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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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// Refer to docs/autoupdate_overview.md for a detailed overview of the autoupdate process
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// This class defines all the logic for Dolphin auto-update checking. UI-specific elements have to
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// be defined in a backend specific subclass.
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class AutoUpdateChecker
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{
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public:
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// Initiates a check for updates in the background. Calls the OnUpdateAvailable callback if an
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// update is available, does "nothing" otherwise.
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void CheckForUpdate();
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static bool SystemSupportsAutoUpdates();
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struct NewVersionInformation
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{
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// Name (5.0-1234) and revision hash of the new version.
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std::string new_shortrev;
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std::string new_hash;
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// The full changelog in HTML format.
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std::string changelog_html;
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// Internals, to be passed to the updater binary.
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std::string this_manifest_url;
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std::string next_manifest_url;
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std::string content_store_url;
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};
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// Starts the updater process, which will wait in the background until the current process exits.
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enum class RestartMode
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{
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NO_RESTART_AFTER_UPDATE = 0,
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RESTART_AFTER_UPDATE,
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};
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void TriggerUpdate(const NewVersionInformation& info, RestartMode restart_mode);
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protected:
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virtual void OnUpdateAvailable(const NewVersionInformation& info) = 0;
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};
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