Files
dolphin/Source/Plugins/Plugin_DSP_NULL/Src/UCodes/UCode_AXStructs.h
XTra.KrazzY beaf8138f2 DSP NULL now works with Wii games.
Something seriously needs to be done about DSP NULL, so many lines of computation are absolutely redundant over there, since the plugin does practically nothing.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2006 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:53:25 +00:00

249 lines
4.8 KiB
C

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _UCODE_AX_STRUCTS_H
#define _UCODE_AX_STRUCTS_H
struct PBMixer
{
u16 volume_left;
u16 unknown;
u16 volume_right;
u16 unknown2;
u16 unknown3[8];
u16 unknown4[6];
};
struct PBMixerWii
{
u16 volume_left;
u16 unknown;
u16 volume_right;
u16 unknown2;
u16 unknown3[12];
u16 unknown4[8];
};
struct PBInitialTimeDelay
{
u16 on;
u16 addrMemHigh;
u16 addrMemLow;
u16 offsetLeft;
u16 offsetRight;
u16 targetLeft;
u16 targetRight;
};
// Update data - read these each 1ms subframe and use them!
// It seems that to provide higher time precisions for MIDI events, some games
// use this thing to update the parameter blocks per 1ms sub-block (a block is 5ms).
// Using this data should fix games that are missing MIDI notes.
struct PBUpdates
{
u16 num_updates[5];
u16 data_hi; // These point to main RAM. Not sure about the structure of the data.
u16 data_lo;
};
struct PBUpdatesWii
{
u16 num_updates[3];
u16 data_hi; // These point to main RAM. Not sure about the structure of the data.
u16 data_lo;
};
struct PBDpop
{
s16 unknown[9];
};
struct PBDpopWii
{
s16 unknown[12];
};
struct PBDpopWii_ // new CRC version
{
s16 unknown[7];
};
struct PBVolumeEnvelope
{
u16 cur_volume;
s16 cur_volume_delta;
};
struct PBUnknown2
{
u16 unknown_reserved[3];
};
struct PBAudioAddr
{
u16 looping;
u16 sample_format;
u16 loop_addr_hi; // Start of loop (this will point to a shared "zero" buffer if one-shot mode is active)
u16 loop_addr_lo;
u16 end_addr_hi; // End of sample (and loop), inclusive
u16 end_addr_lo;
u16 cur_addr_hi;
u16 cur_addr_lo;
};
struct PBADPCMInfo
{
s16 coefs[16];
u16 gain;
u16 pred_scale;
s16 yn1;
s16 yn2;
};
struct PBSampleRateConverter
{
u16 ratio_hi;
u16 ratio_lo;
u16 cur_addr_frac;
u16 last_samples[4];
};
struct PBADPCMLoopInfo
{
u16 pred_scale;
u16 yn1;
u16 yn2;
};
struct AXParamBlock
{
u16 next_pb_hi;
u16 next_pb_lo;
u16 this_pb_hi;
u16 this_pb_lo;
u16 src_type; // Type of sample rate converter (none, ?, linear)
u16 coef_select;
u16 mixer_control;
u16 running; // 1=RUN 0=STOP
u16 is_stream; // 1 = stream, 0 = one shot
/* 9 */ PBMixer mixer;
/* 27 */ PBInitialTimeDelay initial_time_delay;
/* 34 */ PBUpdates updates;
/* 41 */ PBDpop dpop;
/* 50 */ PBVolumeEnvelope vol_env;
/* 52 */ PBUnknown2 unknown3;
/* 55 */ PBAudioAddr audio_addr;
/* 63 */ PBADPCMInfo adpcm;
/* 83 */ PBSampleRateConverter src;
/* 90 */ PBADPCMLoopInfo adpcm_loop_info;
/* 93 */ u16 unknown_maybe_padding[3];
};
struct PBLpf
{
u16 enabled;
u16 yn1;
u16 a0;
u16 b0;
};
struct PBHpf
{
u16 enabled;
u16 yn1;
u16 a0;
u16 b0;
};
struct AXParamBlockWii
{
u16 next_pb_hi;
u16 next_pb_lo;
u16 this_pb_hi;
u16 this_pb_lo;
u16 src_type; // Type of sample rate converter (none, ?, linear)
u16 coef_select;
u32 mixer_control;
u16 running; // 1=RUN 0=STOP
u16 is_stream; // 1 = stream, 0 = one shot
/* 10 */ PBMixerWii mixer;
/* 34 */ PBInitialTimeDelay initial_time_delay;
/* 41 */ PBUpdatesWii updates;
/* 46 */ PBDpopWii dpop;
/* 58 */ PBVolumeEnvelope vol_env;
/* 60 */ PBAudioAddr audio_addr;
/* 68 */ PBADPCMInfo adpcm;
/* 88 */ PBSampleRateConverter src;
/* 95 */ PBADPCMLoopInfo adpcm_loop_info;
/* 98 */ PBLpf lpf;
/* 102 */ PBHpf hpf;
/* 106 */ u16 pad[22];
};
struct AXParamBlockWii_ // new CRC version
{
u16 next_pb_hi;
u16 next_pb_lo;
u16 this_pb_hi;
u16 this_pb_lo;
u16 src_type; // Type of sample rate converter (none, ?, linear)
u16 coef_select;
u32 mixer_control;
u16 running; // 1=RUN 0=STOP
u16 is_stream; // 1 = stream, 0 = one shot
/* 10 */ PBMixerWii mixer;
/* 34 */ PBInitialTimeDelay initial_time_delay;
/* 41 */ PBUpdatesWii updates;
/* 46 */ PBDpopWii_ dpop;
/* 53 */ PBVolumeEnvelope vol_env;
/* 55 */ PBAudioAddr audio_addr;
/* 63 */ PBADPCMInfo adpcm;
/* 83 */ PBSampleRateConverter src;
/* 90 */ PBADPCMLoopInfo adpcm_loop_info;
/* 93 */ PBLpf lpf;
/* 97 */ PBHpf hpf;
/* 101 */ u16 pad[27];
};
enum {
AUDIOFORMAT_ADPCM = 0,
AUDIOFORMAT_PCM8 = 0x19,
AUDIOFORMAT_PCM16 = 0xA,
};
enum {
SRCTYPE_LINEAR = 1,
SRCTYPE_NEAREST = 2,
MIXCONTROL_RAMPING = 8,
};
#endif // _UCODE_AX_STRUCTS_H