mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
c39e3c17e1
Also some other general clean up issues. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7401 8ced0084-cf51-0410-be5f-012b33b47a6e
502 lines
24 KiB
C++
502 lines
24 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <cmath>
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#include "Common.h"
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#include "IniFile.h"
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#include "VideoConfig.h"
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#include "VideoCommon.h"
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#include "FileUtil.h"
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VideoConfig g_Config;
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VideoConfig g_ActiveConfig;
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void UpdateActiveConfig()
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{
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g_ActiveConfig = g_Config;
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}
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VideoConfig::VideoConfig()
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{
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bRunning = false;
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// Needed for the first frame, I think
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fAspectRatioHackW = 1;
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fAspectRatioHackH = 1;
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// disable all features by default
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backend_info.APIType = API_NONE;
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backend_info.bUseRGBATextures = false;
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backend_info.bSupports3DVision = false;
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}
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void VideoConfig::Load(const char *main_ini_file, bool filecheck_passed, const char *game_ini_file)
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{
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std::string temp;
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IniFile iniFile;
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iniFile.Load(main_ini_file);
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#define SET_STATE(evaluate, member) evaluate; UI_State.member = true;
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SET_STATE(iniFile.Get("Hardware", "VSync", &bVSync, false), bVSync); // Hardware
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SET_STATE(iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false), bWidescreenHack);
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SET_STATE(iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO), iAspectRatio);
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SET_STATE(iniFile.Get("Settings", "Crop", &bCrop, false), bCrop);
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SET_STATE(iniFile.Get("Settings", "UseXFB", &bUseXFB, false), bUseXFB);
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iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, false);
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SET_STATE(iniFile.Get("Settings", "UseNativeMips", &bUseNativeMips, true), bUseNativeMips);
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SET_STATE(iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false), bSafeTextureCache); // Settings
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//Safe texture cache params
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iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,512);
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SET_STATE(iniFile.Get("Settings", "ShowFPS", &bShowFPS, false), bShowFPS); // Settings
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SET_STATE(iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false), bShowInputDisplay);
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SET_STATE(iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false), bOverlayStats);
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SET_STATE(iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false), bOverlayProjStats);
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SET_STATE(iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false), bShowEFBCopyRegions);
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SET_STATE(iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0), iCompileDLsLevel);
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SET_STATE(iniFile.Get("Settings", "DumpTextures", &bDumpTextures, false), bDumpTextures);
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SET_STATE(iniFile.Get("Settings", "HiresTextures", &bHiresTextures, false), bHiresTextures);
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SET_STATE(iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, false), bDumpEFBTarget) ;
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SET_STATE(iniFile.Get("Settings", "DumpFrames", &bDumpFrames, false), bDumpFrames);
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SET_STATE(iniFile.Get("Settings", "FreeLook", &bFreeLook, false), bFreeLook);
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SET_STATE(iniFile.Get("Settings", "UseFFV1", &bUseFFV1, false), bUseFFV1);
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SET_STATE(iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false), bAnaglyphStereo);
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SET_STATE(iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200), iAnaglyphStereoSeparation);
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SET_STATE(iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0), iAnaglyphFocalAngle);
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SET_STATE(iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, false), bEnablePixelLighting);
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SET_STATE(iniFile.Get("Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth, false), bEnablePerPixelDepth);
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SET_STATE(iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, false), bShowShaderErrors);
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SET_STATE(iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0), iMultisampleMode);
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SET_STATE(iniFile.Get("Settings", "EFBScale", &iEFBScale, 1), iEFBScale); // integral
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SET_STATE(iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false), bDstAlphaPass);
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SET_STATE(iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, false), bTexFmtOverlayEnable);
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SET_STATE(iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, false), bTexFmtOverlayCenter);
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SET_STATE(iniFile.Get("Settings", "WireFrame", &bWireFrame, false), bWireFrame);
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SET_STATE(iniFile.Get("Settings", "DisableLighting", &bDisableLighting, false), bDisableLighting);
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SET_STATE(iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, false), bDisableTexturing);
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SET_STATE(iniFile.Get("Settings", "DisableFog", &bDisableFog, false), bDisableFog);
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SET_STATE(iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false), bEnableOpenCL);
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#ifdef _OPENMP
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SET_STATE(iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false), bOMPDecoder);
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#endif
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SET_STATE(iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, false), bForceFiltering);
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SET_STATE(iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0), iMaxAnisotropy); // NOTE - this is x in (1 << x)
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iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
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SET_STATE(iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false), b3DVision);
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SET_STATE(iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true), bEFBAccessEnable);
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SET_STATE(iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false), bDlistCachingEnable);
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SET_STATE(iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true), bEFBCopyEnable);
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SET_STATE(iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, false), bOSDHotKey);
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iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, false);
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SET_STATE(iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true), bCopyEFBScaled);
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SET_STATE(iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false), bEFBCopyCacheEnable);
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SET_STATE(iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, true), bEFBEmulateFormatChanges);
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iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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if (iAdapter == -1)
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iAdapter = 0;
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SET_STATE((void)true, iAdapter);
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// Load common settings
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iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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bool bTmp;
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iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
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SetEnableAlert(bTmp);
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if (filecheck_passed)
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GameIniLoad(game_ini_file);
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}
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void VideoConfig::GameIniLoad(const char *ini_file)
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{
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IniFile iniFile;
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iniFile.Load(ini_file);
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#define SET_UISTATE(check, member) UI_State.member = (check) ? true : false
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SET_UISTATE(iniFile.GetIfExists("Video_Hardware", "VSync", &bVSync), bVSync);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "wideScreenHack", &bWidescreenHack), bWidescreenHack);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AspectRatio", &iAspectRatio), iAspectRatio);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "Crop", &bCrop), bCrop);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "UseXFB", &bUseXFB), bUseXFB);
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iniFile.GetIfExists("Video_Settings", "UseRealXFB", &bUseRealXFB);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "UseNativeMips", &bUseNativeMips), bUseNativeMips);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "SafeTextureCache", &bSafeTextureCache), bSafeTextureCache);
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iniFile.GetIfExists("Video_Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowFPS", &bShowFPS), bShowFPS);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowInputDisplay", &bShowInputDisplay), bShowInputDisplay);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "OverlayStats", &bOverlayStats), bOverlayStats);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "OverlayProjStats", &bOverlayProjStats), bOverlayProjStats);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions), bShowEFBCopyRegions);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DLOptimize", &iCompileDLsLevel), iCompileDLsLevel);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DumpTextures", &bDumpTextures), bDumpTextures);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "HiresTextures", &bHiresTextures), bHiresTextures);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DumpEFBTarget", &bDumpEFBTarget), bDumpEFBTarget);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DumpFrames", &bDumpFrames), bDumpFrames);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "FreeLook", &bFreeLook), bFreeLook);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "UseFFV1", &bUseFFV1), bUseFFV1);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AnaglyphStereo", &bAnaglyphStereo), bAnaglyphStereo);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation), iAnaglyphStereoSeparation);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle), iAnaglyphFocalAngle);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EnablePixelLighting", &bEnablePixelLighting), bEnablePixelLighting);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth), bEnablePerPixelDepth);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowShaderErrors", &bShowShaderErrors), bShowShaderErrors);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "MSAA", &iMultisampleMode), iMultisampleMode);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EFBScale", &iEFBScale), iEFBScale); // integral
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DstAlphaPass", &bDstAlphaPass), bDstAlphaPass);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable), bTexFmtOverlayEnable);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter), bTexFmtOverlayCenter);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "WireFrame", &bWireFrame), bWireFrame);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DisableLighting", &bDisableLighting), bDisableLighting);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DisableTexturing", &bDisableTexturing), bDisableTexturing);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DisableFog", &bDisableFog), bDisableFog);
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EnableOpenCL", &bEnableOpenCL), bEnableOpenCL);
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#ifdef _OPENMP
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SET_UISTATE(iniFile.GetIfExists("Video_Settings", "OMPDecoder", &bOMPDecoder), bOMPDecoder);
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#endif
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SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "ForceFiltering", &bForceFiltering), bForceFiltering);
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SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "MaxAnisotropy", &iMaxAnisotropy), iMaxAnisotropy); // NOTE - this is x in (1 << x)
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iniFile.GetIfExists("Video_Enhancements", "PostProcessingShader", &sPostProcessingShader);
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SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "Enable3dVision", &b3DVision), b3DVision);
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SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBAccessEnable", &bEFBAccessEnable), bEFBAccessEnable);
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SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "DlistCachingEnable", &bDlistCachingEnable), bDlistCachingEnable);
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SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBCopyEnable", &bEFBCopyEnable), bEFBCopyEnable);
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SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBCopyDisableHotKey", &bOSDHotKey), bOSDHotKey);
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iniFile.GetIfExists("Video_Hacks", "EFBToTextureEnable", &bCopyEFBToTexture);
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SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBScaledCopy", &bCopyEFBScaled), bCopyEFBScaled);
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SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable), bEFBCopyCacheEnable);
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SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges), bEFBEmulateFormatChanges);
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SET_UISTATE(iniFile.GetIfExists("Video_Hardware", "Adapter", &iAdapter), iAdapter);
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iniFile.GetIfExists("Video", "ProjectionHack", &iPhackvalue[0]);
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iniFile.GetIfExists("Video", "PH_SZNear", &iPhackvalue[1]);
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iniFile.GetIfExists("Video", "PH_SZFar", &iPhackvalue[2]);
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iniFile.GetIfExists("Video", "PH_ExtraParam", &iPhackvalue[3]);
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iniFile.GetIfExists("Video", "PH_ZNear", &sPhackvalue[0]);
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iniFile.GetIfExists("Video", "PH_ZFar", &sPhackvalue[1]);
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SET_UISTATE(iniFile.GetIfExists("Video", "ZTPSpeedupHack", &bZTPSpeedHack), bZTPSpeedHack);
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VerifyValidity();
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}
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void VideoConfig::VerifyValidity()
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{
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// TODO: Check iMaxAnisotropy value
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if (iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0;
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if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0;
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if (!backend_info.bSupports3DVision) b3DVision = false;
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if (!backend_info.bSupportsFormatReinterpretation) bEFBEmulateFormatChanges = false;
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if (!backend_info.bSupportsPixelLighting) bEnablePixelLighting = false;
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}
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void VideoConfig::Save(const char *ini_file)
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{
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IniFile iniFile;
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iniFile.Load(ini_file);
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iniFile.Set("Hardware", "VSync", bVSync);
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iniFile.Set("Settings", "AspectRatio", iAspectRatio);
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iniFile.Set("Settings", "Crop", bCrop);
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iniFile.Set("Settings", "wideScreenHack", bWidescreenHack);
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iniFile.Set("Settings", "UseXFB", bUseXFB);
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iniFile.Set("Settings", "UseRealXFB", bUseRealXFB);
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iniFile.Set("Settings", "UseNativeMips", bUseNativeMips);
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iniFile.Set("Settings", "SafeTextureCache", bSafeTextureCache);
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//safe texture cache params
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iniFile.Set("Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
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iniFile.Set("Settings", "ShowFPS", bShowFPS);
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iniFile.Set("Settings", "ShowInputDisplay", bShowInputDisplay);
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iniFile.Set("Settings", "OverlayStats", bOverlayStats);
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iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats);
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iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
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iniFile.Set("Settings", "Show", iCompileDLsLevel);
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iniFile.Set("Settings", "DumpTextures", bDumpTextures);
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iniFile.Set("Settings", "HiresTextures", bHiresTextures);
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iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
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iniFile.Set("Settings", "DumpFrames", bDumpFrames);
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iniFile.Set("Settings", "FreeLook", bFreeLook);
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iniFile.Set("Settings", "UseFFV1", bUseFFV1);
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iniFile.Set("Settings", "AnaglyphStereo", bAnaglyphStereo);
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iniFile.Set("Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
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iniFile.Set("Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
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iniFile.Set("Settings", "EnablePixelLighting", bEnablePixelLighting);
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iniFile.Set("Settings", "EnablePerPixelDepth", bEnablePerPixelDepth);
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iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
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iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
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iniFile.Set("Settings", "MSAA", iMultisampleMode);
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iniFile.Set("Settings", "EFBScale", iEFBScale);
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iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
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iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
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iniFile.Set("Settings", "WireFrame", bWireFrame);
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iniFile.Set("Settings", "DisableLighting", bDisableLighting);
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iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
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iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
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iniFile.Set("Settings", "DisableFog", bDisableFog);
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iniFile.Set("Settings", "EnableOpenCL", bEnableOpenCL);
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#ifdef _OPENMP
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iniFile.Set("Settings", "OMPDecoder", bOMPDecoder);
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#endif
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iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
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iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
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iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader);
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iniFile.Set("Enhancements", "Enable3dVision", b3DVision);
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iniFile.Set("Hacks", "EFBAccessEnable", bEFBAccessEnable);
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iniFile.Set("Hacks", "DlistCachingEnable", bDlistCachingEnable);
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iniFile.Set("Hacks", "EFBCopyEnable", bEFBCopyEnable);
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iniFile.Set("Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
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iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
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iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
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iniFile.Set("Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
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iniFile.Set("Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
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iniFile.Set("Hardware", "Adapter", iAdapter);
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iniFile.Save(ini_file);
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}
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void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
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{
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IniFile iniFile;
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iniFile.Load(game_ini);
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#define CHECK_UISTATE(section, key, member){\
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if (UI_State.member) iniFile.Set((section), (key), (member)); else iniFile.DeleteKey((section), (key)); }
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CHECK_UISTATE("Video_Hardware", "VSync", bVSync);
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CHECK_UISTATE("Video_Settings", "wideScreenHack", bWidescreenHack);
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CHECK_UISTATE("Video_Settings", "AspectRatio", iAspectRatio);
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CHECK_UISTATE("Video_Settings", "Crop", bCrop);
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CHECK_UISTATE("Video_Settings", "UseXFB", bUseXFB);
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iniFile.Set("Video_Settings", "UseRealXFB", bUseRealXFB);
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CHECK_UISTATE("Video_Settings", "UseNativeMips", bUseNativeMips);
|
|
|
|
CHECK_UISTATE("Video_Settings", "SafeTextureCache", bSafeTextureCache);
|
|
iniFile.Set("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
|
|
|
|
CHECK_UISTATE("Video_Settings", "ShowFPS", bShowFPS);
|
|
CHECK_UISTATE("Video_Settings", "ShowInputDisplay", bShowInputDisplay);
|
|
CHECK_UISTATE("Video_Settings", "OverlayStats", bOverlayStats);
|
|
CHECK_UISTATE("Video_Settings", "OverlayProjStats", bOverlayProjStats);
|
|
CHECK_UISTATE("Video_Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
|
|
CHECK_UISTATE("Video_Settings", "DLOptimize", iCompileDLsLevel);
|
|
CHECK_UISTATE("Video_Settings", "DumpTextures", bDumpTextures);
|
|
CHECK_UISTATE("Video_Settings", "HiresTextures", bHiresTextures);
|
|
CHECK_UISTATE("Video_Settings", "DumpEFBTarget", bDumpEFBTarget);
|
|
CHECK_UISTATE("Video_Settings", "DumpFrames", bDumpFrames);
|
|
CHECK_UISTATE("Video_Settings", "FreeLook", bFreeLook);
|
|
CHECK_UISTATE("Video_Settings", "UseFFV1", bUseFFV1);
|
|
CHECK_UISTATE("Video_Settings", "AnaglyphStereo", bAnaglyphStereo);
|
|
CHECK_UISTATE("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
|
|
CHECK_UISTATE("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
|
|
CHECK_UISTATE("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
|
|
CHECK_UISTATE("Video_Settings", "EnablePerPixelDepth", bEnablePerPixelDepth);
|
|
|
|
CHECK_UISTATE("Video_Settings", "ShowShaderErrors", bShowShaderErrors);
|
|
CHECK_UISTATE("Video_Settings", "MSAA", iMultisampleMode);
|
|
CHECK_UISTATE("Video_Settings", "EFBScale", iEFBScale); // integral
|
|
|
|
CHECK_UISTATE("Video_Settings", "DstAlphaPass", bDstAlphaPass);
|
|
|
|
CHECK_UISTATE("Video_Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
|
|
CHECK_UISTATE("Video_Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
|
|
CHECK_UISTATE("Video_Settings", "WireFrame", bWireFrame);
|
|
CHECK_UISTATE("Video_Settings", "DisableLighting", bDisableLighting);
|
|
CHECK_UISTATE("Video_Settings", "DisableTexturing", bDisableTexturing);
|
|
CHECK_UISTATE("Video_Settings", "DisableFog", bDisableFog);
|
|
|
|
CHECK_UISTATE("Video_Settings", "EnableOpenCL", bEnableOpenCL);
|
|
#ifdef _OPENMP
|
|
CHECK_UISTATE("Video_Settings", "OMPDecoder", bOMPDecoder);
|
|
#endif
|
|
|
|
CHECK_UISTATE("Video_Enhancements", "ForceFiltering", bForceFiltering);
|
|
CHECK_UISTATE("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
|
|
iniFile.Set("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
|
|
CHECK_UISTATE("Video_Enhancements", "Enable3dVision", b3DVision);
|
|
|
|
CHECK_UISTATE("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
|
|
CHECK_UISTATE("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
|
|
CHECK_UISTATE("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
|
|
CHECK_UISTATE("Video_Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
|
|
iniFile.Set("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
|
|
CHECK_UISTATE("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
|
|
CHECK_UISTATE("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
|
|
CHECK_UISTATE("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
|
|
|
|
CHECK_UISTATE("Video_Hardware", "Adapter", iAdapter);
|
|
|
|
iniFile.Save(game_ini);
|
|
}
|
|
|
|
|
|
// TODO: remove
|
|
extern bool g_aspect_wide;
|
|
|
|
// TODO: Figure out a better place for this function.
|
|
void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc)
|
|
{
|
|
float FloatGLWidth = (float)backbuffer_width;
|
|
float FloatGLHeight = (float)backbuffer_height;
|
|
float FloatXOffset = 0;
|
|
float FloatYOffset = 0;
|
|
|
|
// The rendering window size
|
|
const float WinWidth = FloatGLWidth;
|
|
const float WinHeight = FloatGLHeight;
|
|
|
|
// Handle aspect ratio.
|
|
// Default to auto.
|
|
bool use16_9 = g_aspect_wide;
|
|
|
|
// Update aspect ratio hack values
|
|
// Won't take effect until next frame
|
|
// Don't know if there is a better place for this code so there isn't a 1 frame delay
|
|
if ( g_ActiveConfig.bWidescreenHack )
|
|
{
|
|
float source_aspect = use16_9 ? (16.0f / 9.0f) : (4.0f / 3.0f);
|
|
float target_aspect;
|
|
|
|
switch ( g_ActiveConfig.iAspectRatio )
|
|
{
|
|
case ASPECT_FORCE_16_9 :
|
|
target_aspect = 16.0f / 9.0f;
|
|
break;
|
|
case ASPECT_FORCE_4_3 :
|
|
target_aspect = 4.0f / 3.0f;
|
|
break;
|
|
case ASPECT_STRETCH :
|
|
target_aspect = WinWidth / WinHeight;
|
|
break;
|
|
default :
|
|
// ASPECT_AUTO == no hacking
|
|
target_aspect = source_aspect;
|
|
break;
|
|
}
|
|
|
|
float adjust = source_aspect / target_aspect;
|
|
if ( adjust > 1 )
|
|
{
|
|
// Vert+
|
|
g_Config.fAspectRatioHackW = 1;
|
|
g_Config.fAspectRatioHackH = 1/adjust;
|
|
}
|
|
else
|
|
{
|
|
// Hor+
|
|
g_Config.fAspectRatioHackW = adjust;
|
|
g_Config.fAspectRatioHackH = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Hack is disabled
|
|
g_Config.fAspectRatioHackW = 1;
|
|
g_Config.fAspectRatioHackH = 1;
|
|
}
|
|
|
|
// Check for force-settings and override.
|
|
if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9)
|
|
use16_9 = true;
|
|
else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3)
|
|
use16_9 = false;
|
|
|
|
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
|
|
{
|
|
// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
|
|
float Ratio = (WinWidth / WinHeight) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f));
|
|
// Check if height or width is the limiting factor. If ratio > 1 the picture is too wide and have to limit the width.
|
|
if (Ratio > 1.0f)
|
|
{
|
|
// Scale down and center in the X direction.
|
|
FloatGLWidth /= Ratio;
|
|
FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
|
|
}
|
|
// The window is too high, we have to limit the height
|
|
else
|
|
{
|
|
// Scale down and center in the Y direction.
|
|
FloatGLHeight *= Ratio;
|
|
FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
// Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
|
|
// Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
|
|
// ------------------
|
|
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop)
|
|
{
|
|
float Ratio = !use16_9 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f)));
|
|
// The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted)
|
|
float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth;
|
|
float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight;
|
|
// The new width and height
|
|
FloatGLWidth = FloatGLWidth * Ratio;
|
|
FloatGLHeight = FloatGLHeight * Ratio;
|
|
// Adjust the X and Y offset
|
|
FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
|
|
FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
|
|
}
|
|
|
|
int XOffset = (int)(FloatXOffset + 0.5f);
|
|
int YOffset = (int)(FloatYOffset + 0.5f);
|
|
int iWhidth = (int)ceil(FloatGLWidth);
|
|
int iHeight = (int)ceil(FloatGLHeight);
|
|
iWhidth -= iWhidth % 4; // ensure divisibility by 4 to make it compatible with all the video encoders
|
|
iHeight -= iHeight % 4;
|
|
rc->left = XOffset;
|
|
rc->top = flip ? (int)(YOffset + iHeight) : YOffset;
|
|
rc->right = XOffset + iWhidth;
|
|
rc->bottom = flip ? YOffset : (int)(YOffset + iHeight);
|
|
}
|