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OpenCL
Spaces to tabs. Removed a comment.
2012-03-25 13:01:26 +03:00
AVIDump.cpp
Include libavutil/mathematics.h explictly in AVIDump.cpp. Fixes issue #5266 .
2012-05-02 07:29:15 +02:00
AVIDump.h
BPFunctions.cpp
BPFunctions.h
BPMemory.cpp
Merge branch 'fifoplayer_updates'.
2012-03-29 22:50:45 +02:00
BPMemory.h
Merge branch 'fifoplayer_updates'.
2012-03-29 22:50:45 +02:00
BPStructs.cpp
Avoid changing video state on useless BP writes
2012-05-20 20:56:03 +02:00
BPStructs.h
CommandProcessor.cpp
Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
2012-03-18 22:54:58 -03:00
CommandProcessor.h
Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
2012-03-18 22:54:58 -03:00
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp
Debugger.h
DLCache.cpp
DLCache.h
EmuWindow.cpp
fixed a freeze on emu shutdown in windows build
2011-12-19 15:13:26 -08:00
EmuWindow.h
fixed a freeze on emu shutdown in windows build
2011-12-19 15:13:26 -08:00
Fifo.cpp
- I've fixed possibles random hangs in DC mode.
2012-03-08 02:47:55 -03:00
Fifo.h
FramebufferManagerBase.cpp
FramebufferManagerBase.h
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL
2012-01-31 19:52:02 +01:00
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp
LightingShaderGen.h
LookUpTables.h
MainBase.cpp
This release still fixed the hangs produced by fifo overflow without sacrifice performance.
2012-03-05 02:40:10 -03:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp
OpcodeDecoding.h
OpenCL.cpp
OpenCL.h
PixelEngine.cpp
Merged 'FifoBusy' branch. Thanks
2012-03-20 19:37:25 +11:00
PixelEngine.h
This commit fix games hanging because of my prior Revision c2e6fdf09f
2012-03-09 18:58:23 -03:00
PixelShaderGen.cpp
Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.
2012-04-07 15:45:32 -05:00
PixelShaderGen.h
Revert Rodolfo's recent zcomploc commits until they actually work correctly.
2012-03-30 01:57:53 +02:00
PixelShaderManager.cpp
Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of them are wrong).
2012-03-24 15:58:44 +01:00
PixelShaderManager.h
Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of them are wrong).
2012-03-24 15:58:44 +01:00
RenderBase.cpp
D3D9: Fix texel to pixel mapping when sampling textures properly.
2012-03-24 17:23:03 +01:00
RenderBase.h
Revert Rodolfo's recent zcomploc commits until they actually work correctly.
2012-03-30 01:57:53 +02:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp
Fix some regressions from r3b38295cbd08.
2012-03-20 22:36:21 +01:00
TextureCacheBase.h
Implement texture preloading
2012-02-03 21:21:13 +01:00
TextureConversionShader.cpp
Fixed texture encoding. Fixes the interaction with objects in Another Code R. Thanks to wordmanwords for the patch.
2012-05-05 11:21:05 +10:00
TextureConversionShader.h
TextureDecoder.cpp
TextureDecoder.h
Prepare texture preloading support
2012-02-03 21:20:34 +01:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
Align stack variables on a 16-bytes boundary in SSSE3 functions
2011-10-08 17:36:01 +02:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
Align stack variables on a 16-bytes boundary in SSSE3 functions
2011-10-08 17:36:01 +02:00
VertexLoader_TextCoord.h
VertexLoader.cpp
Bounding Box bugfixes.
2011-10-28 21:12:12 +01:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexManagerBase.cpp
VertexManagerBase.h
VertexShaderGen.cpp
Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.
2012-04-07 15:45:32 -05:00
VertexShaderGen.h
D3D9: Fix texel to pixel mapping when sampling textures properly.
2012-03-24 17:23:03 +01:00
VertexShaderManager.cpp
D3D9: Fix texel to pixel mapping when sampling textures properly.
2012-03-24 17:23:03 +01:00
VertexShaderManager.h
VideoCommon.h
Added proper Bounding Box support.
2011-10-26 01:19:10 +01:00
VideoConfig.cpp
Revert Rodolfo's recent zcomploc commits until they actually work correctly.
2012-03-30 01:57:53 +02:00
VideoConfig.h
Revert Rodolfo's recent zcomploc commits until they actually work correctly.
2012-03-30 01:57:53 +02:00
VideoState.cpp
initialize the uninitialized
2012-01-04 01:36:09 -08:00
VideoState.h
initialize the uninitialized
2012-01-04 01:36:09 -08:00
XFMemory.cpp
XFMemory.h
XFStructs.cpp
Check if data was modified in LoadIndexedXF too
2012-05-19 10:54:40 +02:00
XFStructs.h