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https://github.com/dolphin-emu/dolphin.git
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c86d2e5129
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
168 lines
4.8 KiB
C++
168 lines
4.8 KiB
C++
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "D3DBase.h"
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#include "Profiler.h"
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#include "x64Emitter.h"
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#include "ABI.h"
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#include "MemoryUtil.h"
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#include "VertexShaderGen.h"
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#include "CPMemory.h"
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#include "NativeVertexFormat.h"
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class D3DVertexFormat : public NativeVertexFormat
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{
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LPDIRECT3DVERTEXDECLARATION9 d3d_decl;
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public:
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D3DVertexFormat();
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~D3DVertexFormat();
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virtual void Initialize(const PortableVertexDeclaration &_vtx_decl);
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virtual void SetupVertexPointers() const;
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};
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NativeVertexFormat *NativeVertexFormat::Create()
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{
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return new D3DVertexFormat();
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}
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D3DVertexFormat::D3DVertexFormat() : d3d_decl(NULL)
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{
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}
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D3DVertexFormat::~D3DVertexFormat()
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{
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if (d3d_decl)
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{
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d3d_decl->Release();
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d3d_decl = NULL;
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}
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}
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D3DDECLTYPE VarToD3D(VarType t, int size)
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{
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static const D3DDECLTYPE lookup1[5] = {
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D3DDECLTYPE_UNUSED, D3DDECLTYPE_UNUSED, D3DDECLTYPE_UNUSED, D3DDECLTYPE_UNUSED, D3DDECLTYPE_FLOAT1,
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};
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static const D3DDECLTYPE lookup2[5] = {
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D3DDECLTYPE_UNUSED, D3DDECLTYPE_UNUSED, D3DDECLTYPE_SHORT2N, D3DDECLTYPE_USHORT2N, D3DDECLTYPE_FLOAT2,
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};
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static const D3DDECLTYPE lookup3[5] = {
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D3DDECLTYPE_UNUSED, D3DDECLTYPE_UNUSED, D3DDECLTYPE_UNUSED, D3DDECLTYPE_UNUSED, D3DDECLTYPE_FLOAT3,
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};
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static const D3DDECLTYPE lookup4[5] = {
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D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4, D3DDECLTYPE_SHORT4N, D3DDECLTYPE_USHORT4N, D3DDECLTYPE_FLOAT4,
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};
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D3DDECLTYPE retval = D3DDECLTYPE_UNUSED;
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switch (size) {
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case 1: retval = lookup1[t]; break;
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case 2: retval = lookup2[t]; break;
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case 3: retval = lookup3[t]; break;
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case 4: retval = lookup4[t]; break;
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}
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if (retval == D3DDECLTYPE_UNUSED) {
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PanicAlert("VarToD3D: Invalid type/size combo %i , %i", (int)t, size);
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}
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return retval;
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}
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// TODO: Ban signed bytes as normals - not likely that ATI supports them natively.
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// We probably won't see much of a speed loss, and any speed loss will be regained anyway
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// when we finally compile display lists.
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void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
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{
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vertex_stride = _vtx_decl.stride;
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D3DVERTEXELEMENT9 *elems = new D3DVERTEXELEMENT9[32];
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memset(elems, 0, sizeof(D3DVERTEXELEMENT9) * 32);
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// There's only one stream and it's 0, so the above memset takes care of that - no need to set Stream.
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// Same for method.
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// So, here we go. First position:
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int elem_idx = 0;
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elems[elem_idx].Offset = 0; // Positions are always first, at position 0. Always float3.
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elems[elem_idx].Type = D3DDECLTYPE_FLOAT3;
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elems[elem_idx].Usage = D3DDECLUSAGE_POSITION;
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++elem_idx;
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for (int i = 0; i < 3; i++)
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{
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if (_vtx_decl.normal_offset[i] > 0)
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{
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elems[elem_idx].Offset = _vtx_decl.normal_offset[i];
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elems[elem_idx].Type = VarToD3D(_vtx_decl.normal_gl_type, _vtx_decl.normal_gl_size);
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elems[elem_idx].Usage = D3DDECLUSAGE_NORMAL;
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elems[elem_idx].UsageIndex = i;
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++elem_idx;
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}
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}
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for (int i = 0; i < 2; i++)
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{
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if (_vtx_decl.color_offset[i] > 0)
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{
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elems[elem_idx].Offset = _vtx_decl.color_offset[i];
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elems[elem_idx].Type = VarToD3D(_vtx_decl.color_gl_type, 4);
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elems[elem_idx].Usage = D3DDECLUSAGE_COLOR;
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elems[elem_idx].UsageIndex = i;
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++elem_idx;
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}
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}
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for (int i = 0; i < 8; i++)
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{
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if (_vtx_decl.texcoord_offset[i] > 0)
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{
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elems[elem_idx].Offset = _vtx_decl.texcoord_offset[i];
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elems[elem_idx].Type = VarToD3D(_vtx_decl.texcoord_gl_type[i], _vtx_decl.texcoord_size[i]);
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elems[elem_idx].Usage = D3DDECLUSAGE_TEXCOORD;
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elems[elem_idx].UsageIndex = i;
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++elem_idx;
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}
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}
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if (_vtx_decl.posmtx_offset != -1)
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{
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PanicAlert("Posmtx stream not supported correctly. %i", _vtx_decl.posmtx_offset);
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// glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (void *)vtx_decl.posmtx_offset);
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elems[elem_idx].Offset = _vtx_decl.posmtx_offset;
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elems[elem_idx].Usage = D3DDECLUSAGE_BLENDINDICES;
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elems[elem_idx].UsageIndex = 0;
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++elem_idx;
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}
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// End marker
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elems[elem_idx].Stream = 0xff;
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elems[elem_idx].Type = D3DDECLTYPE_UNUSED;
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++elem_idx;
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if (FAILED(D3D::dev->CreateVertexDeclaration(elems, &d3d_decl)))
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{
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PanicAlert("Failed to create D3D vertex declaration!");
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return;
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}
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}
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void D3DVertexFormat::SetupVertexPointers() const
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{
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D3D::dev->SetVertexDeclaration(d3d_decl);
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} |