dolphin/Source/Core/VideoCommon/UberShaderCommon.cpp
2017-07-30 17:43:59 +10:00

28 lines
975 B
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoCommon/UberShaderCommon.h"
#include "VideoCommon/VideoConfig.h"
namespace UberShader
{
void WriteUberShaderCommonHeader(ShaderCode& out, APIType api_type,
const ShaderHostConfig& host_config)
{
// ==============================================
// BitfieldExtract for APIs which don't have it
// ==============================================
if (!host_config.backend_bitfield)
{
out.Write("uint bitfieldExtract(uint val, int off, int size) {\n"
" // This built-in function is only support in OpenGL 4.0+ and ES 3.1+\n"
" // Microsoft's HLSL compiler automatically optimises this to a bitfield extract "
"instruction.\n"
" uint mask = uint((1 << size) - 1);\n"
" return uint(val >> off) & mask;\n"
"}\n\n");
}
}
}