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https://github.com/dolphin-emu/dolphin.git
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9fa26624b0
Currently the logic for addressing the individual TexUnits is splattered all across dolphin's codebase, this commit attempts to consolidate it all into a single place and formalise it using our new TexUnitAddress struct.
220 lines
5.9 KiB
C++
220 lines
5.9 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Software/DebugUtil.h"
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#include <cstring>
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#include <memory>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Image.h"
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#include "Common/StringUtil.h"
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#include "Common/Swap.h"
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#include "VideoBackends/Software/EfbInterface.h"
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#include "VideoBackends/Software/TextureSampler.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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namespace DebugUtil
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{
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static const int NUM_OBJECT_BUFFERS = 40;
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static u32* ObjectBuffer[NUM_OBJECT_BUFFERS];
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static u32 TempBuffer[NUM_OBJECT_BUFFERS];
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static bool DrawnToBuffer[NUM_OBJECT_BUFFERS];
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static const char* ObjectBufferName[NUM_OBJECT_BUFFERS];
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static int BufferBase[NUM_OBJECT_BUFFERS];
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void Init()
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{
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for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
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{
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ObjectBuffer[i] = new u32[EFB_WIDTH * EFB_HEIGHT]();
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DrawnToBuffer[i] = false;
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ObjectBufferName[i] = nullptr;
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BufferBase[i] = 0;
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}
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}
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void Shutdown()
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{
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for (auto& slot : ObjectBuffer)
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{
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delete[] slot;
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}
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}
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static void SaveTexture(const std::string& filename, u32 texmap, s32 mip)
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{
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u32 width = bpmem.tex.GetUnit(texmap).texImage0.width + 1;
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u32 height = bpmem.tex.GetUnit(texmap).texImage0.height + 1;
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auto data = std::make_unique<u8[]>(width * height * 4);
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GetTextureRGBA(data.get(), texmap, mip, width, height);
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Common::SavePNG(filename, data.get(), Common::ImageByteFormat::RGBA, width, height, width * 4);
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}
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void GetTextureRGBA(u8* dst, u32 texmap, s32 mip, u32 width, u32 height)
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{
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for (u32 y = 0; y < height; y++)
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{
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for (u32 x = 0; x < width; x++)
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{
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TextureSampler::SampleMip(x << 7, y << 7, mip, false, texmap, dst);
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dst += 4;
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}
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}
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}
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static s32 GetMaxTextureLod(u32 texmap)
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{
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u8 maxLod = bpmem.tex.GetUnit(texmap).texMode1.max_lod;
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u8 mip = maxLod >> 4;
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u8 fract = maxLod & 0xf;
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if (fract)
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++mip;
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return (s32)mip;
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}
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void DumpActiveTextures()
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{
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for (unsigned int stageNum = 0; stageNum < bpmem.genMode.numindstages; stageNum++)
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{
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u32 texmap = bpmem.tevindref.getTexMap(stageNum);
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s32 maxLod = GetMaxTextureLod(texmap);
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for (s32 mip = 0; mip <= maxLod; ++mip)
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{
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SaveTexture(StringFromFormat("%star%i_ind%i_map%i_mip%i.png",
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File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
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g_stats.this_frame.num_drawn_objects, stageNum, texmap, mip),
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texmap, mip);
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}
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}
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for (unsigned int stageNum = 0; stageNum <= bpmem.genMode.numtevstages; stageNum++)
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{
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int stageNum2 = stageNum >> 1;
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int stageOdd = stageNum & 1;
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TwoTevStageOrders& order = bpmem.tevorders[stageNum2];
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int texmap = order.getTexMap(stageOdd);
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s32 maxLod = GetMaxTextureLod(texmap);
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for (s32 mip = 0; mip <= maxLod; ++mip)
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{
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SaveTexture(StringFromFormat("%star%i_stage%i_map%i_mip%i.png",
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File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
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g_stats.this_frame.num_drawn_objects, stageNum, texmap, mip),
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texmap, mip);
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}
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}
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}
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static void DumpEfb(const std::string& filename)
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{
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auto data = std::make_unique<u8[]>(EFB_WIDTH * EFB_HEIGHT * 4);
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u8* writePtr = data.get();
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for (u32 y = 0; y < EFB_HEIGHT; y++)
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{
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for (u32 x = 0; x < EFB_WIDTH; x++)
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{
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// ABGR to RGBA
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const u32 sample = Common::swap32(EfbInterface::GetColor(x, y));
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std::memcpy(writePtr, &sample, sizeof(u32));
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writePtr += sizeof(u32);
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}
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}
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Common::SavePNG(filename, data.get(), Common::ImageByteFormat::RGBA, EFB_WIDTH, EFB_HEIGHT,
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EFB_WIDTH * 4);
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}
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void DrawObjectBuffer(s16 x, s16 y, const u8* color, int bufferBase, int subBuffer,
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const char* name)
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{
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int buffer = bufferBase + subBuffer;
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u32 offset = (x + y * EFB_WIDTH) * 4;
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u8* dst = (u8*)&ObjectBuffer[buffer][offset];
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*(dst++) = color[2];
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*(dst++) = color[1];
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*(dst++) = color[0];
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*(dst++) = color[3];
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DrawnToBuffer[buffer] = true;
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ObjectBufferName[buffer] = name;
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BufferBase[buffer] = bufferBase;
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}
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void DrawTempBuffer(const u8* color, int buffer)
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{
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u8* dst = (u8*)&TempBuffer[buffer];
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*(dst++) = color[2];
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*(dst++) = color[1];
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*(dst++) = color[0];
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*(dst++) = color[3];
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}
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void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* name)
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{
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int buffer = bufferBase + subBuffer;
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u32 offset = (x + y * EFB_WIDTH);
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ObjectBuffer[buffer][offset] = TempBuffer[buffer];
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DrawnToBuffer[buffer] = true;
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ObjectBufferName[buffer] = name;
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BufferBase[buffer] = bufferBase;
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}
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void OnObjectBegin()
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{
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if (g_ActiveConfig.bDumpTextures &&
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g_stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart &&
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g_stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd)
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{
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DumpActiveTextures();
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}
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}
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void OnObjectEnd()
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{
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if (g_ActiveConfig.bDumpObjects &&
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g_stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart &&
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g_stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd)
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{
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DumpEfb(StringFromFormat("%sobject%i.png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
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g_stats.this_frame.num_drawn_objects));
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}
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for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
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{
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if (DrawnToBuffer[i])
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{
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DrawnToBuffer[i] = false;
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std::string filename = StringFromFormat(
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"%sobject%i_%s(%i).png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
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g_stats.this_frame.num_drawn_objects, ObjectBufferName[i], i - BufferBase[i]);
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Common::SavePNG(filename, reinterpret_cast<u8*>(ObjectBuffer[i]),
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Common::ImageByteFormat::RGBA, EFB_WIDTH, EFB_HEIGHT, EFB_WIDTH * 4);
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memset(ObjectBuffer[i], 0, EFB_WIDTH * EFB_HEIGHT * sizeof(u32));
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}
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}
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g_stats.this_frame.num_drawn_objects++;
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}
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} // namespace DebugUtil
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