dolphin/Source/Core/AudioCommon/Src/AlsaSoundStream.h
pierre ab89decac5 Linux: Better ALSA support
This removes some bad behaviour, like the audio thread busy waiting inside ALSA code,
missing begins of voice samples(due to DSP_HLE code not getting called often enough).
Turns out my understanding of ALSA API was lacking.

Tested with pulse plugin and directly on my intel-hda/realtek hardware.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5461 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-21 22:48:57 +00:00

71 lines
1.5 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _ALSA_SOUND_STREAM_H
#define _ALSA_SOUND_STREAM_H
#if defined(HAVE_ALSA) && HAVE_ALSA
#include <alsa/asoundlib.h>
#endif
#include "Common.h"
#include "SoundStream.h"
#include "Thread.h"
class AlsaSound : public SoundStream
{
#if defined(HAVE_ALSA) && HAVE_ALSA
public:
AlsaSound(CMixer *mixer);
virtual ~AlsaSound();
virtual bool Start();
virtual void SoundLoop();
virtual void Stop();
static bool isValid() {
return true;
}
virtual bool usesMixer() const {
return true;
}
virtual void Update();
private:
bool AlsaInit();
void AlsaShutdown();
u8 *mix_buffer;
Common::Thread *thread;
// 0 = continue
// 1 = shutdown
// 2 = done shutting down.
volatile int thread_data;
snd_pcm_t *handle;
int frames_to_deliver;
#else
public:
AlsaSound(CMixer *mixer) : SoundStream(mixer) {}
#endif
};
#endif