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https://github.com/dolphin-emu/dolphin.git
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763562357b
These don't modify internal member state.
281 lines
8.6 KiB
C++
281 lines
8.6 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <cstring>
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#include <mutex>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "Common/CommonTypes.h"
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struct BootParameters;
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struct GCPadStatus;
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class PointerWrap;
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namespace Core
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{
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class System;
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}
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namespace ExpansionInterface
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{
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enum class Slot : int;
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}
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namespace WiimoteCommon
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{
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class DataReportBuilder;
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}
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namespace WiimoteEmu
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{
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class EncryptionKey;
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enum ExtensionNumber : u8;
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} // namespace WiimoteEmu
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// Per-(video )Movie actions
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namespace Movie
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{
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// Enumerations and structs
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enum class ControllerType
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{
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None = 0,
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GC,
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GBA,
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};
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using ControllerTypeArray = std::array<ControllerType, 4>;
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using WiimoteEnabledArray = std::array<bool, 4>;
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// GameCube Controller State
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#pragma pack(push, 1)
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struct ControllerState
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{
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bool Start : 1, A : 1, B : 1, X : 1, Y : 1, Z : 1; // Binary buttons, 6 bits
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bool DPadUp : 1, DPadDown : 1, // Binary D-Pad buttons, 4 bits
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DPadLeft : 1, DPadRight : 1;
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bool L : 1, R : 1; // Binary triggers, 2 bits
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bool disc : 1; // Checks for disc being changed
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bool reset : 1; // Console reset button
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bool is_connected : 1; // Should controller be treated as connected
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bool get_origin : 1; // Special bit to indicate analog origin reset
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u8 TriggerL, TriggerR; // Triggers, 16 bits
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u8 AnalogStickX, AnalogStickY; // Main Stick, 16 bits
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u8 CStickX, CStickY; // Sub-Stick, 16 bits
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};
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static_assert(sizeof(ControllerState) == 8, "ControllerState should be 8 bytes");
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#pragma pack(pop)
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// When making changes to the DTM format, keep in mind that there are programs other
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// than Dolphin that parse DTM files. The format is expected to be relatively stable.
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#pragma pack(push, 1)
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struct DTMHeader
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{
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std::string_view GetGameID() const
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{
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return {gameID.data(), strnlen(gameID.data(), gameID.size())};
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}
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std::array<u8, 4> filetype; // Unique Identifier (always "DTM"0x1A)
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std::array<char, 6> gameID; // The Game ID
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bool bWii; // Wii game
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u8 controllers; // Controllers plugged in (from least to most significant,
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// the bits are GC controllers 1-4 and Wiimotes 1-4)
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bool
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bFromSaveState; // false indicates that the recording started from bootup, true for savestate
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u64 frameCount; // Number of frames in the recording
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u64 inputCount; // Number of input frames in recording
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u64 lagCount; // Number of lag frames in the recording
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u64 uniqueID; // (not implemented) A Unique ID comprised of: md5(time + Game ID)
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u32 numRerecords; // Number of rerecords/'cuts' of this TAS
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std::array<char, 32> author; // Author's name (encoded in UTF-8)
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std::array<char, 16> videoBackend; // UTF-8 representation of the video backend
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std::array<char, 16> audioEmulator; // UTF-8 representation of the audio emulator
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std::array<u8, 16> md5; // MD5 of game iso
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u64 recordingStartTime; // seconds since 1970 that recording started (used for RTC)
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bool bSaveConfig; // Loads the settings below on startup if true
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bool bSkipIdle;
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bool bDualCore;
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bool bProgressive;
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bool bDSPHLE;
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bool bFastDiscSpeed;
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u8 CPUCore; // Uses the values of PowerPC::CPUCore
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bool bEFBAccessEnable;
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bool bEFBCopyEnable;
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bool bSkipEFBCopyToRam;
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bool bEFBCopyCacheEnable;
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bool bEFBEmulateFormatChanges;
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bool bImmediateXFB;
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bool bSkipXFBCopyToRam;
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u8 memcards; // Memcards inserted (from least to most significant, the bits are slot A and B)
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bool bClearSave; // Create a new memory card when playing back a movie if true
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u8 bongos; // Bongos plugged in (from least to most significant, the bits are ports 1-4)
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bool bSyncGPU;
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bool bNetPlay;
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bool bPAL60;
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u8 language;
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u8 reserved3;
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bool bFollowBranch;
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bool bUseFMA;
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u8 GBAControllers; // GBA Controllers plugged in (the bits are ports 1-4)
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bool bWidescreen; // true indicates SYSCONF aspect ratio is 16:9, false for 4:3
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std::array<u8, 6> reserved; // Padding for any new config options
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std::array<char, 40> discChange; // Name of iso file to switch to, for two disc games.
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std::array<u8, 20> revision; // Git hash
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u32 DSPiromHash;
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u32 DSPcoefHash;
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u64 tickCount; // Number of ticks in the recording
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std::array<u8, 11> reserved2; // Make heading 256 bytes, just because we can
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};
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static_assert(sizeof(DTMHeader) == 256, "DTMHeader should be 256 bytes");
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#pragma pack(pop)
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enum class PlayMode
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{
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None = 0,
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Recording,
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Playing,
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};
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class MovieManager
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{
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public:
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explicit MovieManager(Core::System& system);
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MovieManager(const MovieManager& other) = delete;
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MovieManager(MovieManager&& other) = delete;
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MovieManager& operator=(const MovieManager& other) = delete;
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MovieManager& operator=(MovieManager&& other) = delete;
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~MovieManager();
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void FrameUpdate();
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void InputUpdate();
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void Init(const BootParameters& boot);
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void SetPolledDevice();
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bool IsRecordingInput() const;
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bool IsRecordingInputFromSaveState() const;
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bool IsJustStartingRecordingInputFromSaveState() const;
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bool IsJustStartingPlayingInputFromSaveState() const;
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bool IsPlayingInput() const;
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bool IsMovieActive() const;
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bool IsReadOnly() const;
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u64 GetRecordingStartTime() const;
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u64 GetCurrentFrame() const;
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u64 GetTotalFrames() const;
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u64 GetCurrentInputCount() const;
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u64 GetTotalInputCount() const;
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u64 GetCurrentLagCount() const;
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u64 GetTotalLagCount() const;
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void SetClearSave(bool enabled);
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void SignalDiscChange(const std::string& new_path);
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void SetReset(bool reset);
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bool IsConfigSaved() const;
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bool IsStartingFromClearSave() const;
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bool IsUsingMemcard(ExpansionInterface::Slot slot) const;
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void SetGraphicsConfig();
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bool IsNetPlayRecording() const;
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bool IsUsingPad(int controller) const;
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bool IsUsingWiimote(int wiimote) const;
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bool IsUsingBongo(int controller) const;
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bool IsUsingGBA(int controller) const;
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void ChangePads();
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void ChangeWiiPads(bool instantly = false);
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void SetReadOnly(bool bEnabled);
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bool BeginRecordingInput(const ControllerTypeArray& controllers,
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const WiimoteEnabledArray& wiimotes);
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void RecordInput(const GCPadStatus* PadStatus, int controllerID);
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void RecordWiimote(int wiimote, const u8* data, u8 size);
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bool PlayInput(const std::string& movie_path, std::optional<std::string>* savestate_path);
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void LoadInput(const std::string& movie_path);
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void ReadHeader();
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void PlayController(GCPadStatus* PadStatus, int controllerID);
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bool PlayWiimote(int wiimote, WiimoteCommon::DataReportBuilder& rpt,
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WiimoteEmu::ExtensionNumber ext, const WiimoteEmu::EncryptionKey& key);
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void EndPlayInput(bool cont);
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void SaveRecording(const std::string& filename);
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void DoState(PointerWrap& p);
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void Shutdown();
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void CheckPadStatus(const GCPadStatus* PadStatus, int controllerID);
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void CheckWiimoteStatus(int wiimote, const WiimoteCommon::DataReportBuilder& rpt,
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WiimoteEmu::ExtensionNumber ext, const WiimoteEmu::EncryptionKey& key);
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std::string GetInputDisplay();
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std::string GetRTCDisplay() const;
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std::string GetRerecords() const;
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private:
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void GetSettings();
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void CheckInputEnd();
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void CheckMD5();
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void GetMD5();
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bool m_read_only = true;
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u32 m_rerecords = 0;
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PlayMode m_play_mode = PlayMode::None;
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std::array<ControllerType, 4> m_controllers{};
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std::array<bool, 4> m_wiimotes{};
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ControllerState m_pad_state{};
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DTMHeader m_temp_header{};
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std::vector<u8> m_temp_input;
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u64 m_current_byte = 0;
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u64 m_current_frame = 0;
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u64 m_total_frames = 0; // VI
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u64 m_current_lag_count = 0;
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u64 m_total_lag_count = 0;
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u64 m_current_input_count = 0;
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u64 m_total_input_count = 0;
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u64 m_total_tick_count = 0;
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u64 m_tick_count_at_last_input = 0;
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u64 m_recording_start_time = 0; // seconds since 1970 that recording started
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bool m_save_config = false;
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bool m_net_play = false;
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bool m_clear_save = false;
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bool m_has_disc_change = false;
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bool m_reset = false;
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std::string m_author;
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std::string m_disc_change_filename;
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std::array<u8, 16> m_md5{};
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u8 m_bongos = 0;
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u8 m_memcards = 0;
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std::array<u8, 20> m_revision{};
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u32 m_dsp_irom_hash = 0;
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u32 m_dsp_coef_hash = 0;
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bool m_recording_from_save_state = false;
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bool m_polled = false;
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std::string m_current_file_name;
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// m_input_display is used by both CPU and GPU (is mutable).
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std::mutex m_input_display_lock;
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std::array<std::string, 8> m_input_display;
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Core::System& m_system;
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};
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} // namespace Movie
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