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in Initialize() and Video_Prepare(). Video_Prepare() then becomes the entry point for associating the current thread with the rendering context, which is currently only known to be necessary for OpenGL. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7195 8ced0084-cf51-0410-be5f-012b33b47a6e |
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Plugin_VideoDX9 | ||
Plugin_VideoDX11 | ||
Plugin_VideoOGL | ||
Plugin_VideoSoftware | ||
CMakeLists.txt |