dolphin/Source/Plugins/Plugin_VideoSoftware/Src/GLUtil.cpp
Soren Jorvang bf2bb00f63 Disable the default PIC generation on OS X. This might make for a
minor performance improvement and also possibly make that platform a
little less prone to problems with ABI assumptions in the JIT code,
although I haven't measured the first or seen signs of the latter.

Only the GL context needs to be specifically freed when shutting
down OpenGL. The GL canvas is implicitly freed by wxWindow.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6885 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 05:06:29 +00:00

469 lines
15 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "main.h"
#include "VideoConfig.h"
#include "IniFile.h"
#include "Setup.h"
#include "GLUtil.h"
#if defined(_WIN32)
#include "Win32.h"
static HDC hDC = NULL; // Private GDI Device Context
static HGLRC hRC = NULL; // Permanent Rendering Context
extern HINSTANCE g_hInstance;
#else
GLWindow GLWin;
#endif
// Handles OpenGL and the window
// Window dimensions.
static int s_backbuffer_width;
static int s_backbuffer_height;
void OpenGL_SwapBuffers()
{
#if defined(USE_WX) && USE_WX
GLWin.glCanvas->SwapBuffers();
#elif defined(_WIN32)
SwapBuffers(hDC);
#elif defined(HAVE_X11) && HAVE_X11
glXSwapBuffers(GLWin.dpy, GLWin.win);
#endif
}
u32 OpenGL_GetBackbufferWidth()
{
return s_backbuffer_width;
}
u32 OpenGL_GetBackbufferHeight()
{
return s_backbuffer_height;
}
void OpenGL_SetWindowText(const char *text)
{
#if defined(USE_WX) && USE_WX
// Handled by Host_UpdateTitle()
#elif defined(_WIN32)
// TODO convert text to unicode and change SetWindowTextA to SetWindowText
SetWindowTextA(EmuWindow::GetWnd(), text);
#elif defined(HAVE_X11) && HAVE_X11
// Tell X to ask the window manager to set the window title.
// (X itself doesn't provide window title functionality.)
XStoreName(GLWin.dpy, GLWin.win, text);
#endif
}
// Draw messages on top of the screen
unsigned int Callback_PeekMessages()
{
#ifdef _WIN32
// TODO: peekmessage
MSG msg;
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
return FALSE;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return TRUE;
#else
return FALSE;
#endif
}
// Show the current FPS
void UpdateFPSDisplay(const char *text)
{
char temp[100];
snprintf(temp, sizeof temp, "%s | Software | %s", svn_rev_str, text);
OpenGL_SetWindowText(temp);
}
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight)
{
int xPos, yPos;
g_VideoInitialize.pGetWindowSize(xPos, yPos, _twidth, _theight);
#if defined(_WIN32)
EmuWindow::SetSize(_twidth, _theight);
#endif
// Control window size and picture scaling
s_backbuffer_width = _twidth;
s_backbuffer_height = _theight;
g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
#if defined(USE_WX) && USE_WX
GLWin.panel = (wxPanel *)g_VideoInitialize.pWindowHandle;
GLWin.glCanvas = new wxGLCanvas(GLWin.panel, wxID_ANY, NULL,
wxPoint(0, 0), wxSize(_twidth, _theight));
GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
GLWin.glCanvas->Show(true);
#elif defined(_WIN32)
// Create rendering window in Windows
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Please wait..."));
// Show the window
EmuWindow::Show();
if (g_VideoInitialize.pWindowHandle == NULL)
{
g_VideoInitialize.pSysMessage("failed to create window");
return false;
}
GLuint PixelFormat; // Holds The Results After Searching For A Match
DWORD dwExStyle; // Window Extended Style
DWORD dwStyle; // Window Style
RECT rcdesktop;
GetWindowRect(GetDesktopWindow(), &rcdesktop);
dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
dwStyle = WS_OVERLAPPEDWINDOW;
RECT rc = {0, 0, s_backbuffer_width, s_backbuffer_height};
AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle);
int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
// EmuWindow::GetWnd() is either the new child window or the new separate window
SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER);
PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
{
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1, // Version Number
PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER, // Must Support Double Buffering
PFD_TYPE_RGBA, // Request An RGBA Format
32, // Select Our Color Depth
0, 0, 0, 0, 0, 0, // Color Bits Ignored
0, // 8bit Alpha Buffer
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
24, // 24Bit Z-Buffer (Depth Buffer)
8, // 8bit Stencil Buffer
0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved
0, 0, 0 // Layer Masks Ignored
};
if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
PanicAlert("(1) Can't create an OpenGL Device context. Fail.");
return false;
}
if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) {
PanicAlert("(2) Can't find a suitable PixelFormat.");
return false;
}
if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
PanicAlert("(3) Can't set the PixelFormat.");
return false;
}
if (!(hRC = wglCreateContext(hDC))) {
PanicAlert("(4) Can't create an OpenGL rendering context.");
return false;
}
// --------------------------------------
#elif defined(HAVE_X11) && HAVE_X11
XVisualInfo *vi;
Colormap cmap;
int glxMajorVersion, glxMinorVersion;
Atom wmDelete;
// attributes for a single buffered visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer
int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 24,
None};
// attributes for a double buffered visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer
int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 24,
GLX_SAMPLE_BUFFERS_ARB, GLX_SAMPLES_ARB, 1, None };
int attrListDefault[] = {
GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
GLX_DEPTH_SIZE, 1,
None };
GLWin.dpy = XOpenDisplay(0);
GLWin.parent = (Window)g_VideoInitialize.pWindowHandle;
GLWin.screen = DefaultScreen(GLWin.dpy);
// Get an appropriate visual
vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
if (vi == NULL)
{
vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
if (vi != NULL)
{
ERROR_LOG(VIDEO, "Only Singlebuffered Visual!");
}
else
{
vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDefault);
if (vi == NULL)
{
ERROR_LOG(VIDEO, "Could not choose visual (glXChooseVisual)");
exit(0);
}
}
}
else
NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!");
glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
// Create a GLX context.
GLWin.ctx = glXCreateContext(GLWin.dpy, vi, 0, GL_TRUE);
if(!GLWin.ctx)
{
PanicAlert("Couldn't Create GLX context.Quit");
exit(0); // TODO: Don't bring down entire Emu
}
if (GLWin.parent == 0)
GLWin.parent = RootWindow(GLWin.dpy, vi->screen);
// Create a color map.
cmap = XCreateColormap(GLWin.dpy, GLWin.parent, vi->visual, AllocNone);
GLWin.attr.colormap = cmap;
GLWin.attr.border_pixel = 0;
XkbSetDetectableAutoRepeat(GLWin.dpy, True, NULL);
// Create a window in window mode
GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
StructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask;
GLWin.win = XCreateWindow(GLWin.dpy, GLWin.parent,
xPos, yPos, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual,
CWBorderPixel | CWColormap | CWEventMask, &GLWin.attr);
// Only set window title and handle wm_delete_events if in windowed mode
wmDelete = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
XSetWMProtocols(GLWin.dpy, GLWin.win, &wmDelete, 1);
XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU",
"GPU", None, NULL, 0, NULL);
XMapRaised(GLWin.dpy, GLWin.win);
g_VideoInitialize.pWindowHandle = (void *)GLWin.win;
#endif
return true;
}
bool OpenGL_MakeCurrent()
{
#if defined(USE_WX) && USE_WX
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
#elif defined(_WIN32)
return wglMakeCurrent(hDC,hRC) ? true : false;
#elif defined(HAVE_X11) && HAVE_X11
g_VideoInitialize.pGetWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height);
XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height);
return glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
#endif
return true;
}
// Update window width, size and etc. Called from Render.cpp
void OpenGL_Update()
{
#if defined(USE_WX) && USE_WX
int width, height;
GLWin.panel->GetSize(&width, &height);
if (width == s_backbuffer_width && height == s_backbuffer_height)
return;
GLWin.glCanvas->SetFocus();
GLWin.glCanvas->SetSize(0, 0, width, height);
GLWin.glCtxt->SetCurrent(*GLWin.glCanvas);
s_backbuffer_width = width;
s_backbuffer_height = height;
#elif defined(_WIN32)
RECT rcWindow;
if (!EmuWindow::GetParentWnd())
{
// We are not rendering to a child window - use client size.
GetClientRect(EmuWindow::GetWnd(), &rcWindow);
}
else
{
// We are rendering to a child window - use parent size.
GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
}
// Get the new window width and height
// See below for documentation
int width = rcWindow.right - rcWindow.left;
int height = rcWindow.bottom - rcWindow.top;
// If we are rendering to a child window
if (EmuWindow::GetParentWnd() != 0)
::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
s_backbuffer_width = width;
s_backbuffer_height = height;
#elif defined(HAVE_X11) && HAVE_X11
// We just check all of our events here
XEvent event;
int num_events;
for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
XNextEvent(GLWin.dpy, &event);
switch(event.type) {
case ConfigureNotify:
Window winDummy;
unsigned int borderDummy, depthDummy;
XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
&GLWin.width, &GLWin.height, &borderDummy, &depthDummy);
s_backbuffer_width = GLWin.width;
s_backbuffer_height = GLWin.height;
break;
case ClientMessage:
if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
g_VideoInitialize.pCoreMessage(WM_USER_STOP);
if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "RESIZE", False))
XMoveResizeWindow(GLWin.dpy, GLWin.win, event.xclient.data.l[1],
event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]);
return;
break;
default:
break;
}
}
return;
#endif
}
// Close plugin
void OpenGL_Shutdown()
{
#if defined(USE_WX) && USE_WX
delete GLWin.glCtxt;
#elif defined(_WIN32)
if (hRC) // Do We Have A Rendering Context?
{
if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts?
{
// [F|RES]: if this fails i dont see the message box and
// cant get out of the modal state so i disable it.
// This function fails only if i render to main window
// MessageBox(NULL,"Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
}
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
{
ERROR_LOG(VIDEO, "Release Rendering Context Failed.");
}
hRC = NULL; // Set RC To NULL
}
if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC)) // Are We Able To Release The DC
{
ERROR_LOG(VIDEO, "Release Device Context Failed.");
hDC = NULL; // Set DC To NULL
}
#elif defined(HAVE_X11) && HAVE_X11
if (GLWin.ctx)
{
if (!glXMakeCurrent(GLWin.dpy, None, NULL))
{
ERROR_LOG(VIDEO, "Could not release drawing context.\n");
}
XUnmapWindow(GLWin.dpy, GLWin.win);
glXDestroyContext(GLWin.dpy, GLWin.ctx);
XCloseDisplay(GLWin.dpy);
GLWin.ctx = NULL;
}
#endif
}
GLuint OpenGL_ReportGLError(const char *function, const char *file, int line)
{
GLint err = glGetError();
if (err != GL_NO_ERROR)
{
ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL error 0x%x - %s\n", file, line, function, err, gluErrorString(err));
}
return err;
}
void OpenGL_ReportARBProgramError()
{
const GLubyte* pstr = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
if (pstr != NULL && pstr[0] != 0)
{
GLint loc = 0;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &loc);
ERROR_LOG(VIDEO, "program error at %d: ", loc);
ERROR_LOG(VIDEO, "%s", (char*)pstr);
ERROR_LOG(VIDEO, "\n");
}
}
bool OpenGL_ReportFBOError(const char *function, const char *file, int line)
{
unsigned int fbo_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (fbo_status != GL_FRAMEBUFFER_COMPLETE_EXT)
{
const char *error = "-";
switch (fbo_status)
{
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: error = "INCOMPLETE_ATTACHMENT_EXT"; break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error = "INCOMPLETE_MISSING_ATTACHMENT_EXT"; break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error = "INCOMPLETE_DIMENSIONS_EXT"; break;
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error = "INCOMPLETE_FORMATS_EXT"; break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error = "INCOMPLETE_DRAW_BUFFER_EXT"; break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error = "INCOMPLETE_READ_BUFFER_EXT"; break;
case GL_FRAMEBUFFER_UNSUPPORTED_EXT: error = "UNSUPPORTED_EXT"; break;
}
ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL FBO error - %s\n", file, line, function, error);
return false;
}
return true;
}