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In NandPaths.cpp, the `std::initializer_list<char>` of illegal characters has been turned into a `char[]` (similar to the one in GameList.cpp). The reverse iteration in ResourcePack.cpp seemed to provide no benefits, and doing without it it seemed to have no ill effects.
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Core/ConfigLoaders/IsSettingSaveable.h"
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#include <algorithm>
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#include <array>
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#include "Common/Contains.h"
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#include "Core/Config/WiimoteSettings.h"
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namespace ConfigLoaders
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{
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bool IsSettingSaveable(const Config::Location& config_location)
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{
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static constexpr std::array systems_not_saveable = {Config::System::GCPad, Config::System::WiiPad,
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Config::System::GCKeyboard};
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if (!Common::Contains(systems_not_saveable, config_location.system))
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{
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return true;
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}
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static const auto s_setting_saveable = {
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&Config::WIIMOTE_1_SOURCE.GetLocation(), &Config::WIIMOTE_2_SOURCE.GetLocation(),
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&Config::WIIMOTE_3_SOURCE.GetLocation(), &Config::WIIMOTE_4_SOURCE.GetLocation(),
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&Config::WIIMOTE_BB_SOURCE.GetLocation(),
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};
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return std::ranges::any_of(s_setting_saveable, [&config_location](const auto* location) {
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return *location == config_location;
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});
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}
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} // namespace ConfigLoaders
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