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BoundingBox.cpp
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BoundingBox.h
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D3D12.vcxproj
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Updated D3D12 to build on the newer windows 10 sdk.
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2016-03-26 18:11:49 +13:00 |
D3D12.vcxproj.filters
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D3DBase.cpp
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D3D12: Don't keep screenshot/encoder buffers mapped
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2016-02-28 17:24:09 +10:00 |
D3DBase.h
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D3D12: Get rid of safe deletion macros
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2016-02-16 02:09:06 -05:00 |
D3DCommandListManager.cpp
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D3D12: Cleanup/refactoring of teardown process
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2016-02-28 17:18:42 +10:00 |
D3DCommandListManager.h
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D3D12: Cleanup/refactoring of teardown process
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2016-02-28 17:18:42 +10:00 |
D3DDescriptorHeapManager.cpp
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D3DDescriptorHeapManager.h
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D3DQueuedCommandList.cpp
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Updated D3D12 to build on the newer windows 10 sdk.
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2016-03-26 18:11:49 +13:00 |
D3DQueuedCommandList.h
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Updated D3D12 to build on the newer windows 10 sdk.
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2016-03-26 18:11:49 +13:00 |
D3DShader.cpp
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D3DShader.h
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D3DState.cpp
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Merge pull request #3655 from jcowgill/spelling-fixes
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2016-03-02 14:04:05 -05:00 |
D3DState.h
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D3D12: Fix crash/errors when switching MSAA modes while running
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2016-02-28 17:18:44 +10:00 |
D3DStreamBuffer.cpp
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D3D12: Optionally prevent StreamBuffer from executing command list
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2016-02-28 17:18:46 +10:00 |
D3DStreamBuffer.h
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D3D12: Optionally prevent StreamBuffer from executing command list
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2016-02-28 17:18:46 +10:00 |
D3DTexture.cpp
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D3D12: Don't clear texture SRV on destruction, as it may still be in use
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2016-02-28 17:18:37 +10:00 |
D3DTexture.h
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D3DUtil.cpp
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D3D12: Add helper method for setting both viewport and scissor rect
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2016-02-28 17:18:46 +10:00 |
D3DUtil.h
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D3D12: Add helper method for setting both viewport and scissor rect
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2016-02-28 17:18:46 +10:00 |
FramebufferManager.cpp
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D3D12: Add helper method for setting both viewport and scissor rect
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2016-02-28 17:18:46 +10:00 |
FramebufferManager.h
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D3D12: Implement non-blocking EFB access when EFB has not been modified
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2016-02-28 17:18:43 +10:00 |
main.cpp
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NativeVertexFormat.cpp
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NativeVertexFormat: Use in-class initialization
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2016-02-15 23:40:34 -05:00 |
NativeVertexFormat.h
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NativeVertexFormat: Add missing override specifier
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2016-02-15 23:41:20 -05:00 |
PerfQuery.cpp
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PerfQuery.h
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PSTextureEncoder.cpp
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D3D12: Don't keep screenshot/encoder buffers mapped
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2016-02-28 17:24:09 +10:00 |
PSTextureEncoder.h
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D3D12: Don't keep screenshot/encoder buffers mapped
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2016-02-28 17:24:09 +10:00 |
Render.cpp
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D3D12: Cleanup DX12::Renderer::SetSamplerState
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2016-03-01 23:55:19 +11:00 |
Render.h
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ShaderCache.cpp
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ShaderCache: Remove unnecessary template type specifications
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2016-02-15 23:32:30 -05:00 |
ShaderCache.h
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ShaderConstantsManager.cpp
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D3D12: Get rid of safe deletion macros
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2016-02-16 02:09:06 -05:00 |
ShaderConstantsManager.h
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StaticShaderCache.cpp
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D3D12: Simplify and fix MSAA EFB depth copy path
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2016-02-28 17:18:43 +10:00 |
StaticShaderCache.h
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D3D12: Simplify and fix MSAA EFB depth copy path
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2016-02-28 17:18:43 +10:00 |
Television.cpp
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Television.h
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TextureCache.cpp
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Minor fixes to the partial updates code
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2016-03-16 22:24:11 +01:00 |
TextureCache.h
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D3D12: Get rid of safe deletion macros
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2016-02-16 02:09:06 -05:00 |
TextureEncoder.h
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VertexManager.cpp
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D3D12: Get rid of safe deletion macros
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2016-02-16 02:09:06 -05:00 |
VertexManager.h
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D3D12: Get rid of safe deletion macros
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2016-02-16 02:09:06 -05:00 |
VideoBackend.h
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XFBEncoder.cpp
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XFBEncoder.h
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