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99 lines
2.5 KiB
C++
99 lines
2.5 KiB
C++
// Copyright 2012 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/FPSCounter.h"
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#include <cmath>
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#include <iomanip>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Timer.h"
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#include "Core/Core.h"
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#include "VideoCommon/VideoConfig.h"
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static constexpr double US_TO_MS = 1000.0;
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static constexpr double US_TO_S = 1000000.0;
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static constexpr double FPS_SAMPLE_RC_RATIO = 0.25;
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FPSCounter::FPSCounter(const char* log_name)
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{
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m_last_time = Common::Timer::NowUs();
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m_log_name = log_name;
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m_on_state_changed_handle = Core::AddOnStateChangedCallback([this](Core::State state) {
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if (state == Core::State::Paused)
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SetPaused(true);
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else if (state == Core::State::Running)
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SetPaused(false);
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});
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}
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FPSCounter::~FPSCounter()
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{
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Core::RemoveOnStateChangedCallback(&m_on_state_changed_handle);
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}
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void FPSCounter::LogRenderTimeToFile(s64 val)
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{
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if (!m_bench_file.is_open())
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{
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File::OpenFStream(m_bench_file, File::GetUserPath(D_LOGS_IDX) + m_log_name, std::ios_base::out);
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}
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m_bench_file << std::fixed << std::setprecision(8) << (val / US_TO_MS) << std::endl;
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}
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void FPSCounter::Update()
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{
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if (m_paused)
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return;
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const s64 time = Common::Timer::NowUs();
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const s64 diff = std::max<s64>(0, time - m_last_time);
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const s64 window = std::max(1, g_ActiveConfig.iPerfSampleUSec);
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m_raw_dt = diff / US_TO_S;
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m_last_time = time;
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m_dt_total += diff;
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m_dt_queue.push_back(diff);
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while (window <= m_dt_total - m_dt_queue.front())
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{
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m_dt_total -= m_dt_queue.front();
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m_dt_queue.pop_front();
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}
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// This frame count takes into account frames that are partially in the sample window
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const double fps = (m_dt_queue.size() * US_TO_S) / m_dt_total;
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const double rc = FPS_SAMPLE_RC_RATIO * std::min(window, m_dt_total) / US_TO_S;
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const double a = std::max(0.0, 1.0 - std::exp(-m_raw_dt / rc));
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// Sometimes euler averages can break when the average is inf/nan
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// This small check makes sure that if it does break, it gets fixed
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if (std::isfinite(m_avg_fps))
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m_avg_fps += a * (fps - m_avg_fps);
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else
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m_avg_fps = fps;
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if (g_ActiveConfig.bLogRenderTimeToFile)
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LogRenderTimeToFile(diff);
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}
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void FPSCounter::SetPaused(bool paused)
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{
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m_paused = paused;
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if (m_paused)
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{
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m_last_time_pause = Common::Timer::NowUs();
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}
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else
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{
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const s64 time = Common::Timer::NowUs();
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const s64 diff = time - m_last_time_pause;
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m_last_time += diff;
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}
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}
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