mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
e9046f8eec
It doesn't make much sense to try to vsync at weird framerates, and vsync actually causes the speed setting to not work as expected.
219 lines
8.9 KiB
C++
219 lines
8.9 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <algorithm>
|
|
|
|
#include "Common/CPUDetect.h"
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/StringUtil.h"
|
|
#include "Core/Config/GraphicsSettings.h"
|
|
#include "Core/ConfigManager.h"
|
|
#include "Core/Core.h"
|
|
#include "Core/Movie.h"
|
|
#include "VideoCommon/OnScreenDisplay.h"
|
|
#include "VideoCommon/VideoCommon.h"
|
|
#include "VideoCommon/VideoConfig.h"
|
|
|
|
VideoConfig g_Config;
|
|
VideoConfig g_ActiveConfig;
|
|
static bool s_has_registered_callback = false;
|
|
|
|
void UpdateActiveConfig()
|
|
{
|
|
if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
|
|
Movie::SetGraphicsConfig();
|
|
g_ActiveConfig = g_Config;
|
|
}
|
|
|
|
VideoConfig::VideoConfig()
|
|
{
|
|
// Needed for the first frame, I think
|
|
fAspectRatioHackW = 1;
|
|
fAspectRatioHackH = 1;
|
|
|
|
// disable all features by default
|
|
backend_info.api_type = APIType::Nothing;
|
|
backend_info.MaxTextureSize = 16384;
|
|
backend_info.bSupportsExclusiveFullscreen = false;
|
|
backend_info.bSupportsMultithreading = false;
|
|
backend_info.bSupportsST3CTextures = false;
|
|
backend_info.bSupportsBPTCTextures = false;
|
|
|
|
bEnableValidationLayer = false;
|
|
bBackendMultithreading = true;
|
|
}
|
|
|
|
void VideoConfig::Refresh()
|
|
{
|
|
if (!s_has_registered_callback)
|
|
{
|
|
// There was a race condition between the video thread and the host thread here, if
|
|
// corrections need to be made by VerifyValidity(). Briefly, the config will contain
|
|
// invalid values. Instead, pause emulation first, which will flush the video thread,
|
|
// update the config and correct it, then resume emulation, after which the video
|
|
// thread will detect the config has changed and act accordingly.
|
|
Config::AddConfigChangedCallback([]() { Core::RunAsCPUThread([]() { g_Config.Refresh(); }); });
|
|
s_has_registered_callback = true;
|
|
}
|
|
|
|
bVSync = Config::Get(Config::GFX_VSYNC);
|
|
iAdapter = Config::Get(Config::GFX_ADAPTER);
|
|
|
|
bWidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK);
|
|
const AspectMode config_aspect_mode = Config::Get(Config::GFX_ASPECT_RATIO);
|
|
if (config_aspect_mode == AspectMode::Auto)
|
|
aspect_mode = Config::Get(Config::GFX_SUGGESTED_ASPECT_RATIO);
|
|
else
|
|
aspect_mode = config_aspect_mode;
|
|
bCrop = Config::Get(Config::GFX_CROP);
|
|
iSafeTextureCache_ColorSamples = Config::Get(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES);
|
|
bShowFPS = Config::Get(Config::GFX_SHOW_FPS);
|
|
bShowNetPlayPing = Config::Get(Config::GFX_SHOW_NETPLAY_PING);
|
|
bShowNetPlayMessages = Config::Get(Config::GFX_SHOW_NETPLAY_MESSAGES);
|
|
bLogRenderTimeToFile = Config::Get(Config::GFX_LOG_RENDER_TIME_TO_FILE);
|
|
bOverlayStats = Config::Get(Config::GFX_OVERLAY_STATS);
|
|
bOverlayProjStats = Config::Get(Config::GFX_OVERLAY_PROJ_STATS);
|
|
bDumpTextures = Config::Get(Config::GFX_DUMP_TEXTURES);
|
|
bHiresTextures = Config::Get(Config::GFX_HIRES_TEXTURES);
|
|
bCacheHiresTextures = Config::Get(Config::GFX_CACHE_HIRES_TEXTURES);
|
|
bDumpEFBTarget = Config::Get(Config::GFX_DUMP_EFB_TARGET);
|
|
bDumpXFBTarget = Config::Get(Config::GFX_DUMP_XFB_TARGET);
|
|
bDumpFramesAsImages = Config::Get(Config::GFX_DUMP_FRAMES_AS_IMAGES);
|
|
bFreeLook = Config::Get(Config::GFX_FREE_LOOK);
|
|
bUseFFV1 = Config::Get(Config::GFX_USE_FFV1);
|
|
sDumpFormat = Config::Get(Config::GFX_DUMP_FORMAT);
|
|
sDumpCodec = Config::Get(Config::GFX_DUMP_CODEC);
|
|
sDumpEncoder = Config::Get(Config::GFX_DUMP_ENCODER);
|
|
sDumpPath = Config::Get(Config::GFX_DUMP_PATH);
|
|
iBitrateKbps = Config::Get(Config::GFX_BITRATE_KBPS);
|
|
bInternalResolutionFrameDumps = Config::Get(Config::GFX_INTERNAL_RESOLUTION_FRAME_DUMPS);
|
|
bEnableGPUTextureDecoding = Config::Get(Config::GFX_ENABLE_GPU_TEXTURE_DECODING);
|
|
bEnablePixelLighting = Config::Get(Config::GFX_ENABLE_PIXEL_LIGHTING);
|
|
bFastDepthCalc = Config::Get(Config::GFX_FAST_DEPTH_CALC);
|
|
iMultisamples = Config::Get(Config::GFX_MSAA);
|
|
bSSAA = Config::Get(Config::GFX_SSAA);
|
|
iEFBScale = Config::Get(Config::GFX_EFB_SCALE);
|
|
bTexFmtOverlayEnable = Config::Get(Config::GFX_TEXFMT_OVERLAY_ENABLE);
|
|
bTexFmtOverlayCenter = Config::Get(Config::GFX_TEXFMT_OVERLAY_CENTER);
|
|
bWireFrame = Config::Get(Config::GFX_ENABLE_WIREFRAME);
|
|
bDisableFog = Config::Get(Config::GFX_DISABLE_FOG);
|
|
bBorderlessFullscreen = Config::Get(Config::GFX_BORDERLESS_FULLSCREEN);
|
|
bEnableValidationLayer = Config::Get(Config::GFX_ENABLE_VALIDATION_LAYER);
|
|
bBackendMultithreading = Config::Get(Config::GFX_BACKEND_MULTITHREADING);
|
|
iCommandBufferExecuteInterval = Config::Get(Config::GFX_COMMAND_BUFFER_EXECUTE_INTERVAL);
|
|
bShaderCache = Config::Get(Config::GFX_SHADER_CACHE);
|
|
bWaitForShadersBeforeStarting = Config::Get(Config::GFX_WAIT_FOR_SHADERS_BEFORE_STARTING);
|
|
iShaderCompilationMode = Config::Get(Config::GFX_SHADER_COMPILATION_MODE);
|
|
iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS);
|
|
iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS);
|
|
|
|
bZComploc = Config::Get(Config::GFX_SW_ZCOMPLOC);
|
|
bZFreeze = Config::Get(Config::GFX_SW_ZFREEZE);
|
|
bDumpObjects = Config::Get(Config::GFX_SW_DUMP_OBJECTS);
|
|
bDumpTevStages = Config::Get(Config::GFX_SW_DUMP_TEV_STAGES);
|
|
bDumpTevTextureFetches = Config::Get(Config::GFX_SW_DUMP_TEV_TEX_FETCHES);
|
|
drawStart = Config::Get(Config::GFX_SW_DRAW_START);
|
|
drawEnd = Config::Get(Config::GFX_SW_DRAW_END);
|
|
|
|
bForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING);
|
|
iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
|
|
sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER);
|
|
bForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
|
|
bDisableCopyFilter = Config::Get(Config::GFX_ENHANCE_DISABLE_COPY_FILTER);
|
|
bArbitraryMipmapDetection = Config::Get(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION);
|
|
fArbitraryMipmapDetectionThreshold =
|
|
Config::Get(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD);
|
|
|
|
stereo_mode = Config::Get(Config::GFX_STEREO_MODE);
|
|
iStereoDepth = Config::Get(Config::GFX_STEREO_DEPTH);
|
|
iStereoConvergencePercentage = Config::Get(Config::GFX_STEREO_CONVERGENCE_PERCENTAGE);
|
|
bStereoSwapEyes = Config::Get(Config::GFX_STEREO_SWAP_EYES);
|
|
iStereoConvergence = Config::Get(Config::GFX_STEREO_CONVERGENCE);
|
|
bStereoEFBMonoDepth = Config::Get(Config::GFX_STEREO_EFB_MONO_DEPTH);
|
|
iStereoDepthPercentage = Config::Get(Config::GFX_STEREO_DEPTH_PERCENTAGE);
|
|
|
|
bEFBAccessEnable = Config::Get(Config::GFX_HACK_EFB_ACCESS_ENABLE);
|
|
bBBoxEnable = Config::Get(Config::GFX_HACK_BBOX_ENABLE);
|
|
bBBoxPreferStencilImplementation =
|
|
Config::Get(Config::GFX_HACK_BBOX_PREFER_STENCIL_IMPLEMENTATION);
|
|
bForceProgressive = Config::Get(Config::GFX_HACK_FORCE_PROGRESSIVE);
|
|
bSkipEFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
|
|
bSkipXFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM);
|
|
bDisableCopyToVRAM = Config::Get(Config::GFX_HACK_DISABLE_COPY_TO_VRAM);
|
|
bImmediateXFB = Config::Get(Config::GFX_HACK_IMMEDIATE_XFB);
|
|
bCopyEFBScaled = Config::Get(Config::GFX_HACK_COPY_EFB_SCALED);
|
|
bEFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES);
|
|
bVertexRounding = Config::Get(Config::GFX_HACK_VERTEX_ROUDING);
|
|
|
|
bPerfQueriesEnable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE);
|
|
|
|
VerifyValidity();
|
|
}
|
|
|
|
void VideoConfig::VerifyValidity()
|
|
{
|
|
// TODO: Check iMaxAnisotropy value
|
|
if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1))
|
|
iAdapter = 0;
|
|
|
|
if (std::find(backend_info.AAModes.begin(), backend_info.AAModes.end(), iMultisamples) ==
|
|
backend_info.AAModes.end())
|
|
iMultisamples = 1;
|
|
|
|
if (stereo_mode != StereoMode::Off)
|
|
{
|
|
if (!backend_info.bSupportsGeometryShaders)
|
|
{
|
|
OSD::AddMessage(
|
|
"Stereoscopic 3D isn't supported by your GPU, support for OpenGL 3.2 is required.",
|
|
10000);
|
|
stereo_mode = StereoMode::Off;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool VideoConfig::IsVSync() const
|
|
{
|
|
return bVSync && !Core::GetIsThrottlerTempDisabled() &&
|
|
SConfig::GetInstance().m_EmulationSpeed == 1.0;
|
|
}
|
|
|
|
bool VideoConfig::UsingUberShaders() const
|
|
{
|
|
return iShaderCompilationMode == ShaderCompilationMode::SynchronousUberShaders ||
|
|
iShaderCompilationMode == ShaderCompilationMode::AsynchronousUberShaders;
|
|
}
|
|
|
|
static u32 GetNumAutoShaderCompilerThreads()
|
|
{
|
|
// Automatic number. We use clamp(cpus - 3, 1, 4).
|
|
return static_cast<u32>(std::min(std::max(cpu_info.num_cores - 3, 1), 4));
|
|
}
|
|
|
|
u32 VideoConfig::GetShaderCompilerThreads() const
|
|
{
|
|
if (!backend_info.bSupportsBackgroundCompiling)
|
|
return 0;
|
|
|
|
if (iShaderCompilerThreads >= 0)
|
|
return static_cast<u32>(iShaderCompilerThreads);
|
|
else
|
|
return GetNumAutoShaderCompilerThreads();
|
|
}
|
|
|
|
u32 VideoConfig::GetShaderPrecompilerThreads() const
|
|
{
|
|
// When using background compilation, always keep the same thread count.
|
|
if (!bWaitForShadersBeforeStarting)
|
|
return GetShaderCompilerThreads();
|
|
|
|
if (!backend_info.bSupportsBackgroundCompiling)
|
|
return 0;
|
|
|
|
if (iShaderPrecompilerThreads >= 0)
|
|
return static_cast<u32>(iShaderPrecompilerThreads);
|
|
else
|
|
return GetNumAutoShaderCompilerThreads();
|
|
}
|