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BPMemory.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
BPMemory.h
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |
CPMemory.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
CPMemory.h
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |
DataReader.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Fifo.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
Fifo.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
IndexGenerator.cpp
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and more boring moving and cleanup ...
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2008-12-25 21:44:56 +00:00 |
IndexGenerator.h
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and more boring moving and cleanup ...
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2008-12-25 21:44:56 +00:00 |
LookUpTables.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
LookUpTables.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
NativeVertexFormat.h
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
OpcodeDecoding.cpp
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OpcodeDecoding.cpp now shared.
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2008-12-25 20:11:42 +00:00 |
OpcodeDecoding.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
PixelShader.cpp
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Just a few spelling mistakes in both the DX9 and GL shader, probably won't change anything for games, but it's best to be correct in the code
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2008-12-16 03:34:06 +00:00 |
PixelShader.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Profiler.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
Profiler.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
SConscript
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OpcodeDecoding.cpp now shared.
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2008-12-25 20:11:42 +00:00 |
Statistics.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
Statistics.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
TextureDecoder.cpp
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TLB hack plus some project changes. I only get a Konami logo though in MGS. Sonic1, plz fix :p
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2008-12-09 22:20:50 +00:00 |
TextureDecoder.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoaderManager.h
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and more boring moving and cleanup ...
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2008-12-25 21:44:56 +00:00 |
VertexShader.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
VertexShader.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VideoCommon.h
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OpcodeDecoding.cpp now shared.
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2008-12-25 20:11:42 +00:00 |
VideoState.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
VideoState.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
XFBConvert.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
XFBConvert.h
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
XFMemory.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
XFMemory.h
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |