dolphin/Source/Core
Ryan Houdek bc9ef95643 Support Sampler binding in the shader.
In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.

Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
2014-07-18 17:04:03 -05:00
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AudioCommon Correct left/right volume for padded samples. 2014-07-17 18:41:18 +12:00
Common x64Emitter: add CVTTPD2DQ 2014-07-15 23:53:56 +02:00
Core Merge pull request #638 from lioncash/bound-check 2014-07-18 09:14:27 +02:00
DiscIO Fix another protential issue with casting. 2014-07-15 01:38:05 +12:00
DolphinWX DolphinWX: Enable certain Code View context options only when the core is running. 2014-07-17 04:50:53 -04:00
InputCommon Host: Add a new "UIHasFocus" hook to determine if the UI has focus 2014-07-16 10:27:21 -04:00
VideoBackends Support Sampler binding in the shader. 2014-07-18 17:04:03 -05:00
VideoCommon Support Sampler binding in the shader. 2014-07-18 17:04:03 -05:00
CMakeLists.txt