dolphin/Externals/wxWidgets3/include/wx/generic/sashwin.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

269 lines
7.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/generic/sashwin.h
// Purpose: wxSashWindow implementation. A sash window has an optional
// sash on each edge, allowing it to be dragged. An event
// is generated when the sash is released.
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id: sashwin.h 67254 2011-03-20 00:14:35Z DS $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SASHWIN_H_G_
#define _WX_SASHWIN_H_G_
#if wxUSE_SASH
#include "wx/defs.h"
#include "wx/window.h"
#include "wx/string.h"
#define wxSASH_DRAG_NONE 0
#define wxSASH_DRAG_DRAGGING 1
#define wxSASH_DRAG_LEFT_DOWN 2
enum wxSashEdgePosition {
wxSASH_TOP = 0,
wxSASH_RIGHT,
wxSASH_BOTTOM,
wxSASH_LEFT,
wxSASH_NONE = 100
};
/*
* wxSashEdge represents one of the four edges of a window.
*/
class WXDLLIMPEXP_ADV wxSashEdge
{
public:
wxSashEdge()
{ m_show = false;
#if WXWIN_COMPATIBILITY_2_6
m_border = false;
#endif
m_margin = 0; }
bool m_show; // Is the sash showing?
#if WXWIN_COMPATIBILITY_2_6
bool m_border; // Do we draw a border?
#endif
int m_margin; // The margin size
};
/*
* wxSashWindow flags
*/
#define wxSW_NOBORDER 0x0000
//#define wxSW_3D 0x0010
#define wxSW_BORDER 0x0020
#define wxSW_3DSASH 0x0040
#define wxSW_3DBORDER 0x0080
#define wxSW_3D (wxSW_3DSASH | wxSW_3DBORDER)
/*
* wxSashWindow allows any of its edges to have a sash which can be dragged
* to resize the window. The actual content window will be created as a child
* of wxSashWindow.
*/
class WXDLLIMPEXP_ADV wxSashWindow: public wxWindow
{
public:
// Default constructor
wxSashWindow()
{
Init();
}
// Normal constructor
wxSashWindow(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = wxT("sashWindow"))
{
Init();
Create(parent, id, pos, size, style, name);
}
virtual ~wxSashWindow();
bool Create(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = wxT("sashWindow"));
// Set whether there's a sash in this position
void SetSashVisible(wxSashEdgePosition edge, bool sash);
// Get whether there's a sash in this position
bool GetSashVisible(wxSashEdgePosition edge) const { return m_sashes[edge].m_show; }
#if WXWIN_COMPATIBILITY_2_6
// Set whether there's a border in this position
// This value is unused in wxSashWindow.
void SetSashBorder(wxSashEdgePosition edge, bool border) { m_sashes[edge].m_border = border; }
// Get whether there's a border in this position
// This value is unused in wxSashWindow.
bool HasBorder(wxSashEdgePosition edge) const { return m_sashes[edge].m_border; }
#endif
// Get border size
int GetEdgeMargin(wxSashEdgePosition edge) const { return m_sashes[edge].m_margin; }
// Sets the default sash border size
void SetDefaultBorderSize(int width) { m_borderSize = width; }
// Gets the default sash border size
int GetDefaultBorderSize() const { return m_borderSize; }
// Sets the addition border size between child and sash window
void SetExtraBorderSize(int width) { m_extraBorderSize = width; }
// Gets the addition border size between child and sash window
int GetExtraBorderSize() const { return m_extraBorderSize; }
virtual void SetMinimumSizeX(int min) { m_minimumPaneSizeX = min; }
virtual void SetMinimumSizeY(int min) { m_minimumPaneSizeY = min; }
virtual int GetMinimumSizeX() const { return m_minimumPaneSizeX; }
virtual int GetMinimumSizeY() const { return m_minimumPaneSizeY; }
virtual void SetMaximumSizeX(int max) { m_maximumPaneSizeX = max; }
virtual void SetMaximumSizeY(int max) { m_maximumPaneSizeY = max; }
virtual int GetMaximumSizeX() const { return m_maximumPaneSizeX; }
virtual int GetMaximumSizeY() const { return m_maximumPaneSizeY; }
////////////////////////////////////////////////////////////////////////////
// Implementation
// Paints the border and sash
void OnPaint(wxPaintEvent& event);
// Handles mouse events
void OnMouseEvent(wxMouseEvent& ev);
// Adjusts the panes
void OnSize(wxSizeEvent& event);
#if defined(__WXMSW__) || defined(__WXMAC__)
// Handle cursor correctly
void OnSetCursor(wxSetCursorEvent& event);
#endif // wxMSW
// Draws borders
void DrawBorders(wxDC& dc);
// Draws the sashes
void DrawSash(wxSashEdgePosition edge, wxDC& dc);
// Draws the sashes
void DrawSashes(wxDC& dc);
// Draws the sash tracker (for whilst moving the sash)
void DrawSashTracker(wxSashEdgePosition edge, int x, int y);
// Tests for x, y over sash
wxSashEdgePosition SashHitTest(int x, int y, int tolerance = 2);
// Resizes subwindows
void SizeWindows();
// Initialize colours
void InitColours();
private:
void Init();
wxSashEdge m_sashes[4];
int m_dragMode;
wxSashEdgePosition m_draggingEdge;
int m_oldX;
int m_oldY;
int m_borderSize;
int m_extraBorderSize;
int m_firstX;
int m_firstY;
int m_minimumPaneSizeX;
int m_minimumPaneSizeY;
int m_maximumPaneSizeX;
int m_maximumPaneSizeY;
wxCursor* m_sashCursorWE;
wxCursor* m_sashCursorNS;
wxColour m_lightShadowColour;
wxColour m_mediumShadowColour;
wxColour m_darkShadowColour;
wxColour m_hilightColour;
wxColour m_faceColour;
bool m_mouseCaptured;
wxCursor* m_currentCursor;
private:
DECLARE_DYNAMIC_CLASS(wxSashWindow)
DECLARE_EVENT_TABLE()
wxDECLARE_NO_COPY_CLASS(wxSashWindow);
};
class WXDLLIMPEXP_FWD_ADV wxSashEvent;
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_SASH_DRAGGED, wxSashEvent );
enum wxSashDragStatus
{
wxSASH_STATUS_OK,
wxSASH_STATUS_OUT_OF_RANGE
};
class WXDLLIMPEXP_ADV wxSashEvent: public wxCommandEvent
{
public:
wxSashEvent(int id = 0, wxSashEdgePosition edge = wxSASH_NONE)
{
m_eventType = (wxEventType) wxEVT_SASH_DRAGGED;
m_id = id;
m_edge = edge;
}
wxSashEvent(const wxSashEvent& event)
: wxCommandEvent(event),
m_edge(event.m_edge),
m_dragRect(event.m_dragRect),
m_dragStatus(event.m_dragStatus) { }
void SetEdge(wxSashEdgePosition edge) { m_edge = edge; }
wxSashEdgePosition GetEdge() const { return m_edge; }
//// The rectangle formed by the drag operation
void SetDragRect(const wxRect& rect) { m_dragRect = rect; }
wxRect GetDragRect() const { return m_dragRect; }
//// Whether the drag caused the rectangle to be reversed (e.g.
//// dragging the top below the bottom)
void SetDragStatus(wxSashDragStatus status) { m_dragStatus = status; }
wxSashDragStatus GetDragStatus() const { return m_dragStatus; }
virtual wxEvent *Clone() const { return new wxSashEvent(*this); }
private:
wxSashEdgePosition m_edge;
wxRect m_dragRect;
wxSashDragStatus m_dragStatus;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSashEvent)
};
typedef void (wxEvtHandler::*wxSashEventFunction)(wxSashEvent&);
#define wxSashEventHandler(func) \
wxEVENT_HANDLER_CAST(wxSashEventFunction, func)
#define EVT_SASH_DRAGGED(id, fn) \
wx__DECLARE_EVT1(wxEVT_SASH_DRAGGED, id, wxSashEventHandler(fn))
#define EVT_SASH_DRAGGED_RANGE(id1, id2, fn) \
wx__DECLARE_EVT2(wxEVT_SASH_DRAGGED, id1, id2, wxSashEventHandler(fn))
#endif // wxUSE_SASH
#endif
// _WX_SASHWIN_H_G_