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8d123adf64
- Fix "Pause at next" functionality for pixel/vertex shader changes, finished frames and texture changes. - Implement dumping vertex declaration and vertex/index data. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6496 8ced0084-cf51-0410-be5f-012b33b47a6e
69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
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#ifndef _VERTEXMANAGERBASE_H
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#define _VERTEXMANAGERBASE_H
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class NativeVertexFormat;
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class VertexManager
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{
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public:
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enum
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{
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// values from OGL plugin
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//MAXVBUFFERSIZE = 0x1FFFF,
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//MAXIBUFFERSIZE = 0xFFFF,
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// values from DX9 plugin
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//MAXVBUFFERSIZE = 0x50000,
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//MAXIBUFFERSIZE = 0xFFFF,
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// values from DX11 plugin
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MAXVBUFFERSIZE = 0x50000,
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MAXIBUFFERSIZE = 0x10000,
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};
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VertexManager();
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virtual ~VertexManager(); // needs to be virtual for DX11's dtor
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static void AddVertices(int _primitive, int _numVertices);
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// TODO: protected?
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static u8 *s_pCurBufferPointer;
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static u8 *s_pBaseBufferPointer;
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static int GetRemainingSize();
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static int GetRemainingVertices(int primitive);
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static void Flush();
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virtual ::NativeVertexFormat* CreateNativeVertexFormat() = 0;
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static u16* GetTriangleIndexBuffer() { return TIBuffer; }
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static u16* GetLineIndexBuffer() { return LIBuffer; }
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static u16* GetPointIndexBuffer() { return PIBuffer; }
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static u8* GetVertexBuffer() { return LocalVBuffer; }
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protected:
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// TODO: make private after Flush() is merged
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static void ResetBuffer();
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static u8 *LocalVBuffer;
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static u16 *TIBuffer;
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static u16 *LIBuffer;
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static u16 *PIBuffer;
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static bool Flushed;
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private:
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static void AddIndices(int primitive, int numVertices);
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//virtual void Draw(u32 stride, bool alphapass) = 0;
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// temp
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virtual void vFlush() = 0;
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};
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extern VertexManager *g_vertex_manager;
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#endif
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