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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
33 lines
654 B
C++
33 lines
654 B
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include "Common/CommonTypes.h"
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namespace UI
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{
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void Error(const std::string& text);
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void SetDescription(const std::string& text);
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void SetTotalMarquee(bool marquee);
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void ResetTotalProgress();
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void SetTotalProgress(int current, int total);
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void SetCurrentMarquee(bool marquee);
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void ResetCurrentProgress();
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void SetCurrentProgress(int current, int total);
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void SetVisible(bool visible);
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void Stop();
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void Init();
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void Sleep(int seconds);
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void WaitForPID(u32 pid);
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void LaunchApplication(std::string path);
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} // namespace UI
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