dolphin/Source/Core/VideoBackends/Null/Render.h
2016-10-10 12:03:18 +02:00

36 lines
1.1 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "VideoCommon/RenderBase.h"
namespace Null
{
class Renderer : public ::Renderer
{
public:
Renderer();
~Renderer();
void RenderText(const std::string& pstr, int left, int top, u32 color) override;
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override { return 0; }
void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override {}
u16 BBoxRead(int index) override { return 0; }
void BBoxWrite(int index, u16 value) override {}
u32 GetMaxTextureSize() override { return 16 * 1024; }
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
void SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, const EFBRectangle& rc,
u64 ticks, float gamma) override;
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
u32 color, u32 z) override
{
}
void ReinterpretPixelData(unsigned int convtype) override {}
};
}