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236 lines
7.9 KiB
C++
236 lines
7.9 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cmath>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <type_traits>
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#include <vector>
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#include "Common/BitUtils.h"
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#include "Common/Common.h"
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#include "Common/IniFile.h"
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#include "Common/MathUtil.h"
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#include "InputCommon/ControlReference/ExpressionParser.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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class ControllerInterface;
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const char* const named_directions[] = {_trans("Up"), _trans("Down"), _trans("Left"),
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_trans("Right")};
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class ControlReference;
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namespace ControllerEmu
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{
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class ControlGroup;
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// Represents calibration data found on Wii Remotes + extensions with a zero and a max value.
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// (e.g. accelerometer data)
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// Bits of precision specified to handle common situation of differing precision in the actual data.
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template <typename T, size_t Bits>
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struct TwoPointCalibration
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{
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TwoPointCalibration() = default;
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TwoPointCalibration(const T& zero_, const T& max_) : zero{zero_}, max{max_} {}
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// Sanity check is that max and zero are not equal.
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constexpr bool IsSane() const
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{
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if constexpr (std::is_arithmetic_v<T>)
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{
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return max != zero;
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}
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else
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{
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return std::equal(std::begin(max.data), std::end(max.data), std::begin(zero.data),
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std::not_equal_to<>());
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}
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}
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static constexpr size_t BITS_OF_PRECISION = Bits;
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T zero;
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T max;
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};
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// Represents calibration data with a min, zero, and max value. (e.g. joystick data)
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template <typename T, size_t Bits>
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struct ThreePointCalibration
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{
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ThreePointCalibration() = default;
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ThreePointCalibration(const T& min_, const T& zero_, const T& max_)
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: min{min_}, zero{zero_}, max{max_}
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{
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}
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// Sanity check is that min and max are on opposite sides of the zero value.
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constexpr bool IsSane() const
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{
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if constexpr (std::is_arithmetic_v<T>)
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{
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return MathUtil::Sign(zero - min) * MathUtil::Sign(zero - max) == -1;
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}
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else
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{
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for (size_t i = 0; i != std::size(zero.data); ++i)
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{
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if (MathUtil::Sign(zero.data[i] - min.data[i]) *
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MathUtil::Sign(zero.data[i] - max.data[i]) !=
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-1)
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{
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return false;
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}
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}
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return true;
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}
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}
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static constexpr size_t BITS_OF_PRECISION = Bits;
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T min;
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T zero;
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T max;
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};
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// Represents a raw/uncalibrated N-dimensional value of input data. (e.g. Joystick X and Y)
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// A normalized value can be calculated with a provided {Two,Three}PointCalibration.
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// Values are adjusted with mismatched bits of precision.
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// Underlying type may be an unsigned type or a a Common::TVecN<> of an unsigned type.
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template <typename T, size_t Bits>
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struct RawValue
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{
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RawValue() = default;
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explicit RawValue(const T& value_) : value{value_} {}
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static constexpr size_t BITS_OF_PRECISION = Bits;
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T value;
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template <typename OtherT, size_t OtherBits>
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auto GetNormalizedValue(const TwoPointCalibration<OtherT, OtherBits>& calibration) const
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{
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const auto value_expansion =
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std::max(0, int(calibration.BITS_OF_PRECISION) - int(BITS_OF_PRECISION));
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const auto calibration_expansion =
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std::max(0, int(BITS_OF_PRECISION) - int(calibration.BITS_OF_PRECISION));
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const auto calibration_zero = ExpandValue(calibration.zero, calibration_expansion) * 1.f;
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const auto calibration_max = ExpandValue(calibration.max, calibration_expansion) * 1.f;
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// Multiplication by 1.f to floatify either a scalar or a Vec.
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return (ExpandValue(value, value_expansion) * 1.f - calibration_zero) /
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(calibration_max - calibration_zero);
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}
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template <typename OtherT, size_t OtherBits>
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auto GetNormalizedValue(const ThreePointCalibration<OtherT, OtherBits>& calibration) const
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{
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const auto value_expansion =
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std::max(0, int(calibration.BITS_OF_PRECISION) - int(BITS_OF_PRECISION));
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const auto calibration_expansion =
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std::max(0, int(BITS_OF_PRECISION) - int(calibration.BITS_OF_PRECISION));
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const auto calibration_min = ExpandValue(calibration.min, calibration_expansion) * 1.f;
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const auto calibration_zero = ExpandValue(calibration.zero, calibration_expansion) * 1.f;
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const auto calibration_max = ExpandValue(calibration.max, calibration_expansion) * 1.f;
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const auto use_max = calibration.zero < value;
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// Multiplication by 1.f to floatify either a scalar or a Vec.
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return (ExpandValue(value, value_expansion) * 1.f - calibration_zero) /
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(use_max * 1.f * (calibration_max - calibration_zero) +
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!use_max * 1.f * (calibration_zero - calibration_min));
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}
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template <typename OtherT>
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static OtherT ExpandValue(OtherT value, size_t bits)
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{
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if constexpr (std::is_arithmetic_v<OtherT>)
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{
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return Common::ExpandValue(value, bits);
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}
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else
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{
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for (size_t i = 0; i != std::size(value.data); ++i)
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value.data[i] = Common::ExpandValue(value.data[i], bits);
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return value;
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}
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}
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};
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class EmulatedController
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{
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public:
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virtual ~EmulatedController();
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virtual std::string GetName() const = 0;
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virtual std::string GetDisplayName() const;
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virtual void LoadDefaults(const ControllerInterface& ciface);
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virtual void LoadConfig(IniFile::Section* sec, const std::string& base = "");
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virtual void SaveConfig(IniFile::Section* sec, const std::string& base = "");
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bool IsDefaultDeviceConnected() const;
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const ciface::Core::DeviceQualifier& GetDefaultDevice() const;
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void SetDefaultDevice(const std::string& device);
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void SetDefaultDevice(ciface::Core::DeviceQualifier devq);
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void UpdateReferences(const ControllerInterface& devi);
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void UpdateSingleControlReference(const ControllerInterface& devi, ControlReference* ref);
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// This returns a lock that should be held before calling State() on any control
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// references and GetState(), by extension. This prevents a race condition
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// which happens while handling a hotplug event because a control reference's State()
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// could be called before we have finished updating the reference.
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[[nodiscard]] static std::unique_lock<std::recursive_mutex> GetStateLock();
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const ciface::ExpressionParser::ControlEnvironment::VariableContainer&
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GetExpressionVariables() const;
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// Resets the values while keeping the list.
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void ResetExpressionVariables();
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std::vector<std::unique_ptr<ControlGroup>> groups;
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// Maps a float from -1.0..+1.0 to an integer of the provided values.
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template <typename T, typename F>
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static T MapFloat(F input_value, T zero_value, T neg_1_value = std::numeric_limits<T>::min(),
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T pos_1_value = std::numeric_limits<T>::max())
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{
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static_assert(std::is_integral<T>(), "T is only sane for int types.");
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static_assert(std::is_floating_point<F>(), "F is only sane for float types.");
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static_assert(std::numeric_limits<long>::min() <= std::numeric_limits<T>::min() &&
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std::numeric_limits<long>::max() >= std::numeric_limits<T>::max(),
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"long is not a superset of T. use of std::lround is not sane.");
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// Here we round when converting from float to int.
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// After applying our deadzone, resizing, and reshaping math
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// we sometimes have a near-zero value which is slightly negative. (e.g. -0.0001)
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// Casting would round down but rounding will yield our "zero_value".
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if (input_value > 0)
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return T(std::lround((pos_1_value - zero_value) * input_value + zero_value));
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else
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return T(std::lround((zero_value - neg_1_value) * input_value + zero_value));
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}
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protected:
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// TODO: Wiimote attachments actually end up using their parent controller value for this,
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// so theirs won't be used (and thus shouldn't even exist).
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ciface::ExpressionParser::ControlEnvironment::VariableContainer m_expression_vars;
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void UpdateReferences(ciface::ExpressionParser::ControlEnvironment& env);
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private:
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ciface::Core::DeviceQualifier m_default_device;
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bool m_default_device_is_connected{false};
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};
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} // namespace ControllerEmu
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