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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
23 lines
350 B
C++
23 lines
350 B
C++
// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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namespace Config
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{
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class ConfigLayerLoader;
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}
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namespace NetPlay
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{
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struct NetSettings;
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}
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namespace ConfigLoaders
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{
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std::unique_ptr<Config::ConfigLayerLoader>
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GenerateNetPlayConfigLoader(const NetPlay::NetSettings& settings);
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}
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