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Unlike the hardware backends, the software renderer can use multiple scissor rectangles (though this will result in extra rasterization).
37 lines
793 B
C++
37 lines
793 B
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "Common/CommonTypes.h"
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struct OutputVertexData;
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namespace Rasterizer
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{
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void Init();
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void ScissorChanged();
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void UpdateZSlope(const OutputVertexData* v0, const OutputVertexData* v1,
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const OutputVertexData* v2, s32 x_off, s32 y_off);
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void DrawTriangleFrontFace(const OutputVertexData* v0, const OutputVertexData* v1,
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const OutputVertexData* v2);
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void SetTevReg(int reg, int comp, s16 color);
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struct RasterBlockPixel
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{
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float InvW;
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float Uv[8][2];
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};
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struct RasterBlock
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{
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RasterBlockPixel Pixel[2][2];
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s32 IndirectLod[4];
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bool IndirectLinear[4];
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s32 TextureLod[16];
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bool TextureLinear[16];
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};
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} // namespace Rasterizer
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