mirror of
https://github.com/dolphin-emu/dolphin.git
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c0eb95481f
This improves the speed of verifying Wii WIA/RVZ files. For me, the verification speed for LZMA2-compressed files has gone from 11-12 MiB/s to 13-14 MiB/s. One thing VolumeVerifier does to achieve parallelism is to compute hashes for one chunk of data while reading the next chunk of data. In master, when reading data from a Wii partition, each such chunk is 32 KiB. This is normally fine, but with WIA and RVZ it leads to rather lopsided read times (without the compute times being lopsided): The first 32 KiB of each 2 MiB takes a long time to read, and the remaining part of the 2 MiB can be read nearly instantly. (The WIA/RVZ code has to read the entire 2 MiB in order to compute hashes which appear at the beginning of the 2 MiB, and then caches the result afterwards.) This leads to us at times not doing much reading and at other times not doing much computation. To improve this, this change makes us use 2 MiB chunks instead of 32 KiB chunks when reading from Wii partitions. (block = 32 KiB, group = 2 MiB)
191 lines
7.7 KiB
C++
191 lines
7.7 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstring>
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#include <limits>
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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#include <mbedtls/sha1.h>
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#include "Common/CommonTypes.h"
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#include "Common/StringUtil.h"
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#include "Common/Swap.h"
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#include "Core/IOS/ES/Formats.h"
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#include "DiscIO/Enums.h"
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namespace DiscIO
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{
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class BlobReader;
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enum class BlobType;
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class FileSystem;
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class VolumeDisc;
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class VolumeWAD;
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struct Partition final
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{
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constexpr Partition() = default;
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constexpr explicit Partition(u64 offset_) : offset(offset_) {}
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constexpr bool operator==(const Partition& other) const { return offset == other.offset; }
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constexpr bool operator!=(const Partition& other) const { return !(*this == other); }
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constexpr bool operator<(const Partition& other) const { return offset < other.offset; }
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constexpr bool operator>(const Partition& other) const { return other < *this; }
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constexpr bool operator<=(const Partition& other) const { return !(*this < other); }
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constexpr bool operator>=(const Partition& other) const { return !(*this > other); }
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u64 offset{std::numeric_limits<u64>::max()};
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};
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constexpr Partition PARTITION_NONE(std::numeric_limits<u64>::max() - 1);
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class Volume
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{
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public:
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Volume() {}
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virtual ~Volume() {}
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virtual bool Read(u64 offset, u64 length, u8* buffer, const Partition& partition) const = 0;
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template <typename T>
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std::optional<T> ReadSwapped(u64 offset, const Partition& partition) const
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{
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T temp;
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if (!Read(offset, sizeof(T), reinterpret_cast<u8*>(&temp), partition))
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return std::nullopt;
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return Common::FromBigEndian(temp);
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}
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std::optional<u64> ReadSwappedAndShifted(u64 offset, const Partition& partition) const
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{
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const std::optional<u32> temp = ReadSwapped<u32>(offset, partition);
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if (!temp)
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return std::nullopt;
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return static_cast<u64>(*temp) << GetOffsetShift();
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}
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virtual bool IsEncryptedAndHashed() const { return false; }
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virtual std::vector<Partition> GetPartitions() const { return {}; }
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virtual Partition GetGamePartition() const { return PARTITION_NONE; }
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virtual std::optional<u32> GetPartitionType(const Partition& partition) const
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{
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return std::nullopt;
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}
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std::optional<u64> GetTitleID() const { return GetTitleID(GetGamePartition()); }
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virtual std::optional<u64> GetTitleID(const Partition& partition) const { return std::nullopt; }
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virtual const IOS::ES::TicketReader& GetTicket(const Partition& partition) const
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{
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return INVALID_TICKET;
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}
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virtual const IOS::ES::TMDReader& GetTMD(const Partition& partition) const { return INVALID_TMD; }
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virtual const std::vector<u8>& GetCertificateChain(const Partition& partition) const
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{
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return INVALID_CERT_CHAIN;
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}
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virtual std::vector<u8> GetContent(u16 index) const { return {}; }
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virtual std::vector<u64> GetContentOffsets() const { return {}; }
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virtual bool CheckContentIntegrity(const IOS::ES::Content& content,
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const std::vector<u8>& encrypted_data,
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const IOS::ES::TicketReader& ticket) const
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{
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return false;
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}
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virtual bool CheckContentIntegrity(const IOS::ES::Content& content, u64 content_offset,
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const IOS::ES::TicketReader& ticket) const
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{
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return false;
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}
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virtual IOS::ES::TicketReader GetTicketWithFixedCommonKey() const { return {}; }
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// Returns a non-owning pointer. Returns nullptr if the file system couldn't be read.
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virtual const FileSystem* GetFileSystem(const Partition& partition) const = 0;
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virtual u64 PartitionOffsetToRawOffset(u64 offset, const Partition& partition) const
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{
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return offset;
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}
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virtual std::string GetGameID(const Partition& partition = PARTITION_NONE) const = 0;
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virtual std::string GetGameTDBID(const Partition& partition = PARTITION_NONE) const = 0;
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virtual std::string GetMakerID(const Partition& partition = PARTITION_NONE) const = 0;
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virtual std::optional<u16> GetRevision(const Partition& partition = PARTITION_NONE) const = 0;
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virtual std::string GetInternalName(const Partition& partition = PARTITION_NONE) const = 0;
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virtual std::map<Language, std::string> GetShortNames() const { return {}; }
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virtual std::map<Language, std::string> GetLongNames() const { return {}; }
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virtual std::map<Language, std::string> GetShortMakers() const { return {}; }
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virtual std::map<Language, std::string> GetLongMakers() const { return {}; }
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virtual std::map<Language, std::string> GetDescriptions() const { return {}; }
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virtual std::vector<u32> GetBanner(u32* width, u32* height) const = 0;
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std::string GetApploaderDate() const { return GetApploaderDate(GetGamePartition()); }
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virtual std::string GetApploaderDate(const Partition& partition) const = 0;
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// 0 is the first disc, 1 is the second disc
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virtual std::optional<u8> GetDiscNumber(const Partition& partition = PARTITION_NONE) const
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{
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return 0;
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}
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virtual Platform GetVolumeType() const = 0;
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virtual bool IsDatelDisc() const = 0;
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virtual bool IsNKit() const = 0;
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virtual bool SupportsIntegrityCheck() const { return false; }
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virtual bool CheckH3TableIntegrity(const Partition& partition) const { return false; }
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virtual bool CheckBlockIntegrity(u64 block_index, const u8* encrypted_data,
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const Partition& partition) const
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{
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return false;
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}
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virtual bool CheckBlockIntegrity(u64 block_index, const Partition& partition) const
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{
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return false;
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}
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virtual Region GetRegion() const = 0;
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virtual Country GetCountry(const Partition& partition = PARTITION_NONE) const = 0;
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virtual BlobType GetBlobType() const = 0;
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// Size of virtual disc (may be inaccurate depending on the blob type)
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virtual u64 GetSize() const = 0;
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virtual bool IsSizeAccurate() const = 0;
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// Size on disc (compressed size)
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virtual u64 GetRawSize() const = 0;
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virtual const BlobReader& GetBlobReader() const = 0;
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// This hash is intended to be (but is not guaranteed to be):
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// 1. Identical for discs with no differences that affect netplay/TAS sync
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// 2. Different for discs with differences that affect netplay/TAS sync
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// 3. Much faster than hashing the entire disc
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// The way the hash is calculated may change with updates to Dolphin.
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virtual std::array<u8, 20> GetSyncHash() const = 0;
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protected:
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template <u32 N>
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std::string DecodeString(const char (&data)[N]) const
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{
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// strnlen to trim NULLs
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std::string string(data, strnlen(data, sizeof(data)));
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if (GetRegion() == Region::NTSC_J)
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return SHIFTJISToUTF8(string);
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else
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return CP1252ToUTF8(string);
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}
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void ReadAndAddToSyncHash(mbedtls_sha1_context* context, u64 offset, u64 length,
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const Partition& partition) const;
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void AddTMDToSyncHash(mbedtls_sha1_context* context, const Partition& partition) const;
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virtual u32 GetOffsetShift() const { return 0; }
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static std::map<Language, std::string> ReadWiiNames(const std::vector<char16_t>& data);
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static const size_t NUMBER_OF_LANGUAGES = 10;
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static const size_t NAME_CHARS_LENGTH = 42;
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static const size_t NAME_BYTES_LENGTH = NAME_CHARS_LENGTH * sizeof(char16_t);
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static const size_t NAMES_TOTAL_CHARS = NAME_CHARS_LENGTH * NUMBER_OF_LANGUAGES;
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static const size_t NAMES_TOTAL_BYTES = NAME_BYTES_LENGTH * NUMBER_OF_LANGUAGES;
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static const IOS::ES::TicketReader INVALID_TICKET;
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static const IOS::ES::TMDReader INVALID_TMD;
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static const std::vector<u8> INVALID_CERT_CHAIN;
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};
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std::unique_ptr<VolumeDisc> CreateDisc(const std::string& path);
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std::unique_ptr<VolumeWAD> CreateWAD(const std::string& path);
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std::unique_ptr<Volume> CreateVolume(const std::string& path);
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} // namespace DiscIO
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