mirror of
https://github.com/dolphin-emu/dolphin.git
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c434eefe94
Makes File::DeleteDir return true when attempting to delete a nonexistent path. The purpose of DeleteDir is to ensure the path doesn't exist after the call, which is better reflected by the new return value. Additionally, none of the current callers actually check the return value so this won't break any existing code.
976 lines
28 KiB
C++
976 lines
28 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <chrono>
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#include <cstddef>
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#include <cstdio>
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#include <cstring>
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#include <fcntl.h>
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#include <fstream>
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#include <limits.h>
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#include <string>
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#include <sys/stat.h>
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#include <thread>
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#include <vector>
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#include "Common/Assert.h"
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#include "Common/Common.h"
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#include "Common/CommonFuncs.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/File.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#ifdef _WIN32
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#include <windows.h>
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#include <Shlwapi.h>
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#include <commdlg.h> // for GetSaveFileName
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#include <direct.h> // getcwd
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#include <io.h>
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#include <objbase.h> // guid stuff
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#include <shellapi.h>
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#else
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#include <dirent.h>
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#include <errno.h>
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#include <libgen.h>
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#include <stdlib.h>
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#include <unistd.h>
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#endif
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#if defined(__APPLE__)
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#include <CoreFoundation/CFBundle.h>
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#include <CoreFoundation/CFString.h>
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#include <CoreFoundation/CFURL.h>
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#include <mach-o/dyld.h>
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#include <sys/param.h>
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#endif
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#ifdef ANDROID
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#include "Common/StringUtil.h"
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#include "jni/AndroidCommon/AndroidCommon.h"
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#endif
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#ifndef S_ISDIR
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#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
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#endif
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// This namespace has various generic functions related to files and paths.
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// The code still needs a ton of cleanup.
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// REMEMBER: strdup considered harmful!
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namespace File
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{
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#ifdef ANDROID
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static std::string s_android_sys_directory;
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#endif
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#ifdef _WIN32
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FileInfo::FileInfo(const std::string& path)
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{
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m_exists = _tstat64(UTF8ToTStr(path).c_str(), &m_stat) == 0;
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}
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FileInfo::FileInfo(const char* path) : FileInfo(std::string(path))
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{
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}
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#else
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FileInfo::FileInfo(const std::string& path) : FileInfo(path.c_str())
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{
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}
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FileInfo::FileInfo(const char* path)
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{
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m_exists = stat(path, &m_stat) == 0;
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}
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#endif
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FileInfo::FileInfo(int fd)
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{
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m_exists = fstat(fd, &m_stat);
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}
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bool FileInfo::Exists() const
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{
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return m_exists;
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}
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bool FileInfo::IsDirectory() const
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{
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return m_exists ? S_ISDIR(m_stat.st_mode) : false;
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}
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bool FileInfo::IsFile() const
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{
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return m_exists ? !S_ISDIR(m_stat.st_mode) : false;
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}
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u64 FileInfo::GetSize() const
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{
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return IsFile() ? m_stat.st_size : 0;
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}
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// Returns true if the path exists
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bool Exists(const std::string& path)
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{
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return FileInfo(path).Exists();
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}
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// Returns true if the path exists and is a directory
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bool IsDirectory(const std::string& path)
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{
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#ifdef _WIN32
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return PathIsDirectory(UTF8ToWString(path).c_str());
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#else
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return FileInfo(path).IsDirectory();
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#endif
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}
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// Returns true if the path exists and is a file
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bool IsFile(const std::string& path)
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{
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return FileInfo(path).IsFile();
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}
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// Deletes a given filename, return true on success
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// Doesn't supports deleting a directory
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bool Delete(const std::string& filename)
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{
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INFO_LOG_FMT(COMMON, "Delete: file {}", filename);
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#ifdef ANDROID
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if (StringBeginsWith(filename, "content://"))
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{
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const bool success = DeleteAndroidContent(filename);
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if (!success)
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WARN_LOG_FMT(COMMON, "Delete failed on {}", filename);
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return success;
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}
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#endif
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const FileInfo file_info(filename);
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// Return true because we care about the file not being there, not the actual delete.
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if (!file_info.Exists())
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{
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WARN_LOG_FMT(COMMON, "Delete: {} does not exist", filename);
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return true;
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}
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// We can't delete a directory
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if (file_info.IsDirectory())
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{
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WARN_LOG_FMT(COMMON, "Delete failed: {} is a directory", filename);
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return false;
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}
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#ifdef _WIN32
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if (!DeleteFile(UTF8ToTStr(filename).c_str()))
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{
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WARN_LOG_FMT(COMMON, "Delete: DeleteFile failed on {}: {}", filename, GetLastErrorString());
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return false;
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}
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#else
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if (unlink(filename.c_str()) == -1)
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{
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WARN_LOG_FMT(COMMON, "Delete: unlink failed on {}: {}", filename, LastStrerrorString());
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return false;
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}
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#endif
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return true;
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}
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// Returns true if successful, or path already exists.
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bool CreateDir(const std::string& path)
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{
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INFO_LOG_FMT(COMMON, "CreateDir: directory {}", path);
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#ifdef _WIN32
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if (::CreateDirectory(UTF8ToTStr(path).c_str(), nullptr))
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return true;
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const DWORD error = GetLastError();
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if (error == ERROR_ALREADY_EXISTS)
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{
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WARN_LOG_FMT(COMMON, "CreateDir: CreateDirectory failed on {}: already exists", path);
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return true;
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}
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ERROR_LOG_FMT(COMMON, "CreateDir: CreateDirectory failed on {}: {}", path, error);
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return false;
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#else
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if (mkdir(path.c_str(), 0755) == 0)
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return true;
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const int err = errno;
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if (err == EEXIST)
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{
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WARN_LOG_FMT(COMMON, "CreateDir: mkdir failed on {}: already exists", path);
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return true;
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}
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ERROR_LOG_FMT(COMMON, "CreateDir: mkdir failed on {}: {}", path, strerror(err));
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return false;
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#endif
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}
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// Creates the full path of fullPath returns true on success
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bool CreateFullPath(const std::string& fullPath)
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{
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int panicCounter = 100;
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INFO_LOG_FMT(COMMON, "CreateFullPath: path {}", fullPath);
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if (Exists(fullPath))
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{
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INFO_LOG_FMT(COMMON, "CreateFullPath: path exists {}", fullPath);
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return true;
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}
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size_t position = 0;
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while (true)
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{
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// Find next sub path
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position = fullPath.find(DIR_SEP_CHR, position);
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// we're done, yay!
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if (position == fullPath.npos)
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return true;
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// Include the '/' so the first call is CreateDir("/") rather than CreateDir("")
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std::string const subPath(fullPath.substr(0, position + 1));
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if (!IsDirectory(subPath))
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File::CreateDir(subPath);
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// A safety check
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panicCounter--;
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if (panicCounter <= 0)
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{
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ERROR_LOG_FMT(COMMON, "CreateFullPath: directory structure is too deep");
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return false;
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}
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position++;
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}
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}
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// Deletes a directory filename, returns true on success
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bool DeleteDir(const std::string& filename)
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{
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INFO_LOG_FMT(COMMON, "DeleteDir: directory {}", filename);
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// Return true because we care about the directory not being there, not the actual delete.
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if (!File::Exists(filename))
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{
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WARN_LOG_FMT(COMMON, "DeleteDir: {} does not exist", filename);
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return true;
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}
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// check if a directory
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if (!IsDirectory(filename))
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{
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ERROR_LOG_FMT(COMMON, "DeleteDir: Not a directory {}", filename);
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return false;
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}
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#ifdef _WIN32
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if (::RemoveDirectory(UTF8ToTStr(filename).c_str()))
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return true;
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ERROR_LOG_FMT(COMMON, "DeleteDir: RemoveDirectory failed on {}: {}", filename,
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GetLastErrorString());
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#else
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if (rmdir(filename.c_str()) == 0)
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return true;
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ERROR_LOG_FMT(COMMON, "DeleteDir: rmdir failed on {}: {}", filename, LastStrerrorString());
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#endif
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return false;
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}
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// Repeatedly invokes func until it returns true or max_attempts failures.
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// Waits after each failure, with each delay doubling in length.
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template <typename FuncType>
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static bool AttemptMaxTimesWithExponentialDelay(int max_attempts, std::chrono::milliseconds delay,
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std::string_view func_name, const FuncType& func)
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{
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for (int failed_attempts = 0; failed_attempts < max_attempts; ++failed_attempts)
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{
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if (func())
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{
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return true;
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}
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if (failed_attempts + 1 < max_attempts)
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{
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INFO_LOG_FMT(COMMON, "{} attempt failed, delaying for {} milliseconds", func_name,
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delay.count());
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std::this_thread::sleep_for(delay);
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delay *= 2;
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}
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}
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return false;
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}
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// renames file srcFilename to destFilename, returns true on success
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bool Rename(const std::string& srcFilename, const std::string& destFilename)
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{
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INFO_LOG_FMT(COMMON, "Rename: {} --> {}", srcFilename, destFilename);
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#ifdef _WIN32
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const std::wstring source_wstring = UTF8ToTStr(srcFilename);
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const std::wstring destination_wstring = UTF8ToTStr(destFilename);
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// On Windows ReplaceFile can fail spuriously due to antivirus checking or other noise.
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// Retry the operation with increasing delays, and if none of them work there's probably a
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// persistent problem.
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const bool success = AttemptMaxTimesWithExponentialDelay(
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3, std::chrono::milliseconds(5), "Rename", [&source_wstring, &destination_wstring] {
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if (ReplaceFile(destination_wstring.c_str(), source_wstring.c_str(), nullptr,
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REPLACEFILE_IGNORE_MERGE_ERRORS, nullptr, nullptr))
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{
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return true;
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}
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// Might have failed because the destination doesn't exist.
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if (GetLastError() == ERROR_FILE_NOT_FOUND)
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{
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return MoveFile(source_wstring.c_str(), destination_wstring.c_str()) != 0;
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}
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return false;
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});
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constexpr auto error_string_func = GetLastErrorString;
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#else
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const bool success = rename(srcFilename.c_str(), destFilename.c_str()) == 0;
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constexpr auto error_string_func = LastStrerrorString;
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#endif
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if (!success)
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{
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ERROR_LOG_FMT(COMMON, "Rename: rename failed on {} --> {}: {}", srcFilename, destFilename,
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error_string_func());
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}
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return success;
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}
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#ifndef _WIN32
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static void FSyncPath(const char* path)
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{
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int fd = open(path, O_RDONLY);
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if (fd != -1)
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{
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fsync(fd);
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close(fd);
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}
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}
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#endif
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bool RenameSync(const std::string& srcFilename, const std::string& destFilename)
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{
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if (!Rename(srcFilename, destFilename))
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return false;
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#ifdef _WIN32
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int fd = _topen(UTF8ToTStr(srcFilename).c_str(), _O_RDONLY);
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if (fd != -1)
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{
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_commit(fd);
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close(fd);
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}
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#else
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char* path = strdup(srcFilename.c_str());
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FSyncPath(path);
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FSyncPath(dirname(path));
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free(path);
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path = strdup(destFilename.c_str());
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FSyncPath(dirname(path));
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free(path);
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#endif
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return true;
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}
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// copies file source_path to destination_path, returns true on success
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bool Copy(const std::string& source_path, const std::string& destination_path)
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{
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INFO_LOG_FMT(COMMON, "Copy: {} --> {}", source_path, destination_path);
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#ifdef _WIN32
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if (CopyFile(UTF8ToTStr(source_path).c_str(), UTF8ToTStr(destination_path).c_str(), FALSE))
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return true;
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ERROR_LOG_FMT(COMMON, "Copy: failed {} --> {}: {}", source_path, destination_path,
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GetLastErrorString());
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return false;
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#else
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std::ifstream source{source_path, std::ios::binary};
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std::ofstream destination{destination_path, std::ios::binary};
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destination << source.rdbuf();
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return source.good() && destination.good();
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#endif
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}
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// Returns the size of a file (or returns 0 if the path isn't a file that exists)
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u64 GetSize(const std::string& path)
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{
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return FileInfo(path).GetSize();
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}
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// Overloaded GetSize, accepts file descriptor
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u64 GetSize(const int fd)
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{
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return FileInfo(fd).GetSize();
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}
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// Overloaded GetSize, accepts FILE*
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u64 GetSize(FILE* f)
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{
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// can't use off_t here because it can be 32-bit
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const u64 pos = ftello(f);
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if (fseeko(f, 0, SEEK_END) != 0)
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{
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ERROR_LOG_FMT(COMMON, "GetSize: seek failed {}: {}", fmt::ptr(f), LastStrerrorString());
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return 0;
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}
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const u64 size = ftello(f);
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if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0))
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{
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ERROR_LOG_FMT(COMMON, "GetSize: seek failed {}: {}", fmt::ptr(f), LastStrerrorString());
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return 0;
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}
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return size;
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}
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// creates an empty file filename, returns true on success
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bool CreateEmptyFile(const std::string& filename)
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{
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INFO_LOG_FMT(COMMON, "CreateEmptyFile: {}", filename);
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if (!File::IOFile(filename, "wb"))
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{
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ERROR_LOG_FMT(COMMON, "CreateEmptyFile: failed {}: {}", filename, LastStrerrorString());
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return false;
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}
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return true;
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}
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// Recursive or non-recursive list of files and directories under directory.
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FSTEntry ScanDirectoryTree(const std::string& directory, bool recursive)
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{
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INFO_LOG_FMT(COMMON, "ScanDirectoryTree: directory {}", directory);
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FSTEntry parent_entry;
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parent_entry.physicalName = directory;
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parent_entry.isDirectory = true;
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parent_entry.size = 0;
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#ifdef _WIN32
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// Find the first file in the directory.
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WIN32_FIND_DATA ffd;
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HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
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if (hFind == INVALID_HANDLE_VALUE)
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{
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FindClose(hFind);
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return parent_entry;
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}
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// Windows loop
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do
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{
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const std::string virtual_name(TStrToUTF8(ffd.cFileName));
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#else
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DIR* dirp = opendir(directory.c_str());
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if (!dirp)
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return parent_entry;
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// non Windows loop
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while (dirent* result = readdir(dirp))
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{
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const std::string virtual_name(result->d_name);
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#endif
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if (virtual_name == "." || virtual_name == "..")
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continue;
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auto physical_name = directory + DIR_SEP + virtual_name;
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FSTEntry entry;
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const FileInfo file_info(physical_name);
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entry.isDirectory = file_info.IsDirectory();
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if (entry.isDirectory)
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{
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if (recursive)
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entry = ScanDirectoryTree(physical_name, true);
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else
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entry.size = 0;
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parent_entry.size += entry.size;
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}
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else
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{
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entry.size = file_info.GetSize();
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}
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entry.virtualName = virtual_name;
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entry.physicalName = physical_name;
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++parent_entry.size;
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// Push into the tree
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parent_entry.children.push_back(entry);
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#ifdef _WIN32
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} while (FindNextFile(hFind, &ffd) != 0);
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FindClose(hFind);
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#else
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}
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closedir(dirp);
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#endif
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return parent_entry;
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}
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// Deletes the given directory and anything under it. Returns true on success.
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bool DeleteDirRecursively(const std::string& directory)
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{
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INFO_LOG_FMT(COMMON, "DeleteDirRecursively: {}", directory);
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bool success = true;
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#ifdef _WIN32
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// Find the first file in the directory.
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WIN32_FIND_DATA ffd;
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HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
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if (hFind == INVALID_HANDLE_VALUE)
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{
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FindClose(hFind);
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return false;
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}
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// Windows loop
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do
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{
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const std::string virtualName(TStrToUTF8(ffd.cFileName));
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#else
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DIR* dirp = opendir(directory.c_str());
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if (!dirp)
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|
return false;
|
|
|
|
// non Windows loop
|
|
while (dirent* result = readdir(dirp))
|
|
{
|
|
const std::string virtualName = result->d_name;
|
|
#endif
|
|
|
|
// check for "." and ".."
|
|
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
|
|
((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0')))
|
|
continue;
|
|
|
|
std::string newPath = directory + DIR_SEP_CHR + virtualName;
|
|
if (IsDirectory(newPath))
|
|
{
|
|
if (!DeleteDirRecursively(newPath))
|
|
{
|
|
success = false;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!File::Delete(newPath))
|
|
{
|
|
success = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
} while (FindNextFile(hFind, &ffd) != 0);
|
|
FindClose(hFind);
|
|
#else
|
|
}
|
|
closedir(dirp);
|
|
#endif
|
|
if (success)
|
|
File::DeleteDir(directory);
|
|
|
|
return success;
|
|
}
|
|
|
|
// Create directory and copy contents (does not overwrite existing files)
|
|
void CopyDir(const std::string& source_path, const std::string& dest_path, bool destructive)
|
|
{
|
|
if (source_path == dest_path)
|
|
return;
|
|
if (!Exists(source_path))
|
|
return;
|
|
if (!Exists(dest_path))
|
|
File::CreateFullPath(dest_path);
|
|
|
|
#ifdef _WIN32
|
|
WIN32_FIND_DATA ffd;
|
|
HANDLE hFind = FindFirstFile(UTF8ToTStr(source_path + "\\*").c_str(), &ffd);
|
|
|
|
if (hFind == INVALID_HANDLE_VALUE)
|
|
{
|
|
FindClose(hFind);
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
const std::string virtualName(TStrToUTF8(ffd.cFileName));
|
|
#else
|
|
DIR* dirp = opendir(source_path.c_str());
|
|
if (!dirp)
|
|
return;
|
|
|
|
while (dirent* result = readdir(dirp))
|
|
{
|
|
const std::string virtualName(result->d_name);
|
|
#endif
|
|
// check for "." and ".."
|
|
if (virtualName == "." || virtualName == "..")
|
|
continue;
|
|
|
|
std::string source = source_path + DIR_SEP + virtualName;
|
|
std::string dest = dest_path + DIR_SEP + virtualName;
|
|
if (IsDirectory(source))
|
|
{
|
|
if (!Exists(dest))
|
|
File::CreateFullPath(dest + DIR_SEP);
|
|
CopyDir(source, dest, destructive);
|
|
}
|
|
else if (!destructive && !Exists(dest))
|
|
{
|
|
Copy(source, dest);
|
|
}
|
|
else if (destructive)
|
|
{
|
|
Rename(source, dest);
|
|
}
|
|
#ifdef _WIN32
|
|
} while (FindNextFile(hFind, &ffd) != 0);
|
|
FindClose(hFind);
|
|
#else
|
|
}
|
|
closedir(dirp);
|
|
#endif
|
|
}
|
|
|
|
// Returns the current directory
|
|
std::string GetCurrentDir()
|
|
{
|
|
// Get the current working directory (getcwd uses malloc)
|
|
char* dir = __getcwd(nullptr, 0);
|
|
if (!dir)
|
|
{
|
|
ERROR_LOG_FMT(COMMON, "GetCurrentDirectory failed: {}", LastStrerrorString());
|
|
return "";
|
|
}
|
|
std::string strDir = dir;
|
|
free(dir);
|
|
return strDir;
|
|
}
|
|
|
|
// Sets the current directory to the given directory
|
|
bool SetCurrentDir(const std::string& directory)
|
|
{
|
|
return __chdir(directory.c_str()) == 0;
|
|
}
|
|
|
|
std::string CreateTempDir()
|
|
{
|
|
#ifdef _WIN32
|
|
TCHAR temp[MAX_PATH];
|
|
if (!GetTempPath(MAX_PATH, temp))
|
|
return "";
|
|
|
|
GUID guid;
|
|
if (FAILED(CoCreateGuid(&guid)))
|
|
{
|
|
return "";
|
|
}
|
|
OLECHAR tguid[40]{};
|
|
if (!StringFromGUID2(guid, tguid, _countof(tguid)))
|
|
{
|
|
return "";
|
|
}
|
|
std::string dir = TStrToUTF8(temp) + "/" + TStrToUTF8(tguid);
|
|
if (!CreateDir(dir))
|
|
return "";
|
|
dir = ReplaceAll(dir, "\\", DIR_SEP);
|
|
return dir;
|
|
#else
|
|
const char* base = getenv("TMPDIR") ?: "/tmp";
|
|
std::string path = std::string(base) + "/DolphinWii.XXXXXX";
|
|
if (!mkdtemp(&path[0]))
|
|
return "";
|
|
return path;
|
|
#endif
|
|
}
|
|
|
|
std::string GetTempFilenameForAtomicWrite(std::string path)
|
|
{
|
|
#ifdef _WIN32
|
|
std::unique_ptr<TCHAR[], decltype(&std::free)> absbuf{
|
|
_tfullpath(nullptr, UTF8ToTStr(path).c_str(), 0), std::free};
|
|
if (absbuf != nullptr)
|
|
{
|
|
path = TStrToUTF8(absbuf.get());
|
|
}
|
|
#else
|
|
char absbuf[PATH_MAX];
|
|
if (realpath(path.c_str(), absbuf) != nullptr)
|
|
path = absbuf;
|
|
#endif
|
|
return std::move(path) + ".xxx";
|
|
}
|
|
|
|
#if defined(__APPLE__)
|
|
std::string GetBundleDirectory()
|
|
{
|
|
CFURLRef BundleRef;
|
|
char AppBundlePath[MAXPATHLEN];
|
|
// Get the main bundle for the app
|
|
BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
|
|
CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle);
|
|
CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath));
|
|
CFRelease(BundleRef);
|
|
CFRelease(BundlePath);
|
|
|
|
return AppBundlePath;
|
|
}
|
|
#endif
|
|
|
|
std::string GetExePath()
|
|
{
|
|
static const std::string dolphin_path = [] {
|
|
std::string result;
|
|
#ifdef _WIN32
|
|
auto dolphin_exe_path = GetModuleName(nullptr);
|
|
if (dolphin_exe_path)
|
|
{
|
|
std::unique_ptr<TCHAR[], decltype(&std::free)> dolphin_exe_expanded_path{
|
|
_tfullpath(nullptr, dolphin_exe_path->c_str(), 0), std::free};
|
|
if (dolphin_exe_expanded_path)
|
|
{
|
|
result = TStrToUTF8(dolphin_exe_expanded_path.get());
|
|
}
|
|
else
|
|
{
|
|
result = TStrToUTF8(*dolphin_exe_path);
|
|
}
|
|
}
|
|
#elif defined(__APPLE__)
|
|
result = GetBundleDirectory();
|
|
result = result.substr(0, result.find_last_of("Dolphin.app/Contents/MacOS") + 1);
|
|
#else
|
|
char dolphin_exe_path[PATH_MAX];
|
|
ssize_t len = ::readlink("/proc/self/exe", dolphin_exe_path, sizeof(dolphin_exe_path));
|
|
if (len == -1 || len == sizeof(dolphin_exe_path))
|
|
{
|
|
len = 0;
|
|
}
|
|
dolphin_exe_path[len] = '\0';
|
|
result = dolphin_exe_path;
|
|
#endif
|
|
return result;
|
|
}();
|
|
return dolphin_path;
|
|
}
|
|
|
|
std::string GetExeDirectory()
|
|
{
|
|
std::string exe_path = GetExePath();
|
|
#ifdef _WIN32
|
|
return exe_path.substr(0, exe_path.rfind('\\'));
|
|
#else
|
|
return exe_path.substr(0, exe_path.rfind('/'));
|
|
#endif
|
|
}
|
|
|
|
std::string GetSysDirectory()
|
|
{
|
|
std::string sysDir;
|
|
|
|
#if defined(_WIN32) || defined(LINUX_LOCAL_DEV)
|
|
#define SYSDATA_DIR "Sys"
|
|
#elif defined __APPLE__
|
|
#define SYSDATA_DIR "Contents/Resources/Sys"
|
|
#else
|
|
#ifdef DATA_DIR
|
|
#define SYSDATA_DIR DATA_DIR "sys"
|
|
#else
|
|
#define SYSDATA_DIR "sys"
|
|
#endif
|
|
#endif
|
|
|
|
#if defined(__APPLE__)
|
|
sysDir = GetBundleDirectory() + DIR_SEP + SYSDATA_DIR;
|
|
#elif defined(_WIN32) || defined(LINUX_LOCAL_DEV)
|
|
sysDir = GetExeDirectory() + DIR_SEP + SYSDATA_DIR;
|
|
#elif defined ANDROID
|
|
sysDir = s_android_sys_directory;
|
|
ASSERT_MSG(COMMON, !sysDir.empty(), "Sys directory has not been set");
|
|
#else
|
|
sysDir = SYSDATA_DIR;
|
|
#endif
|
|
sysDir += DIR_SEP;
|
|
|
|
INFO_LOG_FMT(COMMON, "GetSysDirectory: Setting to {}:", sysDir);
|
|
return sysDir;
|
|
}
|
|
|
|
#ifdef ANDROID
|
|
void SetSysDirectory(const std::string& path)
|
|
{
|
|
INFO_LOG_FMT(COMMON, "Setting Sys directory to {}", path);
|
|
s_android_sys_directory = path;
|
|
}
|
|
#endif
|
|
|
|
static std::string s_user_paths[NUM_PATH_INDICES];
|
|
static void RebuildUserDirectories(unsigned int dir_index)
|
|
{
|
|
switch (dir_index)
|
|
{
|
|
case D_USER_IDX:
|
|
s_user_paths[D_GCUSER_IDX] = s_user_paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
|
|
s_user_paths[D_WIIROOT_IDX] = s_user_paths[D_USER_IDX] + WII_USER_DIR;
|
|
s_user_paths[D_CONFIG_IDX] = s_user_paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
|
|
s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP;
|
|
s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
|
|
s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
|
s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP;
|
|
s_user_paths[D_REDUMPCACHE_IDX] = s_user_paths[D_CACHE_IDX] + REDUMPCACHE_DIR DIR_SEP;
|
|
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
|
|
s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
|
|
s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
|
|
s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
|
|
s_user_paths[D_LOAD_IDX] = s_user_paths[D_USER_IDX] + LOAD_DIR DIR_SEP;
|
|
s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMP_IDX] = s_user_paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPOBJECTS_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_OBJECTS_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP;
|
|
s_user_paths[D_LOGS_IDX] = s_user_paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
|
|
s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
|
|
s_user_paths[D_THEMES_IDX] = s_user_paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
|
|
s_user_paths[D_STYLES_IDX] = s_user_paths[D_USER_IDX] + STYLES_DIR DIR_SEP;
|
|
s_user_paths[D_PIPES_IDX] = s_user_paths[D_USER_IDX] + PIPES_DIR DIR_SEP;
|
|
s_user_paths[D_WFSROOT_IDX] = s_user_paths[D_USER_IDX] + WFSROOT_DIR DIR_SEP;
|
|
s_user_paths[D_BACKUP_IDX] = s_user_paths[D_USER_IDX] + BACKUP_DIR DIR_SEP;
|
|
s_user_paths[D_RESOURCEPACK_IDX] = s_user_paths[D_USER_IDX] + RESOURCEPACK_DIR DIR_SEP;
|
|
s_user_paths[D_DYNAMICINPUT_IDX] = s_user_paths[D_LOAD_IDX] + DYNAMICINPUT_DIR DIR_SEP;
|
|
s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
|
|
s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG;
|
|
s_user_paths[F_WIIPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + WIIPAD_CONFIG;
|
|
s_user_paths[F_GCKEYBOARDCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCKEYBOARD_CONFIG;
|
|
s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG;
|
|
s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
|
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
|
s_user_paths[F_DUALSHOCKUDPCLIENTCONFIG_IDX] =
|
|
s_user_paths[D_CONFIG_IDX] + DUALSHOCKUDPCLIENT_CONFIG;
|
|
s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
|
|
s_user_paths[F_MEM1DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM1_DUMP;
|
|
s_user_paths[F_MEM2DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM2_DUMP;
|
|
s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
|
|
s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
|
|
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
|
|
s_user_paths[F_WIISDCARD_IDX] = s_user_paths[D_WIIROOT_IDX] + DIR_SEP WII_SDCARD;
|
|
|
|
s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP;
|
|
s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] =
|
|
s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_LOCATIONS;
|
|
s_user_paths[F_MEMORYWATCHERSOCKET_IDX] =
|
|
s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET;
|
|
|
|
// The shader cache has moved to the cache directory, so remove the old one.
|
|
// TODO: remove that someday.
|
|
File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP);
|
|
break;
|
|
|
|
case D_CONFIG_IDX:
|
|
s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
|
|
s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG;
|
|
s_user_paths[F_WIIPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + WIIPAD_CONFIG;
|
|
s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG;
|
|
s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
|
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
|
break;
|
|
|
|
case D_CACHE_IDX:
|
|
s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP;
|
|
s_user_paths[D_REDUMPCACHE_IDX] = s_user_paths[D_CACHE_IDX] + REDUMPCACHE_DIR DIR_SEP;
|
|
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
|
|
break;
|
|
|
|
case D_GCUSER_IDX:
|
|
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
|
|
break;
|
|
|
|
case D_DUMP_IDX:
|
|
s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPOBJECTS_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_OBJECTS_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
|
|
s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP;
|
|
s_user_paths[F_MEM1DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM1_DUMP;
|
|
s_user_paths[F_MEM2DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM2_DUMP;
|
|
s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
|
|
s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
|
|
break;
|
|
|
|
case D_LOGS_IDX:
|
|
s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
|
|
s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
|
|
break;
|
|
|
|
case D_LOAD_IDX:
|
|
s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
|
|
s_user_paths[D_DYNAMICINPUT_IDX] = s_user_paths[D_LOAD_IDX] + DYNAMICINPUT_DIR DIR_SEP;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Gets a set user directory path
|
|
// Don't call prior to setting the base user directory
|
|
const std::string& GetUserPath(unsigned int dir_index)
|
|
{
|
|
return s_user_paths[dir_index];
|
|
}
|
|
|
|
// Sets a user directory path
|
|
// Rebuilds internal directory structure to compensate for the new directory
|
|
void SetUserPath(unsigned int dir_index, const std::string& path)
|
|
{
|
|
if (path.empty())
|
|
return;
|
|
|
|
s_user_paths[dir_index] = path;
|
|
RebuildUserDirectories(dir_index);
|
|
}
|
|
|
|
std::string GetThemeDir(const std::string& theme_name)
|
|
{
|
|
std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
|
|
if (Exists(dir))
|
|
return dir;
|
|
|
|
// If the theme doesn't exist in the user dir, load from shared directory
|
|
dir = GetSysDirectory() + THEMES_DIR "/" + theme_name + "/";
|
|
if (Exists(dir))
|
|
return dir;
|
|
|
|
// If the theme doesn't exist at all, load the default theme
|
|
return GetSysDirectory() + THEMES_DIR "/" DEFAULT_THEME_DIR "/";
|
|
}
|
|
|
|
bool WriteStringToFile(const std::string& filename, std::string_view str)
|
|
{
|
|
return File::IOFile(filename, "wb").WriteBytes(str.data(), str.size());
|
|
}
|
|
|
|
bool ReadFileToString(const std::string& filename, std::string& str)
|
|
{
|
|
File::IOFile file(filename, "rb");
|
|
|
|
if (!file)
|
|
return false;
|
|
|
|
str.resize(file.GetSize());
|
|
return file.ReadArray(str.data(), str.size());
|
|
}
|
|
|
|
} // namespace File
|