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This is adapted from Bighead's code that was posted at https://forums.dolphin-emu.org/Thread-dolphin-custom-texture-mipmaps?pid=460867#pid460867 In master, custom textures are never treated as having arbitrary mipmaps, so we need either a change like this or a change that makes us apply the arbitrary mipmap heuristic even when a custom texture is used. |
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Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |