Files
dolphin/Source/Core/Core/Src/State.cpp
nitsuja c68c8c388c made savestate loads less fragile by adding some markers and rolling back on a mismatch.
This should make it so if you try to load an incompatible save, it simply doesn't load, instead of crashing dolphin. (I can't guarantee no crash but it's much less likely now)
2011-12-18 00:22:06 -08:00

632 lines
15 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "State.h"
#include "Core.h"
#include "ConfigManager.h"
#include "StringUtil.h"
#include "Thread.h"
#include "CoreTiming.h"
#include "Movie.h"
#include "HW/Wiimote.h"
#include "HW/DSP.h"
#include "HW/HW.h"
#include "HW/CPU.h"
#include "PowerPC/JitCommon/JitBase.h"
#include "VideoBackendBase.h"
#include <lzo/lzo1x.h>
#include "HW/Memmap.h"
#include "HW/VideoInterface.h"
#include "HW/SystemTimers.h"
namespace State
{
#if defined(__LZO_STRICT_16BIT)
static const u32 IN_LEN = 8 * 1024u;
#elif defined(LZO_ARCH_I086) && !defined(LZO_HAVE_MM_HUGE_ARRAY)
static const u32 IN_LEN = 60 * 1024u;
#else
static const u32 IN_LEN = 128 * 1024u;
#endif
static const u32 OUT_LEN = IN_LEN + (IN_LEN / 16) + 64 + 3;
static unsigned char __LZO_MMODEL out[OUT_LEN];
#define HEAP_ALLOC(var, size) \
lzo_align_t __LZO_MMODEL var[((size) + (sizeof(lzo_align_t) - 1)) / sizeof(lzo_align_t)]
static HEAP_ALLOC(wrkmem, LZO1X_1_MEM_COMPRESS);
static volatile bool g_op_in_progress = false;
static int ev_FileSave, ev_BufferSave, ev_FileLoad, ev_BufferLoad, ev_FileVerify, ev_BufferVerify;
static std::string g_current_filename, g_last_filename;
// Temporary undo state buffer
static std::vector<u8> g_undo_load_buffer;
static std::vector<u8> g_current_buffer;
static int g_loadDepth = 0;
static std::thread g_save_thread;
static const u8 NUM_HOOKS = 2;
static u8 waiting;
static u8 waitingslot;
static u64 lastCheckedStates[NUM_HOOKS];
static u8 hook;
// Don't forget to increase this after doing changes on the savestate system
static const int STATE_VERSION = 7;
struct StateHeader
{
u8 gameID[6];
size_t size;
};
enum
{
STATE_NONE = 0,
STATE_SAVE = 1,
STATE_LOAD = 2,
};
static bool g_use_compression = true;
void EnableCompression(bool compression)
{
g_use_compression = compression;
}
void DoState(PointerWrap &p)
{
u32 version = STATE_VERSION;
{
u32 cookie = version + 0xBAADBABE;
p.Do(cookie);
version = cookie - 0xBAADBABE;
}
if (version != STATE_VERSION)
{
if (version == 5 && STATE_VERSION == 6)
{
// from version 5 to 6, the only difference was the addition of calling Movie::DoState,
// so (because it's easy) let's not break compatibility in this case
}
else
{
// if the version doesn't match, fail.
// this will trigger a message like "Can't load state from other revisions"
p.SetMode(PointerWrap::MODE_MEASURE);
return;
}
}
p.DoMarker("Version");
// Begin with video backend, so that it gets a chance to clear it's caches and writeback modified things to RAM
// Pause the video thread in multi-threaded mode
g_video_backend->RunLoop(false);
g_video_backend->DoState(p);
p.DoMarker("video_backend");
if (Core::g_CoreStartupParameter.bWii)
Wiimote::DoState(p.GetPPtr(), p.GetMode());
p.DoMarker("Wiimote");
PowerPC::DoState(p);
p.DoMarker("PowerPC");
HW::DoState(p);
p.DoMarker("HW");
CoreTiming::DoState(p);
p.DoMarker("CoreTiming");
Movie::DoState(p, version<6);
p.DoMarker("Movie");
// Resume the video thread
g_video_backend->RunLoop(true);
}
void ResetCounters()
{
for (int i = 0; i < NUM_HOOKS; ++i)
lastCheckedStates[i] = CoreTiming::GetTicks();
}
void LoadBufferStateCallback(u64 userdata, int cyclesLate)
{
u8* ptr = &g_current_buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_READ);
DoState(p);
Core::DisplayMessage("Loaded state", 2000);
g_op_in_progress = false;
}
void SaveBufferStateCallback(u64 userdata, int cyclesLate)
{
u8* ptr = NULL;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
DoState(p);
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
g_current_buffer.resize(buffer_size);
ptr = &g_current_buffer[0];
p.SetMode(PointerWrap::MODE_WRITE);
DoState(p);
g_op_in_progress = false;
}
void VerifyBufferStateCallback(u64 userdata, int cyclesLate)
{
u8* ptr = &g_current_buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
DoState(p);
Core::DisplayMessage("Verified state", 2000);
g_op_in_progress = false;
}
void CompressAndDumpState(const std::vector<u8>* save_arg)
{
const u8* const buffer_data = &(*save_arg)[0];
const size_t buffer_size = save_arg->size();
// For easy debugging
Common::SetCurrentThreadName("SaveState thread");
// Moving to last overwritten save-state
if (File::Exists(g_current_filename))
{
if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"));
if (!File::Rename(g_current_filename, File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
Core::DisplayMessage("Failed to move previous state to state undo backup", 1000);
}
File::IOFile f(g_current_filename, "wb");
if (!f)
{
Core::DisplayMessage("Could not save state", 2000);
return;
}
// Setting up the header
StateHeader header;
memcpy(header.gameID, SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), 6);
header.size = g_use_compression ? buffer_size : 0;
f.WriteArray(&header, 1);
if (0 != header.size) // non-zero header size means the state is compressed
{
lzo_uint i = 0;
while (true)
{
lzo_uint cur_len = 0;
lzo_uint out_len = 0;
if ((i + IN_LEN) >= buffer_size)
cur_len = buffer_size - i;
else
cur_len = IN_LEN;
if (lzo1x_1_compress(buffer_data + i, cur_len, out, &out_len, wrkmem) != LZO_E_OK)
PanicAlertT("Internal LZO Error - compression failed");
// The size of the data to write is 'out_len'
f.WriteArray(&out_len, 1);
f.WriteBytes(out, out_len);
if (cur_len != IN_LEN)
break;
i += cur_len;
}
}
else // uncompressed
{
f.WriteBytes(buffer_data, buffer_size);
}
Core::DisplayMessage(StringFromFormat("Saved State to %s",
g_current_filename.c_str()).c_str(), 2000);
g_op_in_progress = false;
}
void SaveFileStateCallback(u64 userdata, int cyclesLate)
{
// Pause the core while we save the state
CCPU::EnableStepping(true);
Flush();
// Measure the size of the buffer.
u8 *ptr = NULL;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
DoState(p);
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
// Then actually do the write.
g_current_buffer.resize(buffer_size);
ptr = &g_current_buffer[0];
p.SetMode(PointerWrap::MODE_WRITE);
DoState(p);
if ((Movie::IsRecordingInput() || Movie::IsPlayingInput()) && !Movie::IsJustStartingRecordingInputFromSaveState())
Movie::SaveRecording((g_current_filename + ".dtm").c_str());
else if (!Movie::IsRecordingInput() && !Movie::IsPlayingInput())
File::Delete(g_current_filename + ".dtm");
Core::DisplayMessage("Saving State...", 1000);
g_save_thread = std::thread(CompressAndDumpState, &g_current_buffer);
// Resume the core and disable stepping
CCPU::EnableStepping(false);
}
void LoadFileStateData(std::string& filename, std::vector<u8>& ret_data)
{
File::IOFile f(filename, "rb");
if (!f)
{
Core::DisplayMessage("State not found", 2000);
return;
}
StateHeader header;
f.ReadArray(&header, 1);
if (memcmp(SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), header.gameID, 6))
{
Core::DisplayMessage(StringFromFormat("State belongs to a different game (ID %.*s)",
6, header.gameID), 2000);
return;
}
std::vector<u8> buffer;
if (0 != header.size) // non-zero size means the state is compressed
{
Core::DisplayMessage("Decompressing State...", 500);
buffer.resize(header.size);
lzo_uint i = 0;
while (true)
{
lzo_uint cur_len = 0; // number of bytes to read
lzo_uint new_len = 0; // number of bytes to write
if (!f.ReadArray(&cur_len, 1))
break;
f.ReadBytes(out, cur_len);
const int res = lzo1x_decompress(out, cur_len, &buffer[i], &new_len, NULL);
if (res != LZO_E_OK)
{
// This doesn't seem to happen anymore.
PanicAlertT("Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again", res, i, new_len);
return;
}
i += new_len;
}
}
else // uncompressed
{
const size_t size = (size_t)(f.GetSize() - sizeof(StateHeader));
buffer.resize(size);
if (!f.ReadBytes(&buffer[0], size))
{
PanicAlert("wtf? reading bytes: %i", (int)size);
return;
}
}
// all good
ret_data.swap(buffer);
}
void LoadFileStateCallback(u64 userdata, int cyclesLate)
{
// Stop the core while we load the state
CCPU::EnableStepping(true);
g_loadDepth++;
Flush();
// Save temp buffer for undo load state
// TODO: this should be controlled by a user option,
// because it slows down every savestate load to provide an often-unused feature.
SaveBufferStateCallback(userdata, cyclesLate);
g_undo_load_buffer.swap(g_current_buffer);
std::vector<u8> buffer;
LoadFileStateData(g_current_filename, buffer);
if (!buffer.empty())
{
u8 *ptr = &buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_READ);
DoState(p);
if (p.GetMode() == PointerWrap::MODE_READ)
{
Core::DisplayMessage(StringFromFormat("Loaded state from %s", g_current_filename.c_str()).c_str(), 2000);
if (File::Exists(g_current_filename + ".dtm"))
Movie::LoadInput((g_current_filename + ".dtm").c_str());
else if (!Movie::IsJustStartingRecordingInputFromSaveState())
Movie::EndPlayInput(false);
}
else
{
// failed to load
Core::DisplayMessage("Unable to Load : Can't load state from other revisions !", 4000);
// since we're probably in an inconsistent state now (and might crash or whatever), undo.
if(g_loadDepth < 2)
UndoLoadState();
}
}
ResetCounters();
g_op_in_progress = false;
g_loadDepth--;
// resume dat core
CCPU::EnableStepping(false);
}
void VerifyFileStateCallback(u64 userdata, int cyclesLate)
{
Flush();
std::vector<u8> buffer;
LoadFileStateData(g_current_filename, buffer);
if (!buffer.empty())
{
u8 *ptr = &buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
DoState(p);
if (p.GetMode() == PointerWrap::MODE_READ)
Core::DisplayMessage(StringFromFormat("Verified state at %s", g_current_filename.c_str()).c_str(), 2000);
else
Core::DisplayMessage("Unable to Verify : Can't verify state from other revisions !", 4000);
}
}
void Init()
{
ev_FileLoad = CoreTiming::RegisterEvent("LoadState", &LoadFileStateCallback);
ev_FileSave = CoreTiming::RegisterEvent("SaveState", &SaveFileStateCallback);
ev_FileVerify = CoreTiming::RegisterEvent("VerifyState", &VerifyFileStateCallback);
ev_BufferLoad = CoreTiming::RegisterEvent("LoadBufferState", &LoadBufferStateCallback);
ev_BufferSave = CoreTiming::RegisterEvent("SaveBufferState", &SaveBufferStateCallback);
ev_BufferVerify = CoreTiming::RegisterEvent("VerifyBufferState", &VerifyBufferStateCallback);
waiting = STATE_NONE;
waitingslot = 0;
hook = 0;
ResetCounters();
if (lzo_init() != LZO_E_OK)
PanicAlertT("Internal LZO Error - lzo_init() failed");
}
void Shutdown()
{
Flush();
// swapping with an empty vector, rather than clear()ing
// this gives a better guarantee to free the allocated memory right NOW
{
std::vector<u8> tmp;
g_current_buffer.swap(tmp);
}
{
std::vector<u8> tmp;
g_undo_load_buffer.swap(tmp);
}
}
static std::string MakeStateFilename(int number)
{
return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX).c_str(),
SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), number);
}
void ScheduleFileEvent(const std::string &filename, int ev, bool immediate)
{
if (g_op_in_progress)
return;
g_op_in_progress = true;
g_current_filename = filename;
if (immediate)
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev);
else
CoreTiming::ScheduleEvent_Threadsafe(0, ev);
}
void SaveAs(const std::string &filename, bool immediate)
{
g_last_filename = filename;
ScheduleFileEvent(filename, ev_FileSave, immediate);
}
void SaveAs(const std::string &filename)
{
SaveAs(filename, true);
}
void LoadAs(const std::string &filename, bool immediate)
{
ScheduleFileEvent(filename, ev_FileLoad, immediate);
}
void LoadAs(const std::string &filename)
{
LoadAs(filename, true);
}
void VerifyAt(const std::string &filename)
{
ScheduleFileEvent(filename, ev_FileVerify, true);
}
bool ProcessRequestedStates(int priority)
{
bool save = true;
if (hook == priority)
{
if (waiting == STATE_SAVE)
{
SaveAs(MakeStateFilename(waitingslot), false);
waitingslot = 0;
waiting = STATE_NONE;
}
else if (waiting == STATE_LOAD)
{
LoadAs(MakeStateFilename(waitingslot), false);
waitingslot = 0;
waiting = STATE_NONE;
save = false;
}
}
// Change hooks if the new hook gets called frequently (at least once a frame) and if the old
// hook has not been called for the last 5 seconds
if ((CoreTiming::GetTicks() - lastCheckedStates[priority]) < (VideoInterface::GetTicksPerFrame()))
{
lastCheckedStates[priority] = CoreTiming::GetTicks();
if (hook < NUM_HOOKS && priority >= (hook + 1) &&
(lastCheckedStates[priority] - lastCheckedStates[hook]) > (SystemTimers::GetTicksPerSecond() * 5))
{
hook++;
}
}
else
lastCheckedStates[priority] = CoreTiming::GetTicks();
return save;
}
void Save(int slot)
{
if (waiting == STATE_NONE)
{
waiting = STATE_SAVE;
waitingslot = slot;
}
}
void Load(int slot)
{
if (waiting == STATE_NONE)
{
waiting = STATE_LOAD;
waitingslot = slot;
}
}
void Verify(int slot)
{
VerifyAt(MakeStateFilename(slot));
}
void LoadLastSaved()
{
if (g_last_filename.empty())
Core::DisplayMessage("There is no last saved state", 2000);
else
LoadAs(g_last_filename);
}
void ScheduleBufferEvent(std::vector<u8>& buffer, int ev)
{
if (g_op_in_progress)
return;
g_op_in_progress = true;
g_current_buffer.swap(buffer);
CoreTiming::ScheduleEvent_Threadsafe_Immediate(ev);
}
void SaveToBuffer(std::vector<u8>& buffer)
{
ScheduleBufferEvent(buffer, ev_BufferSave);
}
void LoadFromBuffer(std::vector<u8>& buffer)
{
ScheduleBufferEvent(buffer, ev_BufferLoad);
}
void VerifyBuffer(std::vector<u8>& buffer)
{
ScheduleBufferEvent(buffer, ev_BufferVerify);
}
void Flush()
{
// If already saving state, wait for it to finish
if (g_save_thread.joinable())
g_save_thread.join();
}
// Load the last state before loading the state
void UndoLoadState()
{
if (!g_undo_load_buffer.empty())
LoadFromBuffer(g_undo_load_buffer);
else
PanicAlert("There is nothing to undo!");
}
// Load the state that the last save state overwritten on
void UndoSaveState()
{
LoadAs((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav").c_str());
}
} // namespace State