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https://github.com/dolphin-emu/dolphin.git
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18ceeda47a
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1439 8ced0084-cf51-0410-be5f-012b33b47a6e
211 lines
5.6 KiB
C
211 lines
5.6 KiB
C
/*
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* wiiuse
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*
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* Written By:
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* Michael Laforest < para >
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* Email: < thepara (--AT--) g m a i l [--DOT--] com >
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*
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* Copyright 2006-2007
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*
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* This file is part of wiiuse.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* $Header$
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*
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*/
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/**
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* @file
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* @brief Nunchuk expansion device.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include "definitions.h"
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#include "wiiuse_internal.h"
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#include "dynamics.h"
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#include "events.h"
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#include "nunchuk.h"
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static void nunchuk_pressed_buttons(struct nunchuk_t* nc, byte now);
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/**
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* @brief Handle the handshake data from the nunchuk.
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*
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* @param nc A pointer to a nunchuk_t structure.
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* @param data The data read in from the device.
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* @param len The length of the data block, in bytes.
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*
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* @return Returns 1 if handshake was successful, 0 if not.
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*/
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int nunchuk_handshake(struct wiimote_t* wm, struct nunchuk_t* nc, byte* data, unsigned short len) {
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int i;
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int offset = 0;
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nc->btns = 0;
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nc->btns_held = 0;
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nc->btns_released = 0;
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/* set the smoothing to the same as the wiimote */
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nc->flags = &wm->flags;
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nc->accel_calib.st_alpha = wm->accel_calib.st_alpha;
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/* decrypt data */
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for (i = 0; i < len; ++i)
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data[i] = (data[i] ^ 0x17) + 0x17;
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if (data[offset] == 0xFF) {
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/*
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* Sometimes the data returned here is not correct.
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* This might happen because the wiimote is lagging
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* behind our initialization sequence.
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* To fix this just request the handshake again.
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*
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* Other times it's just the first 16 bytes are 0xFF,
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* but since the next 16 bytes are the same, just use
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* those.
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*/
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if (data[offset + 16] == 0xFF) {
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/* get the calibration data */
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byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
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WIIUSE_DEBUG("Nunchuk handshake appears invalid, trying again.");
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wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
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return 0;
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} else
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offset += 16;
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}
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nc->accel_calib.cal_zero.x = data[offset + 0];
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nc->accel_calib.cal_zero.y = data[offset + 1];
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nc->accel_calib.cal_zero.z = data[offset + 2];
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nc->accel_calib.cal_g.x = data[offset + 4];
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nc->accel_calib.cal_g.y = data[offset + 5];
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nc->accel_calib.cal_g.z = data[offset + 6];
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nc->js.max.x = data[offset + 8];
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nc->js.min.x = data[offset + 9];
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nc->js.center.x = data[offset + 10];
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nc->js.max.y = data[offset + 11];
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nc->js.min.y = data[offset + 12];
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nc->js.center.y = data[offset + 13];
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/* default the thresholds to the same as the wiimote */
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nc->orient_threshold = wm->orient_threshold;
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nc->accel_threshold = wm->accel_threshold;
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/* handshake done */
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wm->exp.type = EXP_NUNCHUK;
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#ifdef WIN32
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wm->timeout = WIIMOTE_DEFAULT_TIMEOUT;
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#endif
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return 1;
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}
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/**
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* @brief The nunchuk disconnected.
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*
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* @param nc A pointer to a nunchuk_t structure.
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*/
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void nunchuk_disconnected(struct nunchuk_t* nc) {
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memset(nc, 0, sizeof(struct nunchuk_t));
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}
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/**
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* @brief Handle nunchuk event.
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*
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* @param nc A pointer to a nunchuk_t structure.
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* @param msg The message specified in the event packet.
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*/
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void nunchuk_event(struct nunchuk_t* nc, byte* msg) {
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int i;
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/* decrypt data */
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for (i = 0; i < 6; ++i)
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msg[i] = (msg[i] ^ 0x17) + 0x17;
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/* get button states */
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nunchuk_pressed_buttons(nc, msg[5]);
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/* calculate joystick state */
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calc_joystick_state(&nc->js, msg[0], msg[1]);
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/* calculate orientation */
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nc->accel.x = msg[2];
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nc->accel.y = msg[3];
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nc->accel.z = msg[4];
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calculate_orientation(&nc->accel_calib, &nc->accel, &nc->orient, NUNCHUK_IS_FLAG_SET(nc, WIIUSE_SMOOTHING));
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calculate_gforce(&nc->accel_calib, &nc->accel, &nc->gforce);
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}
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/**
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* @brief Find what buttons are pressed.
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*
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* @param nc Pointer to a nunchuk_t structure.
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* @param msg The message byte specified in the event packet.
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*/
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static void nunchuk_pressed_buttons(struct nunchuk_t* nc, byte now) {
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/* message is inverted (0 is active, 1 is inactive) */
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now = ~now & NUNCHUK_BUTTON_ALL;
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/* pressed now & were pressed, then held */
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nc->btns_held = (now & nc->btns);
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/* were pressed or were held & not pressed now, then released */
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nc->btns_released = ((nc->btns | nc->btns_held) & ~now);
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/* buttons pressed now */
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nc->btns = now;
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}
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/**
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* @brief Set the orientation event threshold for the nunchuk.
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*
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* @param wm Pointer to a wiimote_t structure with a nunchuk attached.
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* @param threshold The decimal place that should be considered a significant change.
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*
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* See wiiuse_set_orient_threshold() for details.
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*/
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void wiiuse_set_nunchuk_orient_threshold(struct wiimote_t* wm, float threshold) {
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if (!wm) return;
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wm->exp.nunchuk.orient_threshold = threshold;
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}
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/**
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* @brief Set the accelerometer event threshold for the nunchuk.
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*
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* @param wm Pointer to a wiimote_t structure with a nunchuk attached.
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* @param threshold The decimal place that should be considered a significant change.
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*
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* See wiiuse_set_orient_threshold() for details.
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*/
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void wiiuse_set_nunchuk_accel_threshold(struct wiimote_t* wm, int threshold) {
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if (!wm) return;
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wm->exp.nunchuk.accel_threshold = threshold;
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}
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