mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
76 lines
2.7 KiB
Plaintext
76 lines
2.7 KiB
Plaintext
Legal GC/WII DSP IROM replacement (v0.4) (0xe789b5a5, 0xa4a575f5)
|
|
-------------------------------------------------------
|
|
|
|
- irom: Minor accuracy and documentation improvements
|
|
- irom: Remove use of SRS instruction with AX registers, as those instructions
|
|
do not actually exist
|
|
|
|
Tilka, Pokechu22
|
|
17/aug/2021
|
|
|
|
Legal GC/WII DSP IROM replacement (v0.3.1) (0x128ea7a2, 0xa4a575f5)
|
|
-------------------------------------------------------
|
|
|
|
- irom: When running from the ROM entrypoint, skip the bootucode_ax branch
|
|
of the bootucode procedure. Since the ROM doesn't set any of the AX
|
|
registers, it could cause bad DMA transfers and crashes.
|
|
|
|
ligfx
|
|
10/aug/2017
|
|
|
|
Legal GC/WII DSP IROM replacement (v0.3) (0x3aa4a793, 0xa4a575f5)
|
|
-------------------------------------------------------
|
|
|
|
- coef: Explicitly set 23 different values that are used by GBA UCode, and
|
|
tweaked overall parameters to more closely match those 23 values.
|
|
- irom: Moved a few functions to their proper places, updated BootUCode to
|
|
configure DMA transfers using AX registers as well as IX registers (the GBA
|
|
UCode uses this to do two sequential transfers in one call), and added
|
|
partial functions used by GBA UCode.
|
|
|
|
ligfx
|
|
2/june/2017
|
|
|
|
Legal GC/WII DSP IROM replacement (v0.2.1) (0xd9907f71, 0xdb6880c1)
|
|
-------------------------------------------------------
|
|
|
|
- coef: 4-tap polyphase FIR filters
|
|
- irom: unchanged
|
|
|
|
Coefficients are roughly equivalent to those in the official DROM.
|
|
Improves resampling quality greatly over linear interpolation.
|
|
See generate_coefs.py for details.
|
|
|
|
stgn
|
|
29/june/2015
|
|
|
|
Legal GC/WII DSP IROM replacement (v0.2) (0xd9907f71, 0xb019c2fb)
|
|
-------------------------------------------------------
|
|
|
|
- coef: crafted to use a linear interpolation when resampling (instead of
|
|
having a real 4 TAP FIR filter)
|
|
- irom: added all the mixing functions, some functions not used by AX/Zelda are
|
|
still missing
|
|
|
|
Should work with all AX, AXWii and Zelda UCode games. Card/IPL/GBA are most
|
|
likely still broken with it and require a real DSP ROM.
|
|
|
|
delroth
|
|
16/march/2013
|
|
|
|
Legal GC/WII DSP IROM replacement (v0.1) (0x9c8f593c, 0x10000001)
|
|
-------------------------------------------------------
|
|
|
|
- coef: fake (zeroes)
|
|
- irom: reversed and rewrote ucode loading/reset part, everything else is missing
|
|
|
|
Good enough for Zelda ucode games (and maybe some AX too):
|
|
- WII: SMG 1/2, Pikmin 1/2 WII, Zelda TP WII, Donkey Kong Jungle Beat (WII), ...
|
|
- GC: Mario Kart Double Dash, Luigi Mansion, Super Mario Sunshine, Pikmin 1/2, Zelda WW, Zelda TP, ...
|
|
|
|
Basically... If game is not using coef and irom mixing functions it will work ok.
|
|
Dolphin emulator will report wrong CRCs, but it will work ok with mentioned games.
|
|
|
|
LM
|
|
31/july/2011
|