPT, BLOCK_DATA_SIZE, iv,
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encrypted_data.data() + BLOCK_HEADER_SIZE, cluster_data);
|
|
|
|
for (u32 hash_index = 0; hash_index < 31; ++hash_index)
|
|
{
|
|
u8 h0_hash[SHA1_SIZE];
|
|
mbedtls_sha1_ret(cluster_data + hash_index * 0x400, 0x400, h0_hash);
|
|
if (memcmp(h0_hash, cluster_metadata + hash_index * SHA1_SIZE, SHA1_SIZE))
|
|
return false;
|
|
}
|
|
|
|
u8 h1_hash[SHA1_SIZE];
|
|
mbedtls_sha1_ret(cluster_metadata, SHA1_SIZE * 31, h1_hash);
|
|
if (memcmp(h1_hash, cluster_metadata + 0x280 + (block_index % 8) * SHA1_SIZE, SHA1_SIZE))
|
|
return false;
|
|
|
|
u8 h2_hash[SHA1_SIZE];
|
|
mbedtls_sha1_ret(cluster_metadata + 0x280, SHA1_SIZE * 8, h2_hash);
|
|
if (memcmp(h2_hash, cluster_metadata + 0x340 + (block_index / 8 % 8) * SHA1_SIZE, SHA1_SIZE))
|
|
return false;
|
|
|
|
u8 h3_hash[SHA1_SIZE];
|
|
mbedtls_sha1_ret(cluster_metadata + 0x340, SHA1_SIZE * 8, h3_hash);
|
|
if (memcmp(h3_hash, partition_details.h3_table->data() + block_index / 64 * SHA1_SIZE, SHA1_SIZE))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool VolumeWii::CheckBlockIntegrity(u64 block_index, const Partition& partition) const
|
|
{
|
|
auto it = m_partitions.find(partition);
|
|
if (it == m_partitions.end())
|
|
return false;
|
|
const PartitionDetails& partition_details = it->second;
|
|
const u64 cluster_offset =
|
|
partition.offset + *partition_details.data_offset + block_index * BLOCK_TOTAL_SIZE;
|
|
|
|
std::vector<u8> cluster(BLOCK_TOTAL_SIZE);
|
|
if (!m_reader->Read(cluster_offset, cluster.size(), cluster.data()))
|
|
return false;
|
|
return CheckBlockIntegrity(block_index, cluster, partition);
|
|
}
|
|
|
|
} // namespace DiscIO
|