dolphin/Source/Core/VideoBackends/OGL
magumagu c0a4760f0e Decode EFB copies used as paletted textures.
A number of games make an EFB copy in I4/I8 format, then use it as a
texture in C4/C8 format.  Detect when this happens, and decode the copy on
the GPU using the specified palette.

This has a few advantages: it allows using EFB2Tex for a few more games,
it, it preserves the resolution of scaled EFB copies, and it's probably a
bit faster.

D3D only at the moment, but porting to OpenGL should be straightforward..
2015-02-19 15:09:27 -08:00
..
GLExtensions Add support for two new OpenGL ES extensions. 2015-01-18 23:01:43 -06:00
GLInterface Fix indentation 2015-01-07 21:51:47 +01:00
BoundingBox.cpp OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
BoundingBox.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
CMakeLists.txt CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
FramebufferManager.cpp FramebufferManager: Remove unnecessary sampler declaration. 2015-01-09 14:53:56 +01:00
FramebufferManager.h FramebufferManagerBase: Remove obsolete parameters. 2014-12-25 00:58:16 +01:00
GLInterfaceBase.h OGL: Fix a memory leak that would occur every time a game is launched 2015-01-31 16:00:53 -05:00
GLUtil.cpp OGL: Attempt a larger buffer to workaround 7946. 2014-12-16 22:20:45 -08:00
GLUtil.h OGL: Move attributeless VAO creation to Init. 2014-12-11 01:00:37 -08:00
main.cpp Decode EFB copies used as paletted textures. 2015-02-19 15:09:27 -08:00
main.h Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
NativeVertexFormat.cpp Move Zfreeze code out individual backends into videoCommon 2015-01-24 03:22:27 +13:00
OGL.vcxproj OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
OGL.vcxproj.filters OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
PerfQuery.cpp Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
PerfQuery.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
PostProcessing.cpp PostProcessing: Move default pixel shader to PostProcessingShaderConfiguration. 2015-01-25 23:08:49 +01:00
PostProcessing.h PostProcessing: Add support for user-supplied anaglyph shaders. 2015-01-25 22:07:03 +01:00
ProgramShaderCache.cpp VideoCommon: Make IsPassthrough() a function of the ShaderUid. 2014-12-19 14:10:53 +01:00
ProgramShaderCache.h GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy. 2014-12-14 21:23:20 +01:00
RasterFont.cpp OGL: draw shadows within rasterfont itself 2014-12-20 13:31:41 +01:00
RasterFont.h OGL: draw shadows within rasterfont itself 2014-12-20 13:31:41 +01:00
Render.cpp Merge pull request #1920 from CarlKenner/fix3dxfb 2015-01-25 15:44:06 +11:00
Render.h OGL: disable driver warnings fetch 2014-12-28 22:31:24 +01:00
SamplerCache.cpp Remove another auto .. -> declaration. 2014-10-14 01:10:35 -04:00
SamplerCache.h Fix more header sorting issues in VideoBackends/ (now check-includes clean). 2014-02-20 01:01:11 +01:00
StreamBuffer.cpp Minor consistency changes 2015-01-12 15:18:18 -05:00
StreamBuffer.h Minor consistency changes 2015-01-12 15:18:18 -05:00
TextureCache.cpp Decode EFB copies used as paletted textures. 2015-02-19 15:09:27 -08:00
TextureCache.h Decode EFB copies used as paletted textures. 2015-02-19 15:09:27 -08:00
TextureConverter.cpp Silence -Wunused-variable warning. 2015-01-28 18:09:07 +00:00
TextureConverter.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
VertexManager.cpp Coding style cleanup from the zfreeze merge 2015-01-24 15:16:48 -05:00
VertexManager.h Coding style cleanup from the zfreeze merge 2015-01-24 15:16:48 -05:00
VideoBackend.h Core: Remove UpdateFPSDisplay 2014-08-19 10:05:58 -04:00