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ca8d9e2215
New Super Mario Bros on PAL still renders at 60 fps, but skips every 5th XFB copy. So our detection of "per frame" fails, and we require twice the amound of texture objects. But our pool frees unused textures after 3 frames, so half of them needs to be reallocated every few frames. This commit removes the lock for render targets. It was introduced to not update a texture while it is still in use. But render targets aren't updated while rendering, so this lock isn't needed. Non-rendertarget textures however aren't as dynamic, so the lock should have no performance update. |
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Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |