dolphin/Source/Core/VideoBackends/D3D12
2016-03-26 18:11:49 +13:00
..
BoundingBox.cpp
BoundingBox.h
D3D12.vcxproj Updated D3D12 to build on the newer windows 10 sdk. 2016-03-26 18:11:49 +13:00
D3D12.vcxproj.filters
D3DBase.cpp D3D12: Don't keep screenshot/encoder buffers mapped 2016-02-28 17:24:09 +10:00
D3DBase.h D3D12: Get rid of safe deletion macros 2016-02-16 02:09:06 -05:00
D3DCommandListManager.cpp D3D12: Cleanup/refactoring of teardown process 2016-02-28 17:18:42 +10:00
D3DCommandListManager.h D3D12: Cleanup/refactoring of teardown process 2016-02-28 17:18:42 +10:00
D3DDescriptorHeapManager.cpp
D3DDescriptorHeapManager.h
D3DQueuedCommandList.cpp Updated D3D12 to build on the newer windows 10 sdk. 2016-03-26 18:11:49 +13:00
D3DQueuedCommandList.h Updated D3D12 to build on the newer windows 10 sdk. 2016-03-26 18:11:49 +13:00
D3DShader.cpp
D3DShader.h
D3DState.cpp Merge pull request #3655 from jcowgill/spelling-fixes 2016-03-02 14:04:05 -05:00
D3DState.h D3D12: Fix crash/errors when switching MSAA modes while running 2016-02-28 17:18:44 +10:00
D3DStreamBuffer.cpp D3D12: Optionally prevent StreamBuffer from executing command list 2016-02-28 17:18:46 +10:00
D3DStreamBuffer.h D3D12: Optionally prevent StreamBuffer from executing command list 2016-02-28 17:18:46 +10:00
D3DTexture.cpp D3D12: Don't clear texture SRV on destruction, as it may still be in use 2016-02-28 17:18:37 +10:00
D3DTexture.h
D3DUtil.cpp D3D12: Add helper method for setting both viewport and scissor rect 2016-02-28 17:18:46 +10:00
D3DUtil.h D3D12: Add helper method for setting both viewport and scissor rect 2016-02-28 17:18:46 +10:00
FramebufferManager.cpp D3D12: Add helper method for setting both viewport and scissor rect 2016-02-28 17:18:46 +10:00
FramebufferManager.h D3D12: Implement non-blocking EFB access when EFB has not been modified 2016-02-28 17:18:43 +10:00
main.cpp
NativeVertexFormat.cpp NativeVertexFormat: Use in-class initialization 2016-02-15 23:40:34 -05:00
NativeVertexFormat.h NativeVertexFormat: Add missing override specifier 2016-02-15 23:41:20 -05:00
PerfQuery.cpp
PerfQuery.h
PSTextureEncoder.cpp D3D12: Don't keep screenshot/encoder buffers mapped 2016-02-28 17:24:09 +10:00
PSTextureEncoder.h D3D12: Don't keep screenshot/encoder buffers mapped 2016-02-28 17:24:09 +10:00
Render.cpp D3D12: Cleanup DX12::Renderer::SetSamplerState 2016-03-01 23:55:19 +11:00
Render.h
ShaderCache.cpp ShaderCache: Remove unnecessary template type specifications 2016-02-15 23:32:30 -05:00
ShaderCache.h
ShaderConstantsManager.cpp D3D12: Get rid of safe deletion macros 2016-02-16 02:09:06 -05:00
ShaderConstantsManager.h
StaticShaderCache.cpp D3D12: Simplify and fix MSAA EFB depth copy path 2016-02-28 17:18:43 +10:00
StaticShaderCache.h D3D12: Simplify and fix MSAA EFB depth copy path 2016-02-28 17:18:43 +10:00
Television.cpp
Television.h
TextureCache.cpp Minor fixes to the partial updates code 2016-03-16 22:24:11 +01:00
TextureCache.h D3D12: Get rid of safe deletion macros 2016-02-16 02:09:06 -05:00
TextureEncoder.h
VertexManager.cpp D3D12: Get rid of safe deletion macros 2016-02-16 02:09:06 -05:00
VertexManager.h D3D12: Get rid of safe deletion macros 2016-02-16 02:09:06 -05:00
VideoBackend.h
XFBEncoder.cpp
XFBEncoder.h