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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
41 lines
979 B
C++
41 lines
979 B
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cstdio>
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#include <memory>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/IOFile.h"
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#include "DiscIO/Blob.h"
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namespace DiscIO
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{
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class PlainFileReader : public BlobReader
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{
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public:
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static std::unique_ptr<PlainFileReader> Create(File::IOFile file);
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BlobType GetBlobType() const override { return BlobType::PLAIN; }
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u64 GetRawSize() const override { return m_size; }
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u64 GetDataSize() const override { return m_size; }
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bool IsDataSizeAccurate() const override { return true; }
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u64 GetBlockSize() const override { return 0; }
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bool HasFastRandomAccessInBlock() const override { return true; }
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std::string GetCompressionMethod() const override { return {}; }
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bool Read(u64 offset, u64 nbytes, u8* out_ptr) override;
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private:
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PlainFileReader(File::IOFile file);
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File::IOFile m_file;
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s64 m_size;
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};
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} // namespace DiscIO
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