dolphin/Source/Core/DiscIO/Src/BannerLoader.cpp
sl1nk3.s caf152fdd0 Fix screenshot offset as well as screenshot aspect ratio, also use PNG instead of BMP thanks to issue 1186.
Fix for opening.bnr containing bad chars where the loop would stop when encountering one (fixes Rogue Leader description, which was using 0x0d and 0x0a)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3899 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 23:38:49 +00:00

143 lines
3.1 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "stdafx.h"
#include "BannerLoader.h"
#include "BannerLoaderWii.h"
#include "BannerLoaderGC.h"
#include "VolumeCreator.h"
#include "FileUtil.h"
// HyperIris: dunno if this suitable, may be need move.
#ifdef WIN32
#include <Windows.h>
#endif
namespace DiscIO
{
void IBannerLoader::CopyToStringAndCheck(std::string& _rDestination, const char* _src)
{
static bool bValidChars[256];
static bool bInitialized = false;
if (!bInitialized)
{
for (int i = 0; i < 0x20; i++)
{
bValidChars[i] = false;
}
// generate valid chars
for (int i = 0x20; i < 256; i++)
{
bValidChars[i] = true;
}
bValidChars[0x0a] = true;
//bValidChars[0xa9] = true;
//bValidChars[0xe9] = true;
bInitialized = true;
}
char destBuffer[2048] = {0};
char* dest = destBuffer;
const char* src = _src;
// copy the string and check for "unknown" characters
while (*src != 0x00)
{
u8 c = *src;
if (c == 0x0a){c = 0x20;}
if (bValidChars[c] == false)
{
src++;
continue;
}
*dest = c;
dest++;
src++;
}
// finalize the string
*dest = 0x00;
_rDestination = destBuffer;
}
bool IBannerLoader::CopyBeUnicodeToString( std::string& _rDestination, const u16* _src, int length )
{
bool returnCode = false;
#ifdef WIN32
if (_src)
{
u16* buffer = new u16[length];
if (buffer)
{
memcpy(buffer, _src, sizeof(u16)*length);
for (int i = 0; i < length; i++)
{
buffer[i] = swap16(buffer[i]);
}
u32 ansiNameSize = WideCharToMultiByte(932, 0,
(LPCWSTR)buffer, (int)wcslen((LPCWSTR)buffer),
NULL, NULL, NULL, NULL);
if (ansiNameSize > 0)
{
char* pAnsiStrBuffer = new char[ansiNameSize + 1];
if (pAnsiStrBuffer)
{
memset(pAnsiStrBuffer, 0, (ansiNameSize + 1) * sizeof(char));
if (WideCharToMultiByte(932, 0,
(LPCWSTR)buffer, (int)wcslen((LPCWSTR)buffer),
pAnsiStrBuffer, ansiNameSize, NULL, NULL))
{
_rDestination = pAnsiStrBuffer;
returnCode = true;
}
delete pAnsiStrBuffer;
}
}
delete buffer;
}
}
#else
// FIXME: Horribly broke on non win32
// _rDestination = _src;
returnCode = false;
#endif
return returnCode;
}
IBannerLoader* CreateBannerLoader(DiscIO::IFileSystem& _rFileSystem, DiscIO::IVolume *pVolume)
{
if (IsVolumeWiiDisc(pVolume) || IsVolumeWadFile(pVolume))
{
return(new CBannerLoaderWii(pVolume));
}
return(new CBannerLoaderGC(_rFileSystem));
}
} // namespace