mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
222fe58e25
Without this macro, if any signals or slots were attempted to be used, they wouldn't work; neither would various other features of the Qt meta-object system. This can also lead to weird behavior in other circumstances. Qt's documentation specifically states: "Therefore, we strongly recommend that all subclasses of QObject use the Q_OBJECT macro regardless of whether or not they actually use signals, slots, and properties." on its page for "The Meta-Object System", which can be seen here: https://doc.qt.io/qt-5/metaobjects.html Let's opt for "always do the right thing", and keep the code extensible for the future and not have random things blow up on us.
35 lines
596 B
C++
35 lines
596 B
C++
// Copyright 2018 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <QWidget>
|
|
|
|
class QCheckBox;
|
|
class QComboBox;
|
|
class QPushButton;
|
|
|
|
class GameCubePane : public QWidget
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
explicit GameCubePane();
|
|
|
|
private:
|
|
void CreateWidgets();
|
|
void ConnectWidgets();
|
|
|
|
void LoadSettings();
|
|
void SaveSettings();
|
|
|
|
void OnConfigPressed(int slot);
|
|
|
|
QCheckBox* m_skip_main_menu;
|
|
QCheckBox* m_override_language_ntsc;
|
|
QComboBox* m_language_combo;
|
|
|
|
QPushButton* m_slot_buttons[2];
|
|
QComboBox* m_slot_combos[3];
|
|
};
|