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552c0d8404
This moves all the byte swapping utilities into a header named Swap.h. A dedicated header is much more preferable here due to the size of the code itself. In general usage throughout the codebase, CommonFuncs.h was generally only included for these functions anyway. These being in their own header avoids dumping the lesser used utilities into scope. As well as providing a localized area for more utilities related to byte swapping in the future (should they be needed). This also makes it nicer to identify which files depend on the byte swapping utilities in particular. Since this is a completely new header, moving the code uncovered a few indirect includes, as well as making some other inclusions unnecessary.
157 lines
3.4 KiB
C++
157 lines
3.4 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "AudioCommon/WaveFile.h"
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Common/Swap.h"
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#include "Core/ConfigManager.h"
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constexpr size_t WaveFileWriter::BUFFER_SIZE;
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WaveFileWriter::WaveFileWriter()
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{
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}
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WaveFileWriter::~WaveFileWriter()
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{
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Stop();
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}
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bool WaveFileWriter::Start(const std::string& filename, unsigned int HLESampleRate)
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{
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// Ask to delete file
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if (File::Exists(filename))
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{
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if (SConfig::GetInstance().m_DumpAudioSilent ||
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AskYesNoT("Delete the existing file '%s'?", filename.c_str()))
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{
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File::Delete(filename);
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}
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else
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{
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// Stop and cancel dumping the audio
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return false;
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}
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}
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// Check if the file is already open
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if (file)
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{
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PanicAlertT("The file %s was already open, the file header will not be written.",
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filename.c_str());
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return false;
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}
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file.Open(filename, "wb");
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if (!file)
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{
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PanicAlertT("The file %s could not be opened for writing. Please check if it's already opened "
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"by another program.",
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filename.c_str());
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return false;
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}
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audio_size = 0;
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if (basename.empty())
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SplitPath(filename, nullptr, &basename, nullptr);
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current_sample_rate = HLESampleRate;
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// -----------------
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// Write file header
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// -----------------
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Write4("RIFF");
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Write(100 * 1000 * 1000); // write big value in case the file gets truncated
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Write4("WAVE");
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Write4("fmt ");
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Write(16); // size of fmt block
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Write(0x00020001); // two channels, uncompressed
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const u32 sample_rate = HLESampleRate;
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Write(sample_rate);
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Write(sample_rate * 2 * 2); // two channels, 16bit
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Write(0x00100004);
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Write4("data");
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Write(100 * 1000 * 1000 - 32);
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// We are now at offset 44
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if (file.Tell() != 44)
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PanicAlert("Wrong offset: %lld", (long long)file.Tell());
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return true;
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}
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void WaveFileWriter::Stop()
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{
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// u32 file_size = (u32)ftello(file);
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file.Seek(4, SEEK_SET);
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Write(audio_size + 36);
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file.Seek(40, SEEK_SET);
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Write(audio_size);
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file.Close();
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}
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void WaveFileWriter::Write(u32 value)
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{
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file.WriteArray(&value, 1);
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}
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void WaveFileWriter::Write4(const char* ptr)
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{
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file.WriteBytes(ptr, 4);
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}
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void WaveFileWriter::AddStereoSamplesBE(const short* sample_data, u32 count, int sample_rate)
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{
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if (!file)
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PanicAlertT("WaveFileWriter - file not open.");
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if (count > BUFFER_SIZE * 2)
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PanicAlert("WaveFileWriter - buffer too small (count = %u).", count);
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if (skip_silence)
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{
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bool all_zero = true;
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for (u32 i = 0; i < count * 2; i++)
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{
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if (sample_data[i])
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all_zero = false;
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}
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if (all_zero)
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return;
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}
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for (u32 i = 0; i < count; i++)
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{
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// Flip the audio channels from RL to LR
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conv_buffer[2 * i] = Common::swap16((u16)sample_data[2 * i + 1]);
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conv_buffer[2 * i + 1] = Common::swap16((u16)sample_data[2 * i]);
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}
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if (sample_rate != current_sample_rate)
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{
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Stop();
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file_index++;
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std::stringstream filename;
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filename << File::GetUserPath(D_DUMPAUDIO_IDX) << basename << file_index << ".wav";
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Start(filename.str(), sample_rate);
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current_sample_rate = sample_rate;
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}
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file.WriteBytes(conv_buffer.data(), count * 4);
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audio_size += count * 4;
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}
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