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2aa400e72f
Instead of having a single GUI checkbox for "Always Hide Mouse Cursor", I have instead opted to use radio buttons so the user can swap between different states of mouse visibility. "Movement" is the default behavior, "Never" will hide the mouse cursor the entire time the game is running, and "Always" will keep the mouse cursor always visible.
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QEvent>
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#include <QWidget>
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class QMouseEvent;
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class QTimer;
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class RenderWidget final : public QWidget
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{
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Q_OBJECT
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public:
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explicit RenderWidget(QWidget* parent = nullptr);
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bool event(QEvent* event) override;
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void showFullScreen();
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QPaintEngine* paintEngine() const override;
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bool IsCursorLocked() const { return m_cursor_locked; }
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void SetCursorLockedOnNextActivation(bool locked = true);
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void SetWaitingForMessageBox(bool waiting_for_message_box);
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void SetCursorLocked(bool locked, bool follow_aspect_ratio = true);
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signals:
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void EscapePressed();
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void Closed();
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void HandleChanged(void* handle);
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void StateChanged(bool fullscreen);
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void SizeChanged(int new_width, int new_height);
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void FocusChanged(bool focus);
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private:
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void HandleCursorTimer();
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void OnHideCursorChanged();
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void OnNeverHideCursorChanged();
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void OnLockCursorChanged();
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void OnKeepOnTopChanged(bool top);
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void UpdateCursor();
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void PassEventToImGui(const QEvent* event);
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void SetImGuiKeyMap();
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dropEvent(QDropEvent* event) override;
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static constexpr int MOUSE_HIDE_DELAY = 3000;
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QTimer* m_mouse_timer;
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QPoint m_last_mouse{};
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bool m_cursor_locked = false;
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bool m_lock_cursor_on_next_activation = false;
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bool m_dont_lock_cursor_on_show = false;
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bool m_waiting_for_message_box = false;
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};
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