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6b08194728
Anything these macros provided can be obsoleted by using the correct standard library types.
71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "VideoBackends/D3D12/D3DTexture.h"
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#include "VideoCommon/TextureCacheBase.h"
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namespace DX12
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{
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class D3DStreamBuffer;
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class TextureCache final : public TextureCacheBase
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{
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public:
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TextureCache();
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~TextureCache();
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virtual void BindTextures();
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private:
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struct TCacheEntry : TCacheEntryBase
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{
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D3DTexture2D* const m_texture = nullptr;
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D3D12_CPU_DESCRIPTOR_HANDLE m_texture_srv_cpu_handle = {};
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D3D12_GPU_DESCRIPTOR_HANDLE m_texture_srv_gpu_handle = {};
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D3D12_CPU_DESCRIPTOR_HANDLE m_texture_srv_gpu_handle_cpu_shadow = {};
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TCacheEntry(const TCacheEntryConfig& config, D3DTexture2D* tex) : TCacheEntryBase(config), m_texture(tex) {}
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~TCacheEntry();
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void CopyRectangleFromTexture(
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const TCacheEntryBase* source,
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const MathUtil::Rectangle<int> &src_rect,
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const MathUtil::Rectangle<int> &dst_rect) override;
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void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int levels) override;
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void FromRenderTarget(u8* dst, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbuf_id, const float* colmat) override;
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void Bind(unsigned int stage) override;
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bool Save(const std::string& filename, unsigned int level) override;
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};
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TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
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u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 source_width, u32 source_height, bool is_from_z_buffer, bool is_intensity_format, u32 copy_format, int scale_by_half, const EFBRectangle& source) {return 0;};
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void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) override;
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void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
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bool is_intensity, bool scale_by_half) override;
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void CompileShaders() override { }
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void DeleteShaders() override { }
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std::unique_ptr<D3DStreamBuffer> m_palette_stream_buffer;
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ID3D12Resource* m_palette_uniform_buffer = nullptr;
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D3D12_SHADER_BYTECODE m_palette_pixel_shaders[3] = {};
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};
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}
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