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mirror of https://github.com/dolphin-emu/dolphin.git synced 2025-09-21 02:42:51 -06:00
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bc6bbafb958df87fd8300f7303cd13dc82f15d5a
dolphin/Source/Plugins/Plugin_DSP_NULL/Src
History
XTra.KrazzY ac2fd1b17e compile fix, thanks shuffle
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2009 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-25 18:07:26 +00:00
..
UCodes
compile fix, thanks shuffle
2009-01-25 18:07:26 +00:00
DSPHandler.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
DSPHandler.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
Globals.cpp
DSP NULL now works with Wii games.
2009-01-24 22:53:25 +00:00
Globals.h
Me and Nakeee created a null DSP device, supported in both Windows and linux (tested). Framerate boost and less DSound/LibAO errors. Pending work: Clean up UCodes and create something more...null. We could also hack into the HW Audio Interface (would be actual null device). Also screws up a bit of Wind Waker RTC (awesome day/night transition in save selection menu. 80FPS in save selection menu, 120FPS in logos.
2008-09-25 18:45:53 +00:00
MailHandler.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
MailHandler.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
main.cpp
DSP NULL now works with Wii games.
2009-01-24 22:53:25 +00:00
SConscript
nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
2009-01-15 06:48:15 +00:00
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