Files
dolphin/Source/Core/Core/HW/Wiimote.h
rabbott99 9e54cf80c2 Movie: Reset wiimotes at at start of recording/playback,
to prevent desync issues which occur when the a game has been opened beforehand
2015-12-28 19:44:42 -05:00

69 lines
1.2 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/ChunkFile.h"
class InputConfig;
enum
{
WIIMOTE_CHAN_0 = 0,
WIIMOTE_CHAN_1,
WIIMOTE_CHAN_2,
WIIMOTE_CHAN_3,
WIIMOTE_BALANCE_BOARD,
MAX_WIIMOTES = WIIMOTE_BALANCE_BOARD,
MAX_BBMOTES = 5,
};
#define WIIMOTE_INI_NAME "WiimoteNew"
enum
{
WIIMOTE_SRC_NONE = 0,
WIIMOTE_SRC_EMU = 1,
WIIMOTE_SRC_REAL = 2,
WIIMOTE_SRC_HYBRID = 3, // emu + real
};
extern unsigned int g_wiimote_sources[MAX_BBMOTES];
namespace Wiimote
{
void Shutdown();
void Initialize(void* const hwnd, bool wait = false);
void ResetAllWiimotes();
void LoadConfig();
void Resume();
void Pause();
unsigned int GetAttached();
void DoState(PointerWrap& p);
void EmuStateChange(EMUSTATE_CHANGE newState);
InputConfig* GetConfig();
void ControlChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
void Update(int _number, bool _connected);
}
namespace WiimoteReal
{
void Initialize(bool wait = false);
void Stop();
void Shutdown();
void Resume();
void Pause();
void Refresh();
void LoadSettings();
}