dolphin/Source
Marcos Vitali be193088ca - FIX RE0 GFX fifo errors :D
- This game read the CPRead pointer when the GP is processing data and after detach the fifo  and attach again an use this pointer for continue, so implement fifo.SafeCPReadPointer pointer.
- fifo.SafeCPReadPointer is updated when (FAKE_GetFifoEndPtr() - g_pVideoData) == 0) to have a pointer without GFX Commands Cut in the beginning of 32 block.
- Reset video buffer when the CPReadWriteDistance is written by the software.
- This commit is experimental please test a lot your games.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7165 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 15:08:37 +00:00
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Core - FIX RE0 GFX fifo errors :D 2011-02-13 15:08:37 +00:00
DSPSpy drop vs2008 projects in favor of vs2010 2011-02-11 15:43:05 +00:00
DSPTool drop vs2008 projects in favor of vs2010 2011-02-11 15:43:05 +00:00
Plugins Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized. 2011-02-13 06:06:32 +00:00
TestSuite drop vs2008 projects in favor of vs2010 2011-02-11 15:43:05 +00:00
UnitTests LTCG (link time code gen) was off in some projects, so turn it off in all of them so that the linker doesn't have to restart halfway through. 2011-02-05 20:14:23 +00:00
VSProps vs2010: add debugfast configs for wxw (now debugfast links faster!). clean up wxw projects a lot. 2011-02-10 06:31:12 +00:00
CMakeLists.txt Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though. 2010-11-01 15:47:02 +00:00
Dolphin_2010.sln windows: buildfix for non-release configs 2011-02-11 22:27:50 +00:00