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255ee3fdce
This is a little trick I came up with that lets us restructure our float classification code so we can exit earlier when the float is normal, which is the case more often than not. First we shift left by 1 to get rid of the sign bit, and then we count the number of leading sign bits. If the result is less than 10 (for doubles) or 7 (for floats), the float is normal. This is because, if the float isn't normal, the exponent is either all zeroes or all ones.
102 lines
2.5 KiB
C++
102 lines
2.5 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <limits>
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#include "Common/BitUtils.h"
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#include "Common/CommonTypes.h"
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namespace Common
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{
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template <typename T>
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constexpr T SNANConstant()
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{
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return std::numeric_limits<T>::signaling_NaN();
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}
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// The most significant bit of the fraction is an is-quiet bit on all architectures we care about.
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static constexpr u64 DOUBLE_QBIT = 0x0008000000000000ULL;
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static constexpr u64 DOUBLE_SIGN = 0x8000000000000000ULL;
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static constexpr u64 DOUBLE_EXP = 0x7FF0000000000000ULL;
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static constexpr u64 DOUBLE_FRAC = 0x000FFFFFFFFFFFFFULL;
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static constexpr u64 DOUBLE_ZERO = 0x0000000000000000ULL;
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static constexpr int DOUBLE_EXP_WIDTH = 11;
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static constexpr int DOUBLE_FRAC_WIDTH = 52;
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static constexpr u32 FLOAT_SIGN = 0x80000000;
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static constexpr u32 FLOAT_EXP = 0x7F800000;
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static constexpr u32 FLOAT_FRAC = 0x007FFFFF;
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static constexpr u32 FLOAT_ZERO = 0x00000000;
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static constexpr int FLOAT_EXP_WIDTH = 8;
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static constexpr int FLOAT_FRAC_WIDTH = 23;
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inline bool IsQNAN(double d)
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{
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const u64 i = BitCast<u64>(d);
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return ((i & DOUBLE_EXP) == DOUBLE_EXP) && ((i & DOUBLE_QBIT) == DOUBLE_QBIT);
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}
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inline bool IsSNAN(double d)
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{
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const u64 i = BitCast<u64>(d);
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return ((i & DOUBLE_EXP) == DOUBLE_EXP) && ((i & DOUBLE_FRAC) != DOUBLE_ZERO) &&
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((i & DOUBLE_QBIT) == DOUBLE_ZERO);
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}
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inline float FlushToZero(float f)
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{
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u32 i = BitCast<u32>(f);
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if ((i & FLOAT_EXP) == 0)
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{
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// Turn into signed zero
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i &= FLOAT_SIGN;
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}
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return BitCast<float>(i);
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}
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inline double FlushToZero(double d)
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{
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u64 i = BitCast<u64>(d);
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if ((i & DOUBLE_EXP) == 0)
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{
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// Turn into signed zero
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i &= DOUBLE_SIGN;
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}
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return BitCast<double>(i);
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}
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enum PPCFpClass
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{
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PPC_FPCLASS_QNAN = 0x11,
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PPC_FPCLASS_NINF = 0x9,
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PPC_FPCLASS_NN = 0x8,
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PPC_FPCLASS_ND = 0x18,
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PPC_FPCLASS_NZ = 0x12,
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PPC_FPCLASS_PZ = 0x2,
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PPC_FPCLASS_PD = 0x14,
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PPC_FPCLASS_PN = 0x4,
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PPC_FPCLASS_PINF = 0x5,
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};
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// Uses PowerPC conventions for the return value, so it can be easily
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// used directly in CPU emulation.
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u32 ClassifyDouble(double dvalue);
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u32 ClassifyFloat(float fvalue);
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struct BaseAndDec
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{
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int m_base;
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int m_dec;
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};
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extern const std::array<BaseAndDec, 32> frsqrte_expected;
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extern const std::array<BaseAndDec, 32> fres_expected;
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// PowerPC approximation algorithms
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double ApproximateReciprocalSquareRoot(double val);
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double ApproximateReciprocal(double val);
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} // namespace Common
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