Files
dolphin/Source/Core/Core/PowerPC/PowerPC.h
EmptyChaos c1922783f8 Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer)
Fix Frame Advance and FifoPlayer pause/unpause/stop.

CPU::EnableStepping is not atomic but is called from multiple threads
which races and leaves the system in a random state; also instruction
stepping was unstable, m_StepEvent had an almost random value because
of the dual purpose it served which could cause races where CPU::Run
would SingleStep when it was supposed to be sleeping.

FifoPlayer never FinishStateMove()d which was causing it to deadlock.
Rather than partially reimplementing CPU::Run, just use CPUCoreBase
and then call CPU::Run(). More DRY and less likely to have weird bugs
specific to the player (i.e the previous freezing on pause/stop).

Refactor PowerPC::state into CPU since it manages the state of the
CPU Thread which is controlled by CPU, not PowerPC. This simplifies
the architecture somewhat and eliminates races that can be caused by
calling PowerPC state functions directly instead of using CPU's
(because they bypassed the EnableStepping lock).
2016-05-13 09:23:44 +10:00

390 lines
11 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <tuple>
#include "Common/BreakPoints.h"
#include "Common/CommonTypes.h"
#include "Core/Debugger/PPCDebugInterface.h"
#include "Core/PowerPC/Gekko.h"
#include "Core/PowerPC/PPCCache.h"
class CPUCoreBase;
class PointerWrap;
namespace PowerPC
{
enum
{
CORE_INTERPRETER,
CORE_JIT64,
CORE_JITIL64,
CORE_JITARM,
CORE_JITARM64,
CORE_CACHEDINTERPRETER,
};
enum CoreMode
{
MODE_INTERPRETER,
MODE_JIT,
};
// TLB cache
#define TLB_SIZE 128
#define NUM_TLBS 2
#define TLB_WAYS 2
#define HW_PAGE_INDEX_SHIFT 12
#define HW_PAGE_INDEX_MASK 0x3f
#define HW_PAGE_TAG_SHIFT 18
#define TLB_TAG_INVALID 0xffffffff
struct tlb_entry
{
u32 tag[TLB_WAYS];
u32 paddr[TLB_WAYS];
u32 pte[TLB_WAYS];
u8 recent;
};
// This contains the entire state of the emulated PowerPC "Gekko" CPU.
struct PowerPCState
{
u32 gpr[32]; // General purpose registers. r1 = stack pointer.
u32 pc; // program counter
u32 npc;
// Optimized CR implementation. Instead of storing CR in its PowerPC format
// (4 bit value, SO/EQ/LT/GT), we store instead a 64 bit value for each of
// the 8 CR register parts. This 64 bit value follows this format:
// - SO iff. bit 61 is set
// - EQ iff. lower 32 bits == 0
// - GT iff. (s64)cr_val > 0
// - LT iff. bit 62 is set
//
// This has the interesting property that sign-extending the result of an
// operation from 32 to 64 bits results in a 64 bit value that works as a
// CR value. Checking each part of CR is also fast, as it is equivalent to
// testing one bit or the low 32 bit part of a register. And CR can still
// be manipulated bit by bit fairly easily.
u64 cr_val[8];
u32 msr; // machine specific register
u32 fpscr; // floating point flags/status bits
// Exception management.
u32 Exceptions;
// Downcount for determining when we need to do timing
// This isn't quite the right location for it, but it is here to accelerate the ARM JIT
// This variable should be inside of the CoreTiming namespace if we wanted to be correct.
int downcount;
// XER, reformatted into byte fields for easier access.
u8 xer_ca;
u8 xer_so_ov; // format: (SO << 1) | OV
// The Broadway CPU implements bits 16-23 of the XER register... even though it doesn't support lscbx
u16 xer_stringctrl;
#if _M_X86_64
// This member exists for the purpose of an assertion in x86 JitBase.cpp
// that its offset <= 0x100. To minimize code size on x86, we want as much
// useful stuff in the one-byte offset range as possible - which is why ps
// is sitting down here. It currently doesn't make a difference on other
// supported architectures.
std::tuple<> above_fits_in_first_0x100;
#endif
// The paired singles are strange : PS0 is stored in the full 64 bits of each FPR
// but ps calculations are only done in 32-bit precision, and PS1 is only 32 bits.
// Since we want to use SIMD, SSE2 is the only viable alternative - 2x double.
alignas(16) u64 ps[32][2];
u32 sr[16]; // Segment registers.
// special purpose registers - controls quantizers, DMA, and lots of other misc extensions.
// also for power management, but we don't care about that.
u32 spr[1024];
tlb_entry tlb[NUM_TLBS][TLB_SIZE / TLB_WAYS];
u32 pagetable_base;
u32 pagetable_hashmask;
InstructionCache iCache;
};
#if _M_X86_64
static_assert(offsetof(PowerPC::PowerPCState, above_fits_in_first_0x100) <= 0x100, "top of PowerPCState too big");
#endif
extern PowerPCState ppcState;
extern Watches watches;
extern BreakPoints breakpoints;
extern MemChecks memchecks;
extern PPCDebugInterface debug_interface;
void Init(int cpu_core);
void Shutdown();
void DoState(PointerWrap &p);
CoreMode GetMode();
// [NOT THREADSAFE] CPU Thread or CPU::PauseAndLock or CORE_UNINITIALIZED
void SetMode(CoreMode _coreType);
const char* GetCPUName();
// Set the current CPU Core to the given implementation until removed.
// Remove the current injected CPU Core by passing nullptr.
// While an external CPUCoreBase is injected, GetMode() will return MODE_INTERPRETER.
// Init() will be called when added and Shutdown() when removed.
// [Threadsafety: Same as SetMode(), except it cannot be called from inside the CPU
// run loop on the CPU Thread - it doesn't make sense for a CPU to remove itself
// while it is CPU_RUNNING]
void InjectExternalCPUCore(CPUCoreBase* core);
// Stepping requires the CPU Execution lock (CPU::PauseAndLock or CPU Thread)
// It's not threadsafe otherwise.
void SingleStep();
void CheckExceptions();
void CheckExternalExceptions();
void CheckBreakPoints();
void RunLoop();
u32 CompactCR();
void ExpandCR(u32 cr);
void UpdatePerformanceMonitor(u32 cycles, u32 num_load_stores, u32 num_fp_inst);
// Easy register access macros.
#define HID0 ((UReg_HID0&)PowerPC::ppcState.spr[SPR_HID0])
#define HID2 ((UReg_HID2&)PowerPC::ppcState.spr[SPR_HID2])
#define HID4 ((UReg_HID4&)PowerPC::ppcState.spr[SPR_HID4])
#define DMAU (*(UReg_DMAU*)&PowerPC::ppcState.spr[SPR_DMAU])
#define DMAL (*(UReg_DMAL*)&PowerPC::ppcState.spr[SPR_DMAL])
#define MMCR0 ((UReg_MMCR0&)PowerPC::ppcState.spr[SPR_MMCR0])
#define MMCR1 ((UReg_MMCR1&)PowerPC::ppcState.spr[SPR_MMCR1])
#define PC PowerPC::ppcState.pc
#define NPC PowerPC::ppcState.npc
#define FPSCR ((UReg_FPSCR&)PowerPC::ppcState.fpscr)
#define MSR PowerPC::ppcState.msr
#define GPR(n) PowerPC::ppcState.gpr[n]
#define rGPR PowerPC::ppcState.gpr
#define rSPR(i) PowerPC::ppcState.spr[i]
#define LR PowerPC::ppcState.spr[SPR_LR]
#define CTR PowerPC::ppcState.spr[SPR_CTR]
#define rDEC PowerPC::ppcState.spr[SPR_DEC]
#define SRR0 PowerPC::ppcState.spr[SPR_SRR0]
#define SRR1 PowerPC::ppcState.spr[SPR_SRR1]
#define SPRG0 PowerPC::ppcState.spr[SPR_SPRG0]
#define SPRG1 PowerPC::ppcState.spr[SPR_SPRG1]
#define SPRG2 PowerPC::ppcState.spr[SPR_SPRG2]
#define SPRG3 PowerPC::ppcState.spr[SPR_SPRG3]
#define GQR(x) PowerPC::ppcState.spr[SPR_GQR0+x]
#define TL PowerPC::ppcState.spr[SPR_TL]
#define TU PowerPC::ppcState.spr[SPR_TU]
#define rPS0(i) (*(double*)(&PowerPC::ppcState.ps[i][0]))
#define rPS1(i) (*(double*)(&PowerPC::ppcState.ps[i][1]))
#define riPS0(i) (*(u64*)(&PowerPC::ppcState.ps[i][0]))
#define riPS1(i) (*(u64*)(&PowerPC::ppcState.ps[i][1]))
// Routines for debugger UI, cheats, etc. to access emulated memory from the
// perspective of the CPU. Not for use by core emulation routines.
// Use "Host_" prefix.
u8 HostRead_U8(const u32 address);
u16 HostRead_U16(const u32 address);
u32 HostRead_U32(const u32 address);
u32 HostRead_Instruction(const u32 address);
void HostWrite_U8(const u8 var, const u32 address);
void HostWrite_U16(const u16 var, const u32 address);
void HostWrite_U32(const u32 var, const u32 address);
void HostWrite_U64(const u64 var, const u32 address);
// Returns whether a read or write to the given address will resolve to a RAM
// access given the current CPU state.
bool HostIsRAMAddress(const u32 address);
std::string HostGetString(u32 em_address, size_t size = 0);
// Routines for the CPU core to access memory.
// Used by interpreter to read instructions, uses iCache
u32 Read_Opcode(const u32 address);
struct TryReadInstResult
{
bool valid;
bool from_bat;
u32 hex;
};
TryReadInstResult TryReadInstruction(const u32 address);
u8 Read_U8(const u32 address);
u16 Read_U16(const u32 address);
u32 Read_U32(const u32 address);
u64 Read_U64(const u32 address);
// Useful helper functions, used by ARM JIT
float Read_F32(const u32 address);
double Read_F64(const u32 address);
// used by JIT. Return zero-extended 32bit values
u32 Read_U8_ZX(const u32 address);
u32 Read_U16_ZX(const u32 address);
void Write_U8(const u8 var, const u32 address);
void Write_U16(const u16 var, const u32 address);
void Write_U32(const u32 var, const u32 address);
void Write_U64(const u64 var, const u32 address);
void Write_U16_Swap(const u16 var, const u32 address);
void Write_U32_Swap(const u32 var, const u32 address);
void Write_U64_Swap(const u64 var, const u32 address);
// Useful helper functions, used by ARM JIT
void Write_F64(const double var, const u32 address);
void DMA_LCToMemory(const u32 memAddr, const u32 cacheAddr, const u32 numBlocks);
void DMA_MemoryToLC(const u32 cacheAddr, const u32 memAddr, const u32 numBlocks);
void ClearCacheLine(const u32 address); // Zeroes 32 bytes; address should be 32-byte-aligned
// TLB functions
void SDRUpdated();
void InvalidateTLBEntry(u32 address);
// Result changes based on the BAT registers and MSR.DR. Returns whether
// it's safe to optimize a read or write to this address to an unguarded
// memory access. Does not consider page tables.
bool IsOptimizableRAMAddress(const u32 address);
u32 IsOptimizableMMIOAccess(u32 address, u32 accessSize);
bool IsOptimizableGatherPipeWrite(u32 address);
} // namespace
enum CRBits
{
CR_SO = 1,
CR_EQ = 2,
CR_GT = 4,
CR_LT = 8,
CR_SO_BIT = 0,
CR_EQ_BIT = 1,
CR_GT_BIT = 2,
CR_LT_BIT = 3,
};
// Convert between PPC and internal representation of CR.
inline u64 PPCCRToInternal(u8 value)
{
u64 cr_val = 0x100000000;
cr_val |= (u64)!!(value & CR_SO) << 61;
cr_val |= (u64)!(value & CR_EQ);
cr_val |= (u64)!(value & CR_GT) << 63;
cr_val |= (u64)!!(value & CR_LT) << 62;
return cr_val;
}
// convert flags into 64-bit CR values with a lookup table
extern const u64 m_crTable[16];
// Warning: these CR operations are fairly slow since they need to convert from
// PowerPC format (4 bit) to our internal 64 bit format. See the definition of
// ppcState.cr_val for more explanations.
inline void SetCRField(int cr_field, int value)
{
PowerPC::ppcState.cr_val[cr_field] = m_crTable[value];
}
inline u32 GetCRField(int cr_field)
{
u64 cr_val = PowerPC::ppcState.cr_val[cr_field];
u32 ppc_cr = 0;
// SO
ppc_cr |= !!(cr_val & (1ull << 61));
// EQ
ppc_cr |= ((cr_val & 0xFFFFFFFF) == 0) << 1;
// GT
ppc_cr |= ((s64)cr_val > 0) << 2;
// LT
ppc_cr |= !!(cr_val & (1ull << 62)) << 3;
return ppc_cr;
}
inline u32 GetCRBit(int bit)
{
return (GetCRField(bit >> 2) >> (3 - (bit & 3))) & 1;
}
inline void SetCRBit(int bit, int value)
{
if (value & 1)
SetCRField(bit >> 2, GetCRField(bit >> 2) | (0x8 >> (bit & 3)));
else
SetCRField(bit >> 2, GetCRField(bit >> 2) & ~(0x8 >> (bit & 3)));
}
// SetCR and GetCR are fairly slow. Should be avoided if possible.
inline void SetCR(u32 new_cr)
{
PowerPC::ExpandCR(new_cr);
}
inline u32 GetCR()
{
return PowerPC::CompactCR();
}
inline void SetCarry(int ca)
{
PowerPC::ppcState.xer_ca = ca;
}
inline int GetCarry()
{
return PowerPC::ppcState.xer_ca;
}
inline UReg_XER GetXER()
{
u32 xer = 0;
xer |= PowerPC::ppcState.xer_stringctrl;
xer |= PowerPC::ppcState.xer_ca << XER_CA_SHIFT;
xer |= PowerPC::ppcState.xer_so_ov << XER_OV_SHIFT;
return xer;
}
inline void SetXER(UReg_XER new_xer)
{
PowerPC::ppcState.xer_stringctrl = new_xer.BYTE_COUNT + (new_xer.BYTE_CMP << 8);
PowerPC::ppcState.xer_ca = new_xer.CA;
PowerPC::ppcState.xer_so_ov = (new_xer.SO << 1) + new_xer.OV;
}
inline int GetXER_SO()
{
return PowerPC::ppcState.xer_so_ov >> 1;
}
inline void SetXER_SO(int value)
{
PowerPC::ppcState.xer_so_ov |= value << 1;
}
void UpdateFPRF(double dvalue);