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https://github.com/dolphin-emu/dolphin.git
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fe559f3ed3
This is clearer and reduces IntelliSense problems.
122 lines
4.1 KiB
C++
122 lines
4.1 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <vector>
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#include "VideoCommon/BPFunctions.h"
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struct Statistics
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{
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int num_pixel_shaders_created;
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int num_pixel_shaders_alive;
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int num_vertex_shaders_created;
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int num_vertex_shaders_alive;
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int num_textures_created;
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int num_textures_uploaded;
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int num_textures_alive;
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int num_vertex_loaders;
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std::array<float, 6> proj;
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std::array<float, 16> gproj;
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std::array<float, 16> g2proj;
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std::vector<BPFunctions::ScissorResult> scissors;
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size_t current_scissor = 0; // 0 => all, otherwise index + 1
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int scissor_scale = 10;
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int scissor_expected_count = 0;
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bool allow_duplicate_scissors = false;
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bool show_scissors = true;
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bool show_raw_scissors = true;
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bool show_viewports = false;
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bool show_text = true;
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struct ThisFrame
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{
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int num_bp_loads;
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int num_cp_loads;
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int num_xf_loads;
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int num_bp_loads_in_dl;
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int num_cp_loads_in_dl;
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int num_xf_loads_in_dl;
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int num_prims;
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int num_dl_prims;
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int num_shader_changes;
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int num_primitive_joins;
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int num_draw_calls;
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int num_dlists_called;
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int bytes_vertex_streamed;
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int bytes_index_streamed;
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int bytes_uniform_streamed;
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int num_triangles_clipped;
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int num_triangles_in;
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int num_triangles_rejected;
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int num_triangles_culled;
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int num_drawn_objects;
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int rasterized_pixels;
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int num_triangles_drawn;
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int num_vertices_loaded;
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int tev_pixels_in;
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int tev_pixels_out;
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int num_efb_peeks;
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int num_efb_pokes;
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int num_draw_done;
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int num_token;
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int num_token_int;
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};
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ThisFrame this_frame;
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void ResetFrame();
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void SwapDL();
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void AddScissorRect();
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void Display() const;
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void DisplayProj() const;
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void DisplayScissor();
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};
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extern Statistics g_stats;
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#define STATISTICS
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#ifdef STATISTICS
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#define INCSTAT(a) \
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do \
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{ \
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(a)++; \
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} while (false)
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#define ADDSTAT(a, b) \
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do \
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{ \
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(a) += (b); \
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} while (false)
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#define SETSTAT(a, x) \
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do \
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{ \
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(a) = static_cast<int>(x); \
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} while (false)
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#else
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#define INCSTAT(a) \
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do \
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{ \
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} while (false)
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#define ADDSTAT(a, b) \
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do \
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{ \
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} while (false)
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#define SETSTAT(a, x) \
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do \
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{ \
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} while (false)
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#endif
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