dolphin/Source/Core/Common/GL/GLInterface/WGL.h
Stenzek 025e909773 GLContext: Use destructor instead of Shutdown() to cleanup
Also uses the Initialize() method to make the context current.
2018-10-20 21:11:34 +10:00

42 lines
1011 B
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <windows.h>
#include <string>
#include "Common/GL/GLContext.h"
class GLContextWGL final : public GLContext
{
public:
~GLContextWGL();
bool IsHeadless() const;
std::unique_ptr<GLContext> CreateSharedContext() override;
bool MakeCurrent() override;
bool ClearCurrent() override;
void Update() override;
void Swap() override;
void SwapInterval(int interval) override;
void* GetFuncAddress(const std::string& name) override;
protected:
bool Initialize(void* display_handle, void* window_handle, bool stereo, bool core) override;
static HGLRC CreateCoreContext(HDC dc, HGLRC share_context);
static bool CreatePBuffer(HDC onscreen_dc, int width, int height, HANDLE* pbuffer_handle,
HDC* pbuffer_dc);
HWND m_window_handle = nullptr;
HANDLE m_pbuffer_handle = nullptr;
HDC m_dc = nullptr;
HGLRC m_rc = nullptr;
};