mirror of
https://github.com/dolphin-emu/dolphin.git
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c2a4e33313
corrected a little depth textures still broken but now at least i discover the reason, the ultra bad news for d3d lover is, the only correct way to implement depth textures will be do a firs depth only pass disabling blending. This is because blending is affecting the values stored in the depth texture, so to store the true values, blending mus be deactivated. this will degrade performance but is the only "Correct" way in d3d 9. the other possibility is dx10 but that's a complete different story ;) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4526 8ced0084-cf51-0410-be5f-012b33b47a6e |
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.. | ||
Core | ||
Dolphin.xcodeproj | ||
DSPSpy | ||
DSPTool | ||
Plugins | ||
PluginSpecs | ||
TestSuite | ||
UnitTests | ||
Dolphin.sln | ||
DolphinProj.xcconfig | ||
DolphinTarget.xcconfig |